{
	"strings": {
		"SS2_DIFFICULTY_TYPHOON_NAME": "Tifón",
		"SS2_DIFFICULTY_TYPHOON_DESC": "Máxima dificultad. El mundo es una pesadilla, y la supervivencia una mera ilusión. Nadie tiene lo que se necesita.<style=cStack>\n\n>Regeneración de salud del jugador: <style=cIsHealth>-40 %</style>\n>Ajuste de dificultad: <style=cIsHealth>+75 %</style>\n>Límite de monstruos: <style=cIsHealth>+100 %</style>",

		"SS2_EVENT_THUNDERSTORM_START": "<spritename=\"CloudRight\">\t Se avecina una tormenta...",
		"SS2_EVENT_THUNDERSTORM_END": "El cielo empieza a despejarse...",

		"SS2_EVENT_BLIZZARD_START": "<spritename=\"CloudRight\">\t Se avecina una ventisca...",
		"SS2_EVENT_BLIZZARD_END": "La nieve deja de caer...",

		"SS2_EVENT_NEMMANDOBOSS_START": "Una fuerza anormal emana del vacío...",
		"SS2_EVENT_NEMMANDOBOSS_END": "La influencia del vacío se dispersa...",

		"LUNAR_SS2_EVENT_WARNING": "<style=cIsHealth>El Rey manda una prueba...</style>",

		"VOID_SS2_EVENT_NATURAL_WARNING": "<style=cWorldEvent>The void grows hungry...</style>",

		"BLAZING_SS2_EVENT_WARNING": "<style=cWorldEvent>El suelo quema tus pies...</style>",
		"GLACIAL_SS2_EVENT_WARNING": "<style=cWorldEvent>Una ráfaga de frio viento pasa...</style>",
		"OVERLOADING_SS2_EVENT_WARNING": "<style=cWorldEvent>Electricidad chispea en el aire...</style>",
		"DAZING_SS2_EVENT_WARNING": "<style=cWorldEvent>Concentrarse se vuelve difícil ...</style>",

		"SKYMEADOW_SS2_EVENT_WARNING": "<style=cWorldEvent>Los prados se alejan del planeta...</style>",
		"AQUEDUCT_SS2_EVENT_WARNING": "<style=cWorldEvent>Alquitrán cae del cielo...</style>",

		"SS2_ARTIFACTCOGNATION_NAME": "Artefacto de Cognación",
		"SS2_ARTIFACTCOGNATION_DESCRIPTION": "Enemigos dejan una copia suya temporal al morir.",

		"DAZING": "{0} mareante",
		"DAZING_AFFIX": "Ofuscador Focal",
		"DAZING_AFFIX_DESC": "Conviértete en un aspecto de la confusión.",
		"ETHEREAL": "{0} etéreo",
		"ETHEREAL_ASPECT": "Residuo inestable",
		"ETHEREAL_ASPECT_DESC": "Conviértete en un aspecto de la eternidad.",
		"VOID": "{0} astral",
		"EQUIPMENT_AFFIXVOID_NAME": "Lamento de la condenación",
		"EQUIPMENT_AFFIXVOID_PICKUP": "Conviértete en un aspecto del vacío astral.",
		"ULTRA": "Ultra {0}",

		"COMMANDO_GRANDMASTERY_SKIN_NAME": "Clásico",
		"TOOLBOT_GRANDMASTERY_SKIN_NAME": "Constructo",
		"CROCO_GRANDMASTERY_SKIN_NAME": "Armadura",
		"CAPTAIN_GRANDMASTERY_SKIN_NAME": "Informante",
		"HUNTRESS_GRANDMASTERY_SKIN_NAME": "Clandestino",

		"SS2_EXECUTIONER2_NAME": "Ejecutor",
		"SS2_EXECUTIONER2_SUBTITLE": "Guillotina Temida",
		"SS2_EXECUTIONER2_DESCRIPTION": "El Ejecutor es un superviviente de alto riesgo con alta recompensa que trata de tener un número de bajas sin límite.<style=cSub>\r\n\r\n< ! > Usa la Pistola de Servicio, con cada baja reforzando la Ráfaga Ion.\r\n\r\n< ! > Algunos enemigos dan más cargas para Ráfaga Ion - y los jefes la recarga al completo!\n\n< ! > Ejecución es muy efectivo contra muchos enemigos Y contra uno solo. No olvides que el daño que ofrece depende de la cantidad de enemigos afectados!\r\n\r\n< ! > Si los enemigos te están rodeando, Dispersión de masas puede rápidamente quitarte a enemigos de encima.</style>\r\n", //Old translation
		"SS2_EXECUTIONER2_OUTRO_FLAVOR": "... y se marcho, cascarón vacío en una armadura empapada en sangre.",
		"SS2_EXECUTIONER2_OUTRO_FAILURE": "... y desapareció, libre de lo inevitable.",
		"SS2_EXECUTIONER2_LORE": "Muerte es inevitable. Le llega a todos. Algunos pueden intentar evitarla, o huir de ella. Pero la muerte llega de todos modos. La muerte, sin embargo, es el precio de la guerra. Y muerte en un combate glorioso es una de las mejores muertes un hombre podría pedir.\n\nPero como lo dicho, algunos prefieren buscar una manera de evitarla. Los llamamos por muchos nombres. Desertores, cobardes, renegados. Uno y cada uno de ellos, traidores contra la causa. Estos traidores deben de ser castigados por sus crímenes. Y ese castigo: es lo mismo que intentaban escapar de.\n\nMuerte llegará. No como un espectro con una guadaña. No en una gabardina, revolver en mano. No como enfermedad, ni como el paso del tiempo. No. Para ellos, la muerte llegará con una lustrosa armadura, con pistola de servicio cargada, y los manipuladores de Ion cargados.",

		"SS2_SKIN_EXECUTIONER2_DEFAULT": "[NOTRANSLATION]Default",
		"SS2_SKIN_EXECUTIONER2_MASTERY": "Guerrero",
		"SS2_SKIN_EXECUTIONER2_CLASSIC": "Nostalgia",
		"SS2_SKIN_EXECUTIONER2_ELECTRO": "Electrocutor",

		//"SS2_SKIN_EXECUTIONER_MASTERY": "Vigilante",
		//"SS2_SKIN_EXECUTIONER_KNIGHT": "Gladiador",
		//"SS2_SKIN_EXECUTIONER_WASTELANDER": "Páramo",

		//"SS2_ACHIEVEMENT_EXECUTIONER_NAME": "Overkill",
		//"SS2_ACHIEVEMENT_EXECUTIONER_DESC": "Mata a un enemigo al dañarlo por 1000% o más de su PS total.",

		"SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_NAME": "Ejecutor: Maestría",
		"SS2_ACHIEVEMENT_EXECUTIONER_MASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Monzón.",

		"SS2_EXECUTIONER_MASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Mastery",
		"SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_NAME": "Ejecutor: Gran Maestría",
		"SS2_ACHIEVEMENT_EXECUTIONER_GRANDMASTERY_DESC": "Con el Ejecutor, completa el juego o destrúyete en Tifón.",
		"SS2_EXECUTIONER_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Gran Maestría",
		"SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_NAME": "Ejecutor: Saqueador",
		"SS2_ACHIEVEMENT_EXECUTIONER_WASTELANDER_DESC": "Con el Ejecutor, abre la cámara oculta en el Acueducto abandonado.",
		"SS2_EXECUTIONER_WASTELANDERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Saqueador",
		"SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_NAME": "Ejecutor: Electrificante",
		"SS2_ACHIEVEMENT_EXECUTIONER_ELECTRO_DESC": "Con el Ejecutor, mata a 15 enemigos sobrecargados en una misma fase.",
		"SS2_EXECUTIONER_ELECTROCUTIONERUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Electrificante",
		"SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_NAME": "Ejecutor: Asesino",
		"SS2_ACHIEVEMENT_EXECUTIONER_SWINGAXE_DESC": "Con el Ejecutor, mata a 12 enemigos con un solo uso de Ejecución.",
		"SS2_EXECUTIONER_SWINGAXEUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Asesino",
		"SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_NAME": "Ejecutor: Descarga forzosa",
		"SS2_ACHIEVEMENT_EXECUTIONER_IONBURST_DESC": "Con el Ejecutor, Sobrecárgate.",
		"SS2_EXECUTIONER_IONBURSTUNLOCKABLE_UNLOCKABLE_NAME": "Ejecutor: Descarga forzosa",

