{
    strings:
    {
    "NEMFORCER_NAME" : "Nemesis Enforcer",
    "NEMFORCER_DESCRIPTION" : "Nemesis Enforcer is an incarnation of valiance and strength, a supernatural kind who is nobody to take lightly.<color=#CCD3E0>\n\n< ! > Golden Hammer can hit many enemies at once.\n\n< ! > Use Dominance from high up to perform a devastating slam.\n\n< ! > Strafing with Golden Minigun is key to taking down powerful bosses.\n\n< ! > Shields are for pussies.\n\n",
    "NEMFORCER_SUBTITLE" : "Incorruptible Shadow",
    "NEMFORCER_LORE" : "\nheavy tf2\n\n",
    "NEMFORCER_OUTRO_FLAVOR" : "..and so he left, with newfound might to honor.",
    "NEMFORCER_OUTRO_FAILURE" : "..and so he returned, infallible bastion truly immortalized.",
    "NEMFORCER_BOSS_NAME" : "Ultra Nemesis Enforcer",
    "NEMFORCER_BOSS_SUBTITLE" : "End of the Line",
    "DEDEDE_NAME" : "King Dedede",
    "DEDEDE_BOSS_SUBTITLE" : "King of Dreamland",
    "ENFORCER_EVENT_NEMFORCERBOSS_START" : "An unnatural force emanates from the void... </style>",
    "ENFORCER_EVENT_NEMFORCERBOSS_END" : "The void's influence fades...</style>",
    "NEMFORCER_PASSIVE_NAME" : "Colossus",
    "NEMFORCER_PASSIVE_DESCRIPTION" : "Nemesis Enforcer gains <style=cIsHealing>bonus health regen</style>, based on his current <style=cIsHealth>missing health</style>, up to <style=cIsHealth>2.5% max health</style>.",
    "NEMFORCER_PASSIVE_REWORK_DESCRIPTION" : "Nemesis Enforcer regenerates <style=cIsHealing>2%</style> of his <style=cIsHealing>maximum health</style> over 3s when striking enemies with <style=cIsDamage>melee attacks</style>.",
    "NEMFORCER_PRIMARY_HAMMER_NAME" : "Golden Hammer",
    "NEMFORCER_PRIMARY_HAMMER_DESCRIPTION" : "Swing your hammer for <style=cIsDamage>500%</style> damage.",
    "NEMFORCER_PRIMARY_THROWHAMMER_NAME" : "Throwing Hammer",
    "NEMFORCER_PRIMARY_THROWHAMMER_DESCRIPTION" : "Throw a hammer for <style=cIsDamage>620%</style> damage.",
    "NEMFORCER_PRIMARY_MINIGUN_NAME" : "Golden Minigun",
    "NEMFORCER_PRIMARY_MINIGUN_DESCRIPTION" : "Rev up and fire a hail of bullets dealing <style=cIsDamage>65% damage</style> per bullet. <style=cIsUtility>Slows your movement while shooting.</style>",
    "KEYWORD_SLAM" : "<style=cKeywordName>Downward Slam</style><style=cIsDamage>Stunning.</style> Viciously <style=cIsHealth>crash down</style> with your hammer, dealing <style=cIsDamage>300%-2500% damage</style> and dealing an extra <style=cIsDamage>30%</style> of that on impact. <style=cIsUtility>Impact radius scales with speed.</style>",
    "NEMFORCER_SECONDARY_BASH_NAME" : "Dominance",
    "NEMFORCER_SECONDARY_BASH_DESCRIPTION" : "<style=cIsUtility>Charge up</style>, then lunge forward and unleash a <style=cIsDamage>rising uppercut</style> for <style=cIsDamage>450%-2500% damage</style>. Use while <style=cIsUtility>falling and looking down</style> to perform a <style=cIsUtility>Downward Slam</style> instead.",
    "NEMFORCER_SECONDARY_SLAM_NAME" : "Dominance (Minigun)",
