{
  "strings": {
    "SS2_ITEM_AUGURY_NAME": "预兆",
    "SS2_ITEM_AUGURY_DESC": "在受到<style=cIsHealth>{0}%</style><style=cIsHealth>最大生命值</style> 的 <style=cIsHealth>伤害</style>后，释放毁灭性的<color=#FFCCED>封锁场域</color>, <style=cIsDamage>瞬间杀死</style> 所有被封锁的 <style=cIsDamage>非头目怪物</style>。",
    "SS2_ITEM_AUGURY_PICKUP": "<color=#FFCCED>你能听到它们吗...？他们来了...</color>",
    "SS2_ITEM_AUGURY_LORE": "WIP LORE",

    "SS2_ITEM_SCAVENGERSFORTUNE_NAME": "清道夫的财富",
    "SS2_ITEM_SCAVENGERSFORTUNE_DESC": "WIP DESC",
    "SS2_ITEM_SCAVENGERSFORTUNE_PICKUP": "WIP PICKUP",
    "SS2_ITEM_SCAVENGERSFORTUNE_LORE": "WIP LORE",

    "SS2_ITEM_SHACKLEDLAMP_NAME": "束缚之灯",
    "SS2_ITEM_SHACKLEDLAMP_DESC": "WIP DESC",
    "SS2_ITEM_SHACKLEDLAMP_PICKUP": "WIP PICKUP",
    "SS2_ITEM_SHACKLEDLAMP_LORE": "WIP LORE",

    "SS2_ITEM_STIRRINGSOUL_NAME": "<color=#FFCCED>愤怒之魂</color>",
    "SS2_ITEM_STIRRINGSOUL_DESC": "杀死怪物后会掉落<color=#FFCCED>灵魂</color>，触碰灵魂有<style=cIsUtility>0.5%</style><style=cStack>(每次失败的判定便+0.5%，成功的判定会重新设定概率)</style>的概率<style=cIsUtility>生成一个物品</style>。 <style=cIsUtility>不受幸运影响</style>。",
    "SS2_ITEM_STIRRINGSOUL_PICKUP": "<color=#FFCCED>我为什么而战？</color>",
    "SS2_ITEM_STIRRINGSOUL_LORE": "一个带着决心的心灵...\n<color=#FFCCED>...一个必被阻止的心灵</color>\n一种坚定不移生存的意志...\n<color=#FFCCED>...一种摇曳的求生意志</color>\n愿意亵渎自己的身份...\n<color=#FFCCED>...愿意亵渎他们的记忆</color>\n愿意牺牲自己的文明...\n<color=#FFCCED>...愿意牺牲自己的人性</color>\n\n他们能活多久？\n<color=#FFCCED>他们会把自己毁灭到什么程度？</color>\n他们会逃多远？\n<color=#FFCCED>他们会破坏到什么程度？</color>\n都是以自我保护的名义...\n<color=#FFCCED>...都是以自私的名义</color>\n都是为了不确定的希望...\n<color=#FFCCED>...都是为了一个不可能存在的机会</color>\n\n如果有机会会发生什么？\n<color=#FFCCED>如果有着盟友会发生什么？</color>\n如果他们的希望被点燃了会发生什么？\n<color=#FFCCED>如果这份希望是虚假的又会发生什么？</color>\n也许应该给他们一个机会。\n<color=#FFCCED>也许应该给他们力量。</color>\n也许应该给他们一个提议。\n<color=#FFCCED>也许他们应该先被引领。</color>",

    "SS2_ITEM_MOXIE_NAME": "<color=#FFCCED>人格力量</color>",
    "SS2_ITEM_MOXIE_DESC": "在<color=#FFCCED>风暴</color>期间，增加<style=cIsUtility>全属性</style><style=cIsUtility>50%</style>。",
    "SS2_ITEM_MOXIE_PICKUP": "<color=#FFCCED>让暴风雨来得更猛烈些！</color>",
    "SS2_ITEM_MOXIE_LORE": "嘿！你！在这个文件里的这个！就是你！你不应该在这里……保持安静，好吗？"
  }
}