		"SS2_KEYWORD_FEAR2": "<style=cKeywordName>Miedo</style><style=cSub>Los enemigos afectados dejan de atacar y huyen. También reciben 50% de daño más.</style>", //Old translation, not entirely accurate
		"SS2_KEYWORD_EXECUTING2": "[NOTRANSLATION]<style=cKeywordName>Executing</style><style=cSub>Damage and proc coefficient are doubled if no more than one enemy is hit. Kills double gained Ion Manipulator stocks.</style>",
		"SS2_KEYWORD_RECHARGING2": "[NOTRANSLATION]<style=cKeywordName>Recharging</style><style=cSub>This skill can recharge additional stocks by holding the button or killing enemies. Additional stocks increase maximum capacity.</style>",


		"SS2_EXECUTIONER_PISTOL_NAME": "Pistola de Servicio",
		"SS2_EXECUTIONER_PISTOL_DESCRIPTION": "Dispara tu pistola por <style=cIsDamage>180% de daño</style>.",

		"SS2_EXECUTIONER2_IONBURST_NAME": "[NOTRANSLATION]Ion Burst",
		"SS2_EXECUTIONER2_IONBURST_DESC": "[NOTRANSLATION]<style=cIsDamage>Shocking</style>. Rapidly discharge <style=cIsUtility>Ion Manipulator stocks</style> as ion bullets for <style=cIsDamage>350% damage</style> per bullet.",

		"SS2_EXECUTIONER2_IONCHARGE_NAME": "[NOTRANSLATION]Ion Manipulators",
		"SS2_EXECUTIONER2_IONCHARGE_DESC": "[NOTRANSLATION]Hold to begin building up to <style=cIsUtility>10 stocks</style>, and replace your <style=cIsDamage>primary skill</style>. <style=cIsUtility>Killing enemies also adds stocks.</style>",

		"SS2_EXECUTIONER2_DASH_NAME": "Dispersión de masas",
		"SS2_EXECUTIONER2_DASH_DESC": "Acelera y aplica <style=cIsUtility>miedo</style> a todos los enemigos cercanos por 4 segundos.",

		"SS2_EXECUTIONER2_EXECUTION_NAME": "Ejecución",
		"SS2_EXECUTIONER2_EXECUTION_DESC": "Salta y lánzate en picado con tu hacha Ion por <style=cIsDamage>1450% de daño</style>. El daño se <style=cIsDamage>dobla</style> si solo un enemigo es afectado. Provocar muertes <style=cIsUtility>dobla la cantidad de cargas de Secundaria obtenidas</style>.", //Old translation, not entirely accurate


		"SS2_EXECUTIONER_TASER_NAME": "[NOTRANSLATION]Deadly Voltage",
		"SS2_EXECUTIONER_TASER_DESCRIPTION": "[NOTRANSLATION]Fire arcs of lightning forward for <style=cIsDamage>{0}% damage</style>.",
		"SS2_EXECUTIONER_SWINGAXE_NAME": "[NOTRANSLATION]Ion Axe",
		"SS2_EXECUTIONER_SWINGAXE_DESCRIPTION": "[NOTRANSLATION]Swing your axe for <style=cIsDamage>% damage</style>. <style=cIsUtility>Each Secondary charge grants 4% maximum health in shield</style>.",
		"SS2_EXECUTIONER_IONGUN_NAME": "Ráfaga Ion",
		"SS2_EXECUTIONER_IONGUN_DESCRIPTION": "Descarga una ráfaga de balas, cada una haciendo <style=cIsDamage>380% de daño</style>. <style=cIsUtility>Recarga balas por cada enemigo que matas. Empiezas con 10 cargas</style>.",
		"SS2_EXECUTIONER_IONBLAST_NAME": "[NOTRANSLATION]Ion Blast",
		"SS2_EXECUTIONER_IONBLAST_DESCRIPTION": "[NOTRANSLATION]Fire a blast of raw ion energy for <style=cIsDamage>% damage</style>. Can be <style=cIsUtility>charged</style>, using multiple charges at once. <style=cIsUtility>Restocks charges for every enemy you kill, depending on strength</style>.",
		"SS2_EXECUTIONER_AXESCEPTER_NAME": "Ejecución en masa",
		"SS2_EXECUTIONER_AXESCEPTER_DESCRIPTION": "Salta y lánzate en picado con tu hacha Ion por <style=cIsDamage>3000% de daño</style>. Provocar muertes <style=cIsUtility>dobla la cantidad de cargas de Secundaria ganadas</style>.",

		"SS2_NEMCOMMANDO_NAME": "Comando Némesis",
		"SS2_NEMCOMMANDO_SUBTITLE": "Eco solitario",
		"SS2_NEMCOMMANDO_DESCRIPTION": "Comando Némesis es una carta blanca en el campo de batalla, capaz de girar cualquier situación a su favor.<style=cSub>\r\n\r\n< ! > Espada de Cesación es arriesgada pero puede provocar muchos daños al acumular Efusión.\r\n\r\n< ! > Tajo Distante se puede usar para aplicar Efusión a un grupo de enemigos de forma segura - atraviesa enemigos!\r\n\r\n< ! > Equilibrio de combate cuerpo a cuerpo y combate a distancia es clave, y Voltereta táctica proporciona armadura para entrar y salir de combates.\r\n\r\n< ! > Sumisión se puede utilizar para atacar rápidamente enemigos, sea para escapar o para tener la ventaja sobre un objetivo.</style>\r\n",
		"SS2_NEMCOMMANDO_OUTRO_FLAVOR": "... y se marcho, descubriendo una nueva sensación: humanidad.",
		"SS2_NEMCOMMANDO_OUTRO_FAILURE": "... y volvió, acabando su conflicto sin fin.",
		"SS2_NEMCOMMANDO_LORE": "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, <color=#FFCCED>they haven't seen enough.</color>\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, <color=#FFCCED>your weapon is all you can trust.</color>\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, <color=#FFCCED>it's to keep their spirits from joining for as long as possible.</color>\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, <color=#FFCCED>if he doesn't take them, then no one will.</color>\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, <color=#FFCCED>Faust was a wise man.</color>",

		"SS2_SKIN_NEMCOMMANDO_DEFAULT": "Default",
		"SS2_SKIN_NEMCOMMANDO_MASTERY": "Avispa",
		"SS2_SKIN_NEMCOMMANDO_GRANDMASTERY": "Minuano",
		"SS2_SKIN_NEMCOMMANDO_COMMANDO": "Soldado",

		"SS2_SKIN_NEMMANDO_CLASSIC": "Clásico",
		"SS2_SKIN_NEMMANDO_VERGIL": "Motivado",

		"SS2_ACHIEVEMENT_NEMCOMMANDO_NAME": "Eco Solitaro",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_DESC": "Derrota al vestigio de Comando.",

		"SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_NAME": "Comando Némesis: Maestría",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_MASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Monzón.",

		"SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_NAME": "Comando Némesis: Gran Maestría",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_GRANDMASTERY_DESC": "Con Comando Némesis, completa el juego o destrúyete en Tifón.",

		//"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_NAME": "Comando Némesis: Némesis Némesis",
		//"SS2_ACHIEVEMENT_NEMMANDO_SINGLETAP_DESC": "Con Comando Némesis, derrota al vestigio de Comando.",

		"SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_NAME": "Comando Némesis: El Destripador",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_SWORDBEAM_DESC": "Con Comando Némesis, alcanza 100% de oportunidad a sangrar.",