    "NEMFORCER_SECONDARY_SLAM_DESCRIPTION" : "<style=cIsDamage>Stunning.</style> While in minigun stance, violently <style=cIsHealth>slam</style> down your hammer, dealing <style=cIsDamage>600% damage</style> and <style=cIsDamage>knocking back</style> enemies hit. <style=cIsUtility>Explodes projectiles.</style>",
    "NEMFORCER_UTILITY_GAS_NAME" : "XM47 Grenade",
    "NEMFORCER_UTILITY_GAS_DESCRIPTION" : "Throw a grenade that explodes into a cloud of <style=cIsUtility>corrosive gas</style> that <style=cIsUtility>slows</style> and deals <style=cIsDamage>200% damage per second</style> and lasts for <style=cIsDamage>16 seconds</style>.",
    "NEMFORCER_UTILITY_JUMP_NAME" : "Super Dedede Jump",
    "NEMFORCER_UTILITY_JUMP_DESCRIPTION" : "Jump into the air, then slam down for <style=cIsDamage>3200% damage</style>. <style=cIsUtility>Deals reduced damage outside the center of the impact.</style>",
    "KEYWORD_GRAPPLE" : "<style=cKeywordName>Grappling</style><style=cSub>Applies <style=cIsDamage>stun</style> and attempts to <style=cIsUtility>grab</style> a nearby enemy.",
    "NEMFORCER_UTILITY_CRASH_NAME" : "Heat Crash",
    "NEMFORCER_UTILITY_CRASH_DESCRIPTION" : "<style=cIsUtility>Grappling.</style> Jump into the air, then slam down for <style=cIsDamage>2400% damage</style>. <style=cIsUtility>Deals reduced damage outside the center of the impact.</style>",
    "NEMFORCER_SPECIAL_MINIGUNUP_NAME" : "Suppression Stance",
    "NEMFORCER_SPECIAL_MINIGUNUP_DESCRIPTION" : "Take an offensive stance, <style=cIsDamage>readying your minigun</style>. <style=cIsHealth>Prevents sprinting</style>.",
    "NEMFORCERBODY_DEFAULT_SKIN_NAME" : "Nemesis",
    "NEMFORCERBODY_ENFORCER_SKIN_NAME" : "Enforcer",
    "NEMFORCERBODY_CLASSIC_SKIN_NAME" : "Classic",
    "NEMFORCERBODY_TYPHOON_SKIN_NAME" : "Champion",
    "NEMFORCERBODY_DRIP_SKIN_NAME" : "Dripforcer",
    "NEMFORCERBODY_DEDEDE_SKIN_NAME" : "King Dedede",
    "NEMFORCERBODY_MINECRAFT_SKIN_NAME" : "Minecraft",
    "NEMFORCERBODY_FEM_SKIN_NAME" : "Spiked",
    "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_NAME"          : "???",
    "ACHIEVEMENT_ENFORCER_NEMESIS2UNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"   : "As Enforcer, on monsoon or higher, stabilize the Void Fields and defeat Enforcer's Vestige.",
    "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_NAME"          : "Nemesis Enforcer: Mastery",
    "ACHIEVEMENT_NEMFORCER_MASTERYUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"   : "As Nemesis Enforcer, beat the game or obliterate on Monsoon.",
    "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_NAME"          : "Nemesis Enforcer: Grand Mastery",
    "ACHIEVEMENT_NEMFORCER_TYPHOONUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION"   : "As Nemesis Enforcer, beat the game or obliterate on Typhoon or Eclipse.\n<color=#8888>(Counts any difficulty Typhoon or higher)</color>",
    "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_NAME"        : "Nemesis Enforcer: Demolition",
    "ACHIEVEMENT_NEMFORCER_DOMINANCEUNLOCKABLE_ACHIEVEMENT_ID_DESCRIPTION" : "As Nemesis Enforcer, destroy 5 projectiles at once with Dominance.",
    "NEMFORCER_PROC_UPPERCUT" : "Uppercut",
    "NEMFORCER_PROC_SLAM" : "Slam",
    "NEMFORCER_PROC_JAM" : "Jam",
    }
}