namespace Optimization;

public static class WanderCulling
{
	public const float wanderTimeBeforeCull = 15f;

	public const float wanderResetTime = 7.5f;

	public const float minLifeTime = 20f;

	public const float wanderPlayerCheckRadius = 75f;

	public const int minEnemyCountBeforeCull = 10;

	public const int importanceThreshold = 3;
}