		//"SS2_NEMMANDO_SINGLETAPUNLOCKABLE_UNLOCKABLE_NAME": "Comando Némesis: Némesis Némesis",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_NAME": "Comando Némesis: Zandatsu",
		"SS2_ACHIEVEMENT_NEMCOMMANDO_BOSSATTACK_DESC": "Con Comando Némesis, inflige 8 pilas o más de Efusión en un ememigo.", //old translation: inflige Efusión 8 veces en un solo enemigo

		"SS2_KEYWORD_GOUGE": "<style=cKeywordName>Efusión</style><style=cSub>Daña por 100% sobre el paso del tiempo, puede dar golpes críticos.",

		"SS2_NEMCOMMANDO_PRIMARY_BLADE_NAME": "Espada de Cesación",
		"SS2_NEMCOMMANDO_PRIMARY_BLADE_DESCRIPTION": "<style=cIsUtility>Ágil.</style> <style=cIsDamage>Efusión.</style> Corta enemigos por <style=cIsDamage>160% de daño</style>.",
		"SS2_NEMCOMMANDO_SECONDARY_BEAM_NAME": "Tajo Distante",
		"SS2_NEMCOMMANDO_SECONDARY_BEAM_DESCRIPTION": "<style=cIsDamage>Efusión.</style> Mantén para cargar un haz penetrante de hasta <style=cIsDamage>400% de daño</style>.",
		"SS2_NEMCOMMANDO_SECONDARY_SHOOT_NAME": "Disparo simple",
		"SS2_NEMCOMMANDO_SECONDARY_SHOOT_DESCRIPTION": "<style=cIsUtility>Ágil.</style> Dispara tu pistola por <style=cIsDamage>150% de daño</style>.",
		"SS2_NEMCOMMANDO_UTILITY_DODGE_NAME": "Voltereta táctica",
		"SS2_NEMCOMMANDO_UTILITY_DODGE_DESCRIPTION": "<style=cIsUtility>Rueda</style> una distancia corta, obteniendo <style=cIsUtility>200 de armadura</style>.",
		"SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_NAME": "Sumisión",
		"SS2_NEMCOMMANDO_SPECIAL_SUBMISSION_DESCRIPTION": "<style=cIsUtility>Ágil.</style> <style=cIsUtility>Carga</style>, después dispara una salva de <style=cIsDamage>6 ráfagas de escopeta</style> por <style=cIsDamage>6x80% de daño</style> cada una. La cantidad de disparos aumenta con la velocidad de ataque.",
		"SS2_NEMCOMMANDO_SPECIAL_BOSS_NAME": "Golpe Decisivo",
		"SS2_NEMCOMMANDO_SPECIAL_BOSS_DESCRIPTION": "<style=cIsDamage>Efusión.</style> <style=cIsUtility>Carga</style>, después <style=cIsUtility>embiste hacia delante</style> y desata una salva devastadora de 6 cortes que hacen hasta <style=cIsDamage>360% de daño</style> cada una.",


		"SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_NAME": "[NOTRANSLATION]Commando: Grand Mastery",
		"SS2_ACHIEVEMENT_COMMANDO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Commando, beat the game or obliterate on Typhoon or Harder.",

		"SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_NAME": "[NOTRANSLATION]Commando: Lone Echo",
		"SS2_ACHIEVEMENT_COMMANDO_NEMESISSKIN_DESC": "[NOTRANSLATION]As Commando, defeat Commando's Vestige.",

		"SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_NAME": "[NOTRANSLATION]MUL-T: Grand Mastery",
		"SS2_ACHIEVEMENT_TOOLBOT_GRANDMASTERY_DESC": "[NOTRANSLATION]As MUL-T, beat the game or obliterate on Typhoon or Harder.",

		"SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_NAME": "[NOTRANSLATION]Acrid: Grand Mastery",
		"SS2_ACHIEVEMENT_CROCO_GRANDMASTERY_DESC": "[NOTRANSLATION]As Acrid, beat the game or obliterate on Typhoon or Harder.",

		"SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_NAME": "[NOTRANSLATION]Captain: Grand Mastery",
		"SS2_ACHIEVEMENT_CAPTAIN_GRANDMASTERY_DESC": "[NOTRANSLATION]As Captain, beat the game or obliterate on Typhoon or Harder.",


		"SS2_ACHIEVEMENT_DIARY_NAME": "Querido Diario...",
		"SS2_ACHIEVEMENT_DIARY_DESC": "Llega al nivel 20.",
		"SS2_ITEM_DIARY_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Querido Diario...",
		"SS2_ACHIEVEMENT_COFFEEBAG_NAME": "Cafeinado",
		"SS2_ACHIEVEMENT_COFFEEBAG_DESC": "Alcanza 150 % de velocidad de movimiento y velocidad de ataque o más.",
		"SS2_ITEM_COFFEEBAG_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Cafeinado",
		"SS2_ACHIEVEMENT_MALICE_NAME": "Malicioso",
		"SS2_ACHIEVEMENT_MALICE_DESC": "Llega a la fase 3 en dificultad Tifón.",
		"SS2_ITEM_MALICE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Malicioso",
		"SS2_ACHIEVEMENT_BLOODTESTER_NAME": "¡Médico!",
		"SS2_ACHIEVEMENT_BLOODTESTER_DESC": "Curate por 5.000 PS en un solo viaje.",
		"SS2_ITEM_BLOODTESTER_UNLOCKUNLOCKABLE_UNLOCKABLE_DESC": "¡Médico!",
		"SS2_ACHIEVEMENT_HOTTESTSAUCE_NAME": "Mezcla Picante",
		"SS2_ACHIEVEMENT_HOTTESTSAUCE_DESC": "Lleva un Anillo de Kjaro, Gasolina, y Pilar Fauto al mismo tiempo.",
		"SS2_ITEM_HOTTESTSAUCE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Mezcla Picante",
		"SS2_ACHIEVEMENT_HUNTERSSIGIL_NAME": "Ataque del Cazador",
		"SS2_ACHIEVEMENT_HUNTERSSIGIL_DESC": "Alcanza 1.000 o más de daño con un solo ataque crítico.",
		"SS2_ITEM_HUNTERSSIGIL_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Ataque del Cazador",
		"SS2_ACHIEVEMENT_STRANGECAN_NAME": "Un mordisco más",
		"SS2_ACHIEVEMENT_STRANGECAN_DESC": "Inflige 6 penalizaciones a un enemigo a la vez.",
		"SS2_ITEM_STRANGECAN_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Un mordisco más",
		"SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME": "¡¡Baam!!",
		"SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC": "Lleva 10 objetos que incrementan las posibilidades de ataques críticos.",
		"SS2_ITEM_ERRATICGADGET_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "¡¡Baam!!",
		"SS2_ACHIEVEMENT_NKOTASHERITAGE_NAME": "Colector",
		"SS2_ACHIEVEMENT_NKOTASHERITAGE_DESC": "Obtén 25 objetos únicos en una sola partida.",
		"SS2_ITEM_NKOTASHERITAGE_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Colector",
		"SS2_ACHIEVEMENT_GREATERWARBANNER_NAME": "Portabanderas",
		"SS2_ACHIEVEMENT_GREATERWARBANNER_DESC": "Lleva 5 Estandartes de Guerra al mismo tiempo.",
		"SS2_EQUIP_GREATERWARBANNER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME": "Portabanderas",

		"SS2_EQUIP_BACKTHRUSTER_NAME": "Propulsa-Lomos",
		"SS2_EQUIP_BACKTHRUSTER_PICKUP": "Obtén aceleración extra temporalmente.",
		"SS2_EQUIP_BACKTHRUSTER_DESC": "Obtén aceleración extra temporalmente.",
		"SS2_EQUIP_BACKTHRUSTER_LORE": "",

