using UnityEngine;

namespace RoR2;

[DisallowMultipleComponent]
public class SfxLocator : MonoBehaviour
{
	public string deathSound;

	public string barkSound;

	public string openSound;

	public string landingSound;

	public string fallDamageSound;

	public string aliveLoopStart;

	public string aliveLoopStop;

	public string sprintLoopStart;

	public string sprintLoopStop;
}
