{
	"strings": {
		"SS2_MULE_NAME": "MULE",
		"SS2_MULE_SUBTITLE": "Directive: Survive",
		"SS2_MULE_DESCRIPTION": "",
		"SS2_MULE_OUTRO_FLAVOR": "..and so it left, engine sputtering, directive finally fulfilled.",
		"SS2_MULE_OUTRO_FAILURE": "..and so it vanished, finally put out of commission.",
		"SS2_MULE_LORE": "",

		"SS2_MULE_KEYWORD_OVERCLOCKING": "<style=cKeywordName>Overclocking</style></style=cSub>Hold the button to extend the skill's duration, but also extend the skill's cooldown length.</sub>",
		"SS2_MULE_KEYWORD_OVERCLOCKING2": "<style=cKeywordName>Overclocking</style></style=cSub>Hold the button to charge the skill further, but also extend the skill's cooldown length.</sub>",

		"SS2_MULE_PASSIVE_DRONE_NAME": "Fail-Safe Assistance",
		"SS2_MULE_PASSIVE_DRONE_DESC": "Taking damage to below <style=cIsHealth>25% health</style>activates your personal <style=cIsHealing>Repair Drone</style>, healing for <style=cIsHealing>50%</style> of your health. Has a <style=cIsUtility>60</style> second cooldown.",

		"SS2_MULE_PUNCH_NAME": "Interference Removal",
		"SS2_MULE_PUNCH_DESC": "Punch enemies for <style=cIsDamage>330% damage</style>.",
		"SS2_MULE_KEYWORD_PUNCH_CALIBRATED": "<style=cKeywordName>Calibrated</style></style=cSub><style=cSub>Slam the ground in front of you, dealing higher damage and sending out a shockwave. (%s tbd)</style>",

		"SS2_MULE_UPHEAVAL_NAME": "Upheaval",
		"SS2_MULE_UPHEAVAL_DESC": "<style=cIsDamage>Stunning</style>. Punch the ground in front of you, raising a <style=cIsUtility>boulder</style> for <style=cIsDamage>450% damage</style>. <style=cIsDamage>Boulders can be punched to be rolled.</style>",
		"SS2_MULE_KEYWORD_UPHEAVAL_CALIBRATED": "<style=cKeywordName>Calibrated</style></style=cSub>Punch the ground in front of you, raising up to 3 boulders at once.",

		"SS2_MULE_OLDPUNCH_NAME": "Centrifugal Smash",
		"SS2_MULE_OLDPUNCH_DESC": "<style=cIsUtility>Overclocking</style>. <style=cIsUtility>Stunning</style>. Wind up, and throw a mighty punch forward for <style=cIsDamage>280% damage</style>. <style=cIsDamage>Damage is multiplied by charge level, up to 4x</style>.",

		"SS2_MULE_JUMP_NAME": "Relocate",
		"SS2_MULE_JUMP_DESC": "<style=cIsUtility>Hold to charge</style> a powerful upwards leap.",

		"SS2_MULE_SPIN_NAME": "Torque Calibration",
		"SS2_MULE_SPIN_DESC": "<style=cIsUtility>Overclocking</style>. Rapidly spin, gradually increasing <style=cIsUtility>movement speed</style> and <style=cIsUtility>increasing armor</style> while dealing <style=cIsDamage>100% damage</style> per rotation.",

		"SS2_MULE_NET_NAME": "Immobilize",
		"SS2_MULE_NET_DESC": "Launch a <style=cIsUtility>net</style>, holding enemies within <style=cIsUtility>12m</style> of impact in place and preventing them from attacking for <style=cIsUtility>5</style> seconds. <style=cIsUtility>Flying enemies are grounded</style>.",

		"SS2_MULE_CHARGE_NAME": "Torque Calibration",
		"SS2_MULE_CHARGE_DESC": "<style=cIsUtility>Calibrating</style>. <style=cIsUtility>Hold to charge up</style>, and release to <style=cIsUtility>fling forward</style> whilst spinning for <style=cIsDamage>(medium-high damage TBD)% damage</style>.",

		"SS2_MULE_KEYWORD_CALIBRATING": "<style=cKeywordName>Calibrating</style><style=cSub>Can be canceled with primary, secondary, or jump to perform more powerful \"calibrated\" variants of those actions.</style>"
	}
}