		"SS2_EQUIP_CLOAKINGHEADBAND_NAME": "Cinta camuflojadora",
		"SS2_EQUIP_CLOAKINGHEADBAND_PICKUP": "Vuélvete temporalmente invisible.",
		"SS2_EQUIP_CLOAKINGHEADBAND_DESC": "Vuélvete <style=cIsUtility>invisible</style> por 8 segundos.",
		"SS2_EQUIP_CLOAKINGHEADBAND_LORE": "Pedido: Cinta Camuflojadora\nNúmero de seguimiento: 554*****\nFecha de entrega estimada: 08/01/2056\nForma de envío: Estándar\nDirección de envío: 202 W. Calbury Ln, Adora, Mercurio\nDetalles de envío:\n\nPor fin conseguí echarle mano a un dispositivo de camuflaje personal para ti. Colarse en sitios donde no deberías estar va a ser facilísimo con este amiguito.\n\nPero, hay un par de cosas que debes entender sobre este trasto. Primero, la invisibilidad solo dura unos segundos ya que el dispositivo es bastante pequeño, asi que mantente escondido mientras que se recarga. Segundo, para activarlo necesitas pulsar el botón. No muy inteligente, lo sé, pero es lo que he podido encontrar.\n\nPor ultimo, si la caja que te llegue parece que esta vacía, mete la mano y empieza a tocar hasta que encuentres un botón. Te ahorra tiempo, dinero, y privacidad no marcar los paquetes como Volatil. Escríbeme cuando te llegue, y diviértete con tu nuevo juguete.",

		"SS2_EQUIP_GREATERWARBANNER_NAME": "Estandarte de guerra mayor",
		"SS2_EQUIP_GREATERWARBANNER_PICKUP": "Pon un gran estandarte que mejora regeneración, posibilidad de ataques críticos, y baja los tiempos de espera.",
		"SS2_EQUIP_GREATERWARBANNER_DESC": "Pon un gran estandarte que da <style=cIsHealing>+50% regeneración PS</style>, <style=cIsDamage>+20% posibilidad de ataque crítico</style>, y <style=cIsUtility>+25% de velocidad de tiempos de espera</style>. Solo puedes tener un estandarte personal al mismo tiempo.",
		"SS2_EQUIP_GREATERWARBANNER_LORE": "<style=cMono>Grabando desde el Museo de Estrategias y Guerras de la Tierra.</style>\n\nAlgunos dicen que el recurso más importante en el campo de batalla es la moral. La funcionalidad de la unidad es exponencialmente aumentada dependiendo en el animo de las tropas que la forman. Esto se puede aumentar o disminuir de varias maneras. Por ejemplo, la calidad del alojamiento o de la comida, información sobre sus hogares, o incluso el tiempo usado en recreación.\n\nSin embargo, un método real de incrementar la moral de una unidad es el uso de simbolismo. Muchos ejércitos usarían colores y diseños que simbolizan sus creencias y su fuerza. Muchas unidades llevarían banderas en Pedido para mantener la moral alta en combate.\n\nEl uso de este método también ha experimentado variaciones. Si bien un abanderado de una unidad aumentará la moral, se ha observado que las banderas exclusivas de militares de mayor rango aumentarán aún más la moral de la unidad. Si la bandera de un coronel o general aparece en el campo de batalla, las tropas se sentirán alentadas por el poder que muestran y, a su vez, aumentarán su propia destreza en la lucha.\n",

		"SS2_EQUIP_PRESSURIZEDCANISTER_NAME": "Bote presurizado",
		"SS2_EQUIP_PRESSURIZEDCANISTER_PICKUP": "Propúlsate al aire.",
		"SS2_EQUIP_PRESSURIZEDCANISTER_DESC": "Propúlsate al aire.",
		"SS2_EQUIP_PRESSURIZEDCANISTER_LORE": "Pedido: Bote presurizado (24)\nNúmero de seguimiento: 182*****\nFecha de entrega estimada: 06/29/2056\nForma de envío: Estándar / Frágil\nDirección de envío: Tri-City Centro de distribución de gas, Tri-City, la Tierra\nDetalles de envío:\n\nEste es el, uh, quinto, no? Quinto pedido de botes de aire presurizado a esta dirección. Mira, no voy a judgar, osea, quizás no sabias que necesitarías más botes, por, uh, la cuarta vez seguida, pero, como que, tu sabes que puedes ahorrarte bastante dinero si los pides en masa, no?\n\nMira, da igual, tio. Osea, de verdad que no sé para que necesitas ciento veinticinco botes de aire presurizado en total a lo largo de dos meses, pero supongo que tu haces lo que tu quieras.\n",

		"SS2_ITEM_COFFEEBAG_NAME": "Bolsa de café",
		"SS2_ITEM_COFFEEBAG_DESC": "Aumenta tu velocidad de movimiento por <style=cIsUtility>7%</style> <style=cStack>(+7% por acumulación)</style> y tu velocidad de ataque por <style=cIsDamage>7.5%</style> <style=cStack>(+7.5% por acumulación)</style>.",
		"SS2_ITEM_COFFEEBAG_PICKUP": "Muévete y ataca más rápido.",
		"SS2_ITEM_COFFEEBAG_LORE": "Pedido: Café\nNúmero de seguimiento: 917****\nFecha de entrega estimada: 12/06/2056\nForma de envío: Estándar\nDirección de envío: 6430 Deer Lane, Pennsylvania, la Tierra\nDetalles de envío:\n\n¡Hola mama!\n\nHe estado afuera explorando, justo como hiciste tu cuando eras joven... Recuerdo todas las historias que me solías contarme de cuando tenias mi edad. Viajar a sitios como Jamaica, Romania... ¡básicamente toda la Tierra! Espero poder volver a casa para contarte sobre todos los sitios en los que he ido.\n\n¿Recuerdas ese café buenísimo que solías traer a casa? ¿Me parece que era \"Café Tostado Oscuro Neik\"? Viene a ser que, hay este sitio fantástico en Titán en el que cultivan su propio café, ¡y es uno de los mejores! Me hace tener memorias de estar en casa contigo.\n\nEspero volverte a ver pronto. Te echo de menos, y echo de menos a los gatos. ¡Ah y por cierto, Eleni dice hola!\n\nCariño, Hanan\n",

		"SS2_ITEM_DETRITIVETREMATODE_NAME": "Trematoda perniciosa",
		"SS2_ITEM_DETRITIVETREMATODE_DESC": "Enemigos en estado crítico reciben una penalización que <style=cIsDamage>daña a paso del tiempo</style> por <style=cIsDamage>100% de daño</style>. <style=cStack>(+100% por acumulación)</style>",
		"SS2_ITEM_DETRITIVETREMATODE_PICKUP": "Enemigos con poca vida reciben daños a paso del tiempo.",
		"SS2_ITEM_DETRITIVETREMATODE_LORE": "<style=cMono>$ Transcribing image... done.\n$ Resolving... done.\n$ Outputting text strings... done.\nComplete!\n\n\n</style>This is the logbook of D. Furthen, naturalist aboard the UES [Redacted] in conjunction with the ongoing UES Research and Documentation of Outer Life program. This entry was written at Point Sigma, during an expedition to the dense jungles of Cornea III.\n\n---------------------\n\nI have encountered my first sample of outer life on this planet! What a marvel it is, too. The sample resembles an earthen roundworm, but significantly bigger. I have assigned their common name as 'Detritive Trematode', and will describe their properties below.\n\n• Roughly two inches in diameter, and varying in size from about four inches to a foot and a half in length. White coloration.\n\n• These trematodes were found feasting on a pile of rotting meat in a damp cavern. The meat was of indeterminate origin, but the presence of other, larger animals is exciting nonetheless.\n\n• Upon scooping up a clump of the rotting meat, the trematodes quickly reacted to the movement and began wriggling around, before slowly relaxing. The guard positioned with me, Chevry, I think, was disgusted.\n\n• Upon touching one with an ungloved hand to feel their texture, one of the trematodes latched onto my palm and began chewing. It was extremely painful, both to have the trematode on my hand, and when Chevry cut the thing off. Despite that, other than a light gash on my palm, I believe I am fine.\n",

