{
    "strings": {
        "SS2_RULEBOOK_NAME": "Rules",
        "SS2_RULEBOOK_DESC": "Customize basic rules of your run to better suit your taste.",
        "SS2_RULEBOOK_EMPTY": "No customizable rules found!",
        "SS2_RULEBOOK_EDIT": "Edit rules?",

        "SS2_PLAYER_DAMAGE_RULE_NAME": "Damage Dealt by Players",

        "SS2_PLAYER_DAMAGE_DEFAULT_NAME_TOKEN": "Default Damage Dealt",
        "SS2_PLAYER_DAMAGE_DEFAULT_BODY_TOKEN": "Players deal 100% damage.",

        "SS2_PLAYER_DAMAGE_25_INCREASE_NAME_TOKEN": "+25% Damage Dealt",
        "SS2_PLAYER_DAMAGE_25_INCREASE_BODY_TOKEN": "Players deal 125% damage.",

        "SS2_PLAYER_DAMAGE_50_INCREASE_NAME_TOKEN": "+50% Damage Dealt",
        "SS2_PLAYER_DAMAGE_50_INCREASE_BODY_TOKEN": "Players deal 150% damage.",

        "SS2_PLAYER_DAMAGE_75_INCREASE_NAME_TOKEN": "+75% Damage Dealt",
        "SS2_PLAYER_DAMAGE_75_INCREASE_BODY_TOKEN": "Players deal 175% damage.",

        "SS2_PLAYER_DAMAGE_100_INCREASE_NAME_TOKEN": "+100% Damage Dealt",
        "SS2_PLAYER_DAMAGE_100_INCREASE_BODY_TOKEN": "Players deal 200% damage.",

        "SS2_PLAYER_DAMAGE_25_DECREASE_NAME_TOKEN": "-25% Damage Dealt",
        "SS2_PLAYER_DAMAGE_25_DECREASE_BODY_TOKEN": "Players deal 75% damage.",

        "SS2_PLAYER_DAMAGE_50_DECREASE_NAME_TOKEN": "-50% Damage Dealt",
        "SS2_PLAYER_DAMAGE_50_DECREASE_BODY_TOKEN": "Players deal 50% damage.",

        "SS2_PLAYER_DAMAGE_75_DECREASE_NAME_TOKEN": "-75% Damage Dealt",
        "SS2_PLAYER_DAMAGE_75_DECREASE_BODY_TOKEN": "Players deal 25% damage.",

        "SS2_PLAYER_DAMAGE_90_DECREASE_NAME_TOKEN": "-90% Damage Dealt",
        "SS2_PLAYER_DAMAGE_90_DECREASE_BODY_TOKEN": "Players deal 10% damage.",

        "SS2_PLAYER_ARMOR_RULE_NAME": "Damage Received by Players",

        "SS2_PLAYER_ARMOR_DEFAULT_NAME_TOKEN": "Default Damage Received",
        "SS2_PLAYER_ARMOR_DEFAULT_BODY_TOKEN": "Players take 100% damage.",

        "SS2_PLAYER_ARMOR_25_INCREASE_NAME_TOKEN": "+25% Damage Received",
        "SS2_PLAYER_ARMOR_25_INCREASE_BODY_TOKEN": "Players take 125% damage.",

        "SS2_PLAYER_ARMOR_50_INCREASE_NAME_TOKEN": "+50% Damage Received",
        "SS2_PLAYER_ARMOR_50_INCREASE_BODY_TOKEN": "Players take 150% damage.",

        "SS2_PLAYER_ARMOR_75_INCREASE_NAME_TOKEN": "+75% Damage Received",
        "SS2_PLAYER_ARMOR_75_INCREASE_BODY_TOKEN": "Players take 175% damage.",

        "SS2_PLAYER_ARMOR_100_INCREASE_NAME_TOKEN": "+100% Damage Received",
        "SS2_PLAYER_ARMOR_100_INCREASE_BODY_TOKEN": "Players take 200% damage.",

        "SS2_PLAYER_ARMOR_25_DECREASE_NAME_TOKEN": "-25% Damage Received",
        "SS2_PLAYER_ARMOR_25_DECREASE_BODY_TOKEN": "Players take 75% damage.",

        "SS2_PLAYER_ARMOR_50_DECREASE_NAME_TOKEN": "-50% Damage Received",
        "SS2_PLAYER_ARMOR_50_DECREASE_BODY_TOKEN": "Players take 50% damage.",

        "SS2_PLAYER_ARMOR_75_DECREASE_NAME_TOKEN": "-75% Damage Received",
        "SS2_PLAYER_ARMOR_75_DECREASE_BODY_TOKEN": "Players take 25% damage.",

        "SS2_PLAYER_ARMOR_90_DECREASE_NAME_TOKEN": "-90% Damage Received",
        "SS2_PLAYER_ARMOR_90_DECREASE_BODY_TOKEN": "Players take 10% damage."
    }
}