namespace RoR2;

public enum ProcType : uint
{
	Behemoth,
	Missile,
	AACannon,
	ChainLightning,
	PlasmaCore,
	BleedOnHit,
	HealOnHit,
	BounceNearby,
	HealOnCrit,
	CritHeal,
	HealNova,
	LunarPotionActivation,
	Rings,
	RepeatHeal,
	LoaderLightning,
	Thorns,
	Meatball,
	Backstab,
	LightningStrikeOnHit,
	FractureOnHit,
	MicroMissile,
	VoidSurvivorCrush,
	MeteorAttackOnHighDamage,
	StunAndPierceDamage,
	Count
}