		"SS2_ITEM_DIARY_NAME": "Diario",
		"SS2_ITEM_DIARY_DESC": "Gain <style=cIsUtility>3 experience</style> <style=cStack>(+3 per stack, scaling with level)</style> every <style=cIsUtility>2</style> seconds.",
		"SS2_ITEM_DIARY_PICKUP": "Obtén experiencia a paso del tiempo.",
		"SS2_ITEM_DIARY_LORE": "<style=cMono>Security footage transmission complete of Hallway Section 14-B.\n\nPrinting...\n\n</style>\"So this book's the only thing in the storage container?\"\n\"Pretty much. Other than some old furniture, this is it.\"\n\"So what's this book's deal? If this is all we're getting, it better be good.\"\n\"It's a diary, I think. First written in by one Alan Howizer, about 26 years ago. Seemed like a pretty smart guy, said he worked at a chemical testing plant back on Earth.\"\n\"That's it? This is just some old guy's diary?\"\n\"Hold on, there's more to it. While I was flipping through, about a hundred pages in, the handwriting changed, and sure enough, it was found by a different person on a park bench, apparently. Same thing again, about thirty pages later. And again, after about another seventy. And it keeps on going. There's a couple dozen different people who wrote in this diary, writing down their fond memories, odd mysteries, riddles, their answers to those riddles, all sorts of things.\"\n\"Huh. This thing must be a real treasure trove of knowledge then, yeah? Any clue as to who last owned it?\"\n\"Uh, yeah, actually. Someone named Chel was the last one to write in the book, and it looks like they left an address inside the back cover. Why, what are you thinking?\"\n\n<style=cMono>End of notable section.</style>",

		"SS2_ITEM_DORMANTFUNGUS_NAME": "Hongo tranquilo",
		"SS2_ITEM_DORMANTFUNGUS_DESC": "<style=cIsHealing>Cura 1.3</style> <style=cStack>(+1 por acumulación)</style> cada segundo que corres.",
		"SS2_ITEM_DORMANTFUNGUS_PICKUP": "Regenera PS al correr.",
		"SS2_ITEM_DORMANTFUNGUS_LORE": "<style=cMono>Documentation from Research Station Rook\n\nSpecimen-18305 Week 3 Notes</style>\n\nThis is one of the more odd samples we've found. This fungus has seemed to grow on nearly everything in the building if we let it. The walls, floors, ceiling. They seem to have a preference for things that have been moving. Our clothes, doors, and even some machinery. We will continue to monitor this behavior.\n\n<style=cMono>Specimen-18305 Week 5 Notes</style>\n\nThe subject has continued to attach itself to things around the lab. We've noted that it becomes healthier the more it moves with its attached object. Tests seem to indicate it subsists off of the heat created by movements, taken in by its roots. We will attempt to transplant it to a consistently moving machine and monitor its health.\n\n<style=cMono>Specimen-18305 Week 8 Notes</style>\n\nWe've left the sample attached to an old model of piston from the lab. In case of any damage, we had intended to dispose of it regardless. We had attached it and left it running the previous 3 weeks. Most curiously, the piston was assumed to break down in this time frame. However, it would seem the subject has created a symbiotic relationship with the machine. We will continue to monitor this behavior for more negative effects, and potential other uses for this specimen.\n",

		"SS2_ITEM_FORK_NAME": "Tenedor",
		"SS2_ITEM_FORK_DESC": "Incrementa tu daño base por <style=cIsDamage>7%</style> <style=cStack>(+7% por acumulación)</style>.",
		"SS2_ITEM_FORK_PICKUP": "Más daño.",
		"SS2_ITEM_FORK_LORE": "\"You can't be serious... Look, I know we said we need everything we can get to survive, but you have to realize I wasn't literal about it!\"\n\nHe held up the silver instrument, a questioning look on his face. \"What do you mean? What if we need to fight off a monster?\"\n\nA brief silence.\n\n\"Please, we've both seen the creatures on this planet. Don't tell me you think that'd be enough to fight off anything here.\"\n\nHe shrugged. \"You never know\", he replied, as he slid the fork into his pocket.\n",

		"SS2_ITEM_MALICE_NAME": "Malicia",
		"SS2_ITEM_MALICE_DESC": "Al dañar a un enemigo, hasta <style=cIsDamage>1</style> enemigo más <style=cStack>(+1 por acumulación)</style> a 13m de distancia recibe <style=cIsDamage>55% de daño TOTAL</style>. Cada golpe adicional se reduce en un <style=cIsDamage>55%</style>.",
		"SS2_ITEM_MALICE_PICKUP": "El daño se dispersa a enemigos cercanos.",
		"SS2_ITEM_MALICE_LORE": "You are weak.\n\nPhysically? Perhaps not. You fight to survive, and you fight well enough. But in the mind? My friend, you are frail. You fight and kill, but feel remorse for that which you kill. Why? The animals, they do not feel remorse towards you. To them, you are but prey to stalk, or predator to flee from. Those hulking titans? They bear no emotion, only a silent directive to destroy. To destroy you.\n\nAnd I know you. My friend, you do not wish to be weak. You wish to be powerful, in mind as well as in body. Do not feel pity for these mindless beasts, for they are just that. Fight to kill, not just to survive.\n\nBut man's malice can only take you so far. Take this. Be pulled further. Fight to kill, and kill to be feared.\n",

		"SS2_ITEM_MOLTENCOIN_NAME": "Moneda fundida",
		"SS2_ITEM_MOLTENCOIN_DESC": "<style=cIsDamage>6%</style> chance to <style=cIsDamage>ignite</style> enemies on hit for <style=cIsDamage>200%</style> base damage <style=cStack>(+50% per stack)</style> and earn <style=cIsUtility>$1</style> <style=cStack>(+$1 per stack, scales with stages cleared).",
		"SS2_ITEM_MOLTENCOIN_PICKUP": "Probabilidad de incinerar al golpear.",
		"SS2_ITEM_MOLTENCOIN_LORE": "Pedido: Molten Coin\nTracking Number: 446*****\nEstimated Delivery: 09/22/2056\nForma de envío: Standard\nDirección de envío: Venetian Police Department, Brithen, Venus\nDetalles de envío:\n\nHey, I found another piece of evidence relating to that bombing at Parathan Square a couple days ago.\n\nSo, you know how the investigators had to postpone their analysis because the area was way too hot? Well, the space finally cooled off this morning, and I managed to find this melted coin stuck to the pavement. A quick chemical test says it's probably made mostly of tungsten with a gold coating, and it also hasn't cooled off since I peeled it off the ground.\n\nI'm not really sure what it could mean, though. Maybe a good luck charm, or a calling card? Either way, I'm sending it to you, since, quite frankly, you need all the help you can get. I mean, 7 people dead, 18 injured, nearly half a million in property damages, and all you've got for evidence is a melted coin and a blown-up cafe? Well, you've got my sympathy, man. Good luck on the case.\n",

		"SS2_ITEM_NEEDLES_NAME": "Agujas",
		"SS2_ITEM_NEEDLES_DESC": "[NOTRANSLATION]<style=cIsUtility>8%</style> <style=cStack>(+8% per stack)</style> chance to inflict enemies with a debuff that <style=cIsUtility>guarantees critical strikes against them</style>.",
		"SS2_ITEM_NEEDLES_PICKUP": "Probabilidad de marcar a enemigos con golpes críticos garantizados.", //Old translation
		"SS2_ITEM_NEEDLES_LORE": "<style=cMono>UES Delivery Incident Report ID 219560163 found.\n\nPlaying...</style>\n\n\"The delivery personnel Will Stetson, number 604, was admitted to the medical bay aboard the UES [REDACTED], about 22 hours ago, due to complications related to handling aberrant package behavior.\n\nWhile doing his rounds, Will noticed one of the chests suddenly thudded, rather quite loudly, behind him. Concerned that someone might have tried to ship a living animal under Standard protocol, he felt the need to investigate. Instead, what was in the chest was a small plastic package containing a large number of particularly sizable sewing needles, obviously packaged far too tightly for any amount of safety.\n\nFinally, and, likely in a lapse of judgement, Will decided to touch the package. This caused the package to suddenly rupture into his general direction, leaving his upper front side covered in deep gashes. He's lucky someone found him quickly. He seems to be doing fine, but will be recovering from the shock and loss of blood for a while.\"\n\nEnd of report.",

		"SS2_ITEM_BLOODTESTER_NAME": "Analizador de sangre roto",
		"SS2_ITEM_BLOODTESTER_DESC": "Gana <style=cIsUtility>5 de oro</style> por cada <style=cIsHealing>20% de tus PS</style> que curas. <style=cStack>Oro ganado aumenta con acumulaciones, fases, y PS máximos</style>.",
		"SS2_ITEM_BLOODTESTER_PICKUP": "Gana dinero al curarte.",
		"SS2_ITEM_BLOODTESTER_LORE": "Return: Broken Blood Tester\nTracking Number: 288*****\nEstimated Delivery: 06/17/2056\nForma de envío: Priority\nDirección de envío: Dionysus Pharmaceuticals Headquarters, Pluto\nDetalles de envío:\n\nWe're going to need this one repaired before it does our company more harm than good. This thing kept giving us the wrong results every time our MED-E used it. Not only does it clog our workflow, we wind up having to pay out of pocket to the patients since we wrongfully diagnose them, and stick them with needles needlessly. And we can't claim it as the patient being wrong since it's all immediately backed up to the servers. We can't keep shelling out this kind of money, or we'll be bankrupt by next quarter.\n",

		"SS2_ITEM_FIELDACCELERATOR_NAME": "Acelerador de campo",
		"SS2_ITEM_FIELDACCELERATOR_DESC": "Killing enemies inside of the Teleporter radius grants <style=cIsUtility>+1%</style> <style=cStack>(+1% per stack)</style> <style=cIsUtility>charge</style>.",
		"SS2_ITEM_FIELDACCELERATOR_PICKUP": "Matar enemigos acelera el Teletransportador.",
		"SS2_ITEM_FIELDACCELERATOR_LORE": "<style=cMono>//--AUTO-TRANSCRIPTION FROM ROOM 1455A OF UES [Safe Travels]--//</style>\n\n\"Do you have the device?\"\n\n\"Yes, it's right here.\"\n\n\"It works, right?\"\n\n\"Mmmhmm. Flawlessly.\"\n\n\"Excellent. Remember, no one can know about this.\"\n\n\"Yes, yes, I know. Those... altars, on [REDACTED] have fantastic potential. Once we've analyzed them, replicating them should be a cinch. It'll be a massive scientific breakthrough.\"\n\n\"Good. Just keep low, get your analysis, and get out before anyone gets suspicious.\"\n\n\"Will do. Again, thank you so much for your help.\"\n\n\"It's nothing. As long as you're paying me.\"\n\n\"Eh-heh, about that...\"",

		"SS2_ITEM_HOTTESTSAUCE_NAME": "Salsa ardiente",
		"SS2_ITEM_HOTTESTSAUCE_DESC": "Activating your equipment <style=cIsDamage>ignites</style> enemies within <style=cIsDamage>30m</style> for <style=cIsDamage>6</style> seconds, dealing <style=cIsDamage>150% base damage</style> plus <style=cIsDamage>100% damage per second</style> <style=cStack>(+50% per stack)</style>.",
		"SS2_ITEM_HOTTESTSAUCE_PICKUP": "Activar tu equipamiento quema a enemigos cercanos.",
		"SS2_ITEM_HOTTESTSAUCE_LORE": "<style=cMono>//--Auto-Transcription from room K3 (Kitchen, 3rd Floor) of Kaymar Hotel--//</style>\n\nA tall, thin man walks into the room, holding a large cardboard box. \"Hey, CHEF. How's it going?\" He sets the box on the counter. \"Alright, we've got a bunch of new sauces you'll have to get accustomed with. I'll walk you through them now, if you don't mind.\" The CHEF bot gives him its attention, but continues to work.\n\nThe man proceeds down the rows of various colored bottles, explaining to the CHEF their names, flavors, and uses in cooking. Eventually, he stops at a red-colored bottle, and hesitates briefly.\n\n\"...Okay, now. This bottle? It's unlabelled for a reason. If you get a meal Pedido stating that you use \"<style=cDeath>Hottest Sauce</style>\" on it, you go ahead and use this bottle. But do NOT use it under ANY OTHER CIRCUMSTANCES. I know sometimes you need to improvise to finish a dish, but you should NEVER use this bottle if you're doing that. Do you understand?\"\n\nThe CHEF bot, still working, nods affirmatively.\n\n\"Good. I expect great things from you, CHEF.\"\n\nThe CHEF bot nods once again, and briefly pauses its work to put the bottles in the appropriate locations.\n\n\"...Oh, and also?\"\n\nThe CHEF bot pauses to give its attention to the man once more.\n\n\"Please, don't break that bottle. I know you're a robot and all, but I also know that accidents happen, and that particular accident might leave a hole in the floor.\"\n\nThe CHEF bot gazes at the bottle briefly, before carefully setting it in the back of the cupboard with the rest of the sauces.",

		"SS2_ITEM_HUNTERSSIGIL_NAME": "Sigilo del cazador",
		"SS2_ITEM_HUNTERSSIGIL_DESC": "While <style=cIsUtility>standing still</style> for at least 1 second, gain <style=cIsUtility>15</style> armor <style=cStack>(+10 armor per stack)</style> and <style=cIsDamage>25%</style> critical chance <style=cStack>(+20% per stack)</style>.",
		"SS2_ITEM_HUNTERSSIGIL_PICKUP": "Permanecer inmóvil da armadura y probabilidad de dar golpes críticos.",
		"SS2_ITEM_HUNTERSSIGIL_LORE": "<style=cMono>Audio transcription complete from portable recPedido.\n\nPrinting...\n\n</style>\"You think they'll take the bait?\"\n\"They're gonna have to. Not like we have any other options.\"\n\"I still think using our food like this is too risky.\"\n\"If we don't try, then we'll be dead in a week.\"\n\"Just... make sure we don't lose too much.\"\n\"Nothing more than our lives, at least.\"\n\"...\"\n\"They're here.\"\n\"Oh, good. Take one out and let's get out of here.\"\n\"Not yet...\"\n\"What? It's a waste of our food the longer you wait!\"\n\"Hold on...\"\n\"Take the shot, man, we only have so much!\"\n\"Almost...\"\n\"TAKE THE SHOT.\"\n\"Just about...\"\n\"SHOOT OR GIVE ME THE RIFLE.\"\n\"...\"\n\"GIVE IT TO ME.\"\n\"Hey, be CARE-\"\n\n<style=cMono>End of recording.</style>\n",

		"SS2_ITEM_JETBOOTS_NAME": "Botas-Jet prototipo",
		"SS2_ITEM_JETBOOTS_DESC": "Crea una <style=cIsDamage>explosión que aturde</style> en un radio de 7.5m <style=cStack>(+2.5m por acumulación)</style> cada vez que saltas por <style=cIsDamage>150% de daño</style> <style=cStack>(+100% por acumulación)</style> damage.",
		"SS2_ITEM_JETBOOTS_PICKUP": "¡Explosiones al saltar!",
		"SS2_ITEM_JETBOOTS_LORE": "Record for the postmortem of Hephaestus Metal Works\n\nLocation: Hephaestus Metal Works, Mars\nLocation Status: Interior destroyed via fire\nCasualties: The owner, via fire\nOn Site Report:\n\nI'd assumed the cause of the fire was the work of a forge, furnace, or even a cigarette break. There wasn't much different from any other workshop of the same niche. A bunch of old kinds of swords, armor, farming equipment, et cetera. Though it would seem the forget was a hobbyist himself, as there were what looked to be some projects you normally wouldn't find there in the back.\n\nA fair amount of them were nothing more than motors and metal. He seemed to practice making clockwork. But he eventually moved on to fuel and engine based items. Old lawn mowers, motor cycles, and generators. He eventually moved on to propulsion systems. Small remote planes, helicopters, an old rusty jetpack. It seemed he was working up to something, and we found what it was in the back.\n\nThere was clearly some genius behind him. He was building a pair of jet boots from scratch. They haven't entered production before, since jetpacks do the job fine, and boots can't be as sturdy and heavy while getting the same amount of thrust. He seemed to have the same thought, as he made them more sturdy for his protection, but tried to compensate by turning up the output on the thrust. The result ended in the heat building up and erupting from below him. Unfortunately, his inventive nature cost him his business and his life.\n\nThe surrounding area didn't take any damage so the shop may be renovated soon. The boots have been confiscated and are en route to be studied and decommissioned, and the remaining items from inside the shop have been sent to their next of kin.\n\nThis concludes my report.\n",

		"SS2_ITEM_STRANGECAN_NAME": "Lata extraña",
		"SS2_ITEM_STRANGECAN_DESC": "<style=cIsDamage>8.5%</style> <style=cStack>(+5% per stack)</style> chance to <style=cIsDamage>intoxicate</style> enemies dealing <style=cIsDamage>350% damage over time</style> and <style=cIsUtility>disorient them</style>.",
		"SS2_ITEM_STRANGECAN_PICKUP": "Chance to intoxicate enemies, causing damage over time.",
		"SS2_ITEM_STRANGECAN_LORE": "Two figures sit, one shivering among a sea of rubble in a frozen burrow. The only lights given are the small remains of a fire, and old sparking wires. Barely any protection against the biting cold.\n\n\"Hey...\" He looks up, distantly hopeful. \"Do you think we'll ever make it off this rock?\"\n\n\"Hard to say.\" She takes a bite of a ration she found.\n\n\"Well there has to be something we've overlooked, right? Some method we just haven't thought of yet?\" He stands up, and begins pacing around anxiously.\n\n\"Could be.\" Another bite.\n\n\"Maybe there's some wreckage with working parts we just haven't found yet, or a problem in the current ones we could fix?\" A shine returning to his eyes, getting himself more hopeful and excited.\n\n\"Definitely possible.\" Another bite.\n\nHe stops as a disgusted look crosses his face. \"Ugh, could you please help me think of something instead of just eating?\"\n\n\"I wouldn't worry about it.\" Another bite.\n\nHis disgust quickly gives way to blatant frustration and anger. \"Why not?! Don't you want to get out of here?!\"\n\nShe sighs, and runs a hand through her hair. \"Well sure. But that doesn't mean we've gotta stress over every little thing. We're alive, ain't we? We're lucky we have that much.\"\n\n\"Well... I suppose you're right... It'd be bad to get worked up right now...\" His expression relaxes as he looks back to the ground.\n\n\"See? Just sit down, relax, and let my old stash warm you up.\" Another bite, as she passes the can.\n",

		"SS2_ITEM_WATCHMETRONOME_NAME": "Metrónomo de muñeca",
		"SS2_ITEM_WATCHMETRONOME_DESC": "<style=cIsUtility>No estar en carrera</style> aumenta tu <style=cIsUtility>velocidad de movimiento</style> hasta un <style=cIsUtility>200%</style>. La bonificación disminuye al paso de <style=cIsUtility>4</style> segundos de carrera <style=cStack>(+2 segundos por acumulación)</style>.",
		"SS2_ITEM_WATCHMETRONOME_PICKUP": "No estar en carrera carga velocidad para tu siguiente carrera.",
		"SS2_ITEM_WATCHMETRONOME_LORE": "Pedido: Broken Watch Metronome\nTracking Number: 88******\nEstimated Delivery: 04/14/2056:\nForma de envío: Priority\nDirección de envío: 33 Skyview Drive, Albumen, Venus\nDetalles de envío:\n\nHey, this is the watch metronome I told you needed fixing. Apparently, the things been falling outta whack for a couple weeks now, and me and the boys can't get any recording done with it speeding up all the time. I'd like it back fairly quickly, since usin' the in-ear metronome hurts my ears if it's in for too long. Oh, and be careful with it, too. The watch is a gift from my pops, and it really means a lot to me. Thanks a bunch in advance!\n",

		"SS2_ITEM_DROIDHEAD_NAME": "Cabeza de Droide",
		"SS2_ITEM_DROIDHEAD_DESC": "Matar a un enemigo de élite invoca a un <style=cIsDamage>Dron de seguridad</style> por <style=cIsDamage>15s</style>. El dron tiene <style=cIsDamage>14 daño base</style> <style=cStack>(+7 per stack)</style> and <style=cIsUtility>200% movement speed</style>.",
		"SS2_ITEM_DROIDHEAD_PICKUP": "Invoca a un dron temporal al matar a un enemigo de élite.",
		"SS2_ITEM_DROIDHEAD_LORE": "Pedido: Security Robot\nTracking Number: 1138***\nEstimated Delivery: 5/14/2056\nForma de envío: Priority / Fragile\nDirección de envío: RaCom Robotics, Asimov, Mars\nDetalles de envío:\n\nThis was one of the few complete bits we could salvage from those stolen security robots... That militant group on Pluto had stolen a bunch of those ER-14s, and had been using 'em at their bases for a while. This one specifically, ER-14XPC5VVUFF, lines up with the ones you'd tried to recall a while back. I don't know this history, I just know there was a big bounty for whoever could find the remains for this batch. There's other remnants, too, but they're much less complete... Shouldn't be any danger anymore, at least. Gimme a heads up if you want those shipped your way, too.\n",

		"SS2_ITEM_ERRATICGADGET_NAME": "Gadget errático",
		"SS2_ITEM_ERRATICGADGET_DESC": "Gain <style=cIsDamage>10% critical chance</style>. Critical strikes deal <style=cIsDamage>50%</style> <style=cStack>(+50% per stack)</style> extra damage.",
		"SS2_ITEM_ERRATICGADGET_PICKUP": "Los golpes críticos hacen más daño.",
		"SS2_ITEM_ERRATICGADGET_LORE": "<style=cMono>==========================\n========  CallCutter ========\n===== ALPHA 0.1354.1.12 =====\n==========================\n\nCutting into call TdiM3c4fcQQA.34074... done\nAcquiring audio input from Caller A... done\nCaller B........ done\nEncrypting line... done\nEnable live TTS output?\n>Y\n\n==========================\nTEXT-TO-SPEECH OUTPUT BELOW\n==========================\n</style>\nCaller A: Hey, do you still have the gadget?\nCaller B: Yeah, right here, are we still good to go?\nCaller A: Yes, the deal's still on...\nCaller A: You haven't told anyone about this, right?\nCaller B: What, you think I'm stupid? Of course not!\nCaller A: Good. Keep it that way.\nCaller B: I will, I will... Say, are you sure this thing's safe to just, like, send through the system?\nCaller B: This gadget's some sort of high-end weapon modification, isn't it?\nCaller A: Don't sweat it, the gadget's perfectly safe. UES doesn't check their packages. I've used their mailing system loads before, and I'm still doing just fine.\nCaller B: Eh, if you say so. I'll send it through, and I'm expecting fifteen-thousand credits within the next twenty-four hours, as planned.\nCaller A: As planned. Good doing business with you.\n\n<style=cMono>==========================\n=====CALL DISCONNECTED=====\n==========================\n\nSevering line..... done\nBacking up recording........ done\nSave text output?\n>Y\n",

		"SS2_ITEM_GREENCHOCOLATE_NAME": "Chocolate verde",
		"SS2_ITEM_GREENCHOCOLATE_DESC": "Al ser dañado por <style=cIsHealth>20%</style> de tus PS totales o más, gana una gain a stacking buff that grants <style=cIsDamage>50%</style> base damage and <style=cIsDamage>20%</style> critical chance for <style=cIsDamage>15s</style> <style=cStack>(+5s per stack)</style>. Damage in excess of the 20% max HP threshold is reduced by <style=cIsUtility>50%</style>.",
		"SS2_ITEM_GREENCHOCOLATE_PICKUP": "Reduce daño recibido y aumenta tu daño y probabilidad de ataque crítico al recibir bastante daño.",
		"SS2_ITEM_GREENCHOCOLATE_LORE": "<style=cMono>Audio transcription complete from signal echoes. Assigning generic tokens.</style>\n\n[Hissing, loud clank]\n\nMAN 1: Uh... Hey, weird question?\n\nMAN 2: [Audible sigh] What?\n\nMAN 1: Do you know of any weird, exotic chocolates that are bright green in color?\n\nMAN 2: What? What on Earth are you on about?\n\nMAN 1: I found some green chocolate in this security chest, and I'm asking if that's normal or not.\n\nMAN 2: Uh, no, it's not. I don't think so, anyways. I wouldn't know.\n\n[Crinkling]\n\nMAN 1: So then what's it supposed to be? Do you think this is poisonous, too?\n\nMAN 2: Probably not. And, ugh, for the last time, the meat wasn't poisonous, you've just got a weak stomach.\n\nMAN 1: Alright, I guess I'll keep it, for if things get desperate.\n\nMAN 2: That's probably not a great idea, but alright.\n\n<style=cMono> End of requested transcript.</style>\n",

		"SS2_ITEM_NKOTASHERITAGE_NAME": "Herencia Nkota",
		"SS2_ITEM_NKOTASHERITAGE_DESC": "Receive an item upon level up. <style=cStack>Higher chance of rare item per stack, scaling with level.</style>",
		"SS2_ITEM_NKOTASHERITAGE_PICKUP": "Recibe un objeto al subir de nivel.",
		"SS2_ITEM_NKOTASHERITAGE_LORE": "\"My friends. I have gathered you all here today to share some important news.\n\nFirst, it pains my heart to announce that Nkota, the last of our great leaders, our kind matriarch, has sadly passed on from this life. As far as we know, she took her last breath peacefully in rest last night, full of years and with all business here finished. With that said, there shall be no one to succeed her in leadership. She was the last of her line, with no living brothers, sisters, or children.\n\nInstead, in her final testament, her wisdom has created a new beginning. For us. For all of us. Her wish is that the remaining members of this community spread out, either together or separately, into the world. It is perhaps a drastic option, but one that I, personally, also believe to be the best for this community.\n\nNkota shall be buried at our final destination, as is her will. You all may grieve for her and this community for a time, but do not tarry. A group of pilgrims will travel with myself to the great grey path, fifty miles west, after a week's time. You may follow, or go on your own way. It is your choice entirely. If you do not think that you can make the journey, do not fret. Nkota may have had no children, yes, but her heritage is in spirit, not in blood. You are all her children, and she will protect you until you reach your final goal.\n\nThank you all for your time. I would suggest you begin to pack your possessions for the journey ahead.\"\n\n - Eulogy for Nkota and the Village of Dago",

		"SS2_ITEM_RELICOFMASS_NAME": "Reliquia de Masa",
		"SS2_ITEM_RELICOFMASS_PICKUP": "Dobla tus PS máximos, <style=cDeath>PERO tus movimientos tienen momento.</style>",
		"SS2_ITEM_RELICOFMASS_DESC": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style>. <style=cDeath>Reduce acceleration and deceleration</style> by a factor of <style=cDeath>8</style> <style=cStack>(+8 per stack)</style>.",
		"SS2_ITEM_RELICOFMASS_LORE": "Ah, welcome back! Youngling, what have you found?\n\nHmmm. More scavengings from the blasted heath? Very well. You may keep those things, if you wish. Have you found anything else?\n\nAh, you have? Let me see it then, youngling.\n\nOh! This shape that you've found! It is stalwart, but not loyal. Powerful, but yet also frail at the same time. It is a peculiar shape, to say the least of it. Where did you find this, youngling?\n\n...You found it on the planet? Hmm. Worrisome. This was not created by those sandfolk. Too complex, too powerful. Nor by those Lemurians. Tell me, youngling, you did not steal this, did you?\n\n...You did not. I see. Very well. I would like to keep this shape. This shape is dangerous if you do not understand it.\n\nOh, my youngling, do not look so saddened. This shape is remarkable, and I laud your work regardless of this. I simply want to keep it safe. Here, perhaps a reward is in Pedido. Come with me.",

		"SS2_ITEM_RELICOFDUALITY_NAME": "Reliquia de Dualidad",
		"SS2_ITEM_RELICOFDUALITY_PICKUP": "Todos tus ataques queman, <style=cDeath>PERO todos los daños te congelan.</style>",
		"SS2_ITEM_RELICOFDUALITY_DESC": "Damaging enemies burns them for <style=cMono>FIGURE OUT THIS MATH LOL</style> <style=cStack>(+something% per stack)</style>. <style=cDeath>Being hit freezes you for some seconds idfk lol figure out when this item is implemented</style>",
		"SS2_ITEM_RELICOFDUALITY_LORE": "Hmm? Oh, Youngling! You are back sooner than expected. Have you completed your search?\n\nOh, dear. Youngling, why are you shivering? Has something hurt you?\n\nYou found something that hurt you? Hmm. Peculiar. Do you have it with you, still?\n\n...I see. Let me look at it, then. Come now, and show me what you've found.\n\nHmm. A strange thing, this one. A blazing fire, yet cold to the touch. How unnatural, this is. There's a certain harmony to it, however. As the heat brings warmth and life, the cold tempers it, and keeps it in check. But in that same way, that bitter cold may bring despair and death without the heat to stave it off.\n\n...Oh, but there I go, rambling once more. You need to be taken care of, Youngling. Please, come with me.",

		"SS2_ITEM_RELICOFFORCE_NAME": "Reliquia de Fuerza",
		"SS2_ITEM_RELICOFFORCE_PICKUP": "Dobla tu daño... <style=cDeath>PERO menos velocidad de ataque y más tiempos de recarga de habilidades</style>",
		"SS2_ITEM_RELICOFFORCE_DESC": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsUtility>Reduce skill cooldowns and attack speed by 40%</style> <style=cStack>(-40% per stack).</style>",
		"SS2_ITEM_RELICOFFORCE_LORE": "Ah, Youngling! You have returned once more, with what seems to be a full bag, too! Full of scavengings, yes?\n\nHmm. The pack is heavy, but it is nearly empty. You... You are not hiding things from me, Youngling?\n\n...You found something very heavy. I see. Forgive me for my suspicions. Show me this thing you have found.\n\nAh! You are correct, Youngling. This thing is small, but difficult to hold. It splinters and fragments, and each piece is just as heavy as the whole. What a remarkable thing, this is!\n\nI will put it with the other wonderful things you have found. A thing like this could be dangerous if it fell into the wrong hands. As for you, Youngling... Hmm, I believe some repairs for your bag are in Pedido. Come with me.",

		"SS2_ITEM_STIRRINGSOUL_NAME": "Alma Turbulenta",
		"SS2_ITEM_STIRRINGSOUL_DESC": "Slain monsters leave a <style=cIsUtility>soul</style> which has a <style=cIsUtility>3%</style> chance to <style=cIsUtility>spawn an item</style> on contact.",
		"SS2_ITEM_STIRRINGSOUL_PICKUP": "<link=\"textWavy\">Para que estoy luchando?</link>",
		"SS2_ITEM_STIRRINGSOUL_LORE": "A spirit of determination...\n<link=\"textWavy\">...A spirit to be stopped.</link>\nAn unwavering will to survive...\n<link=\"textWavy\">...A flickering will to survive.</link>\n\nWilling to desecrate their identity...\n<link=\"textWavy\">...Willing to desecrate their memory.</link>\nWilling to sacrifice their civilization...\n<link=\"textWavy\">...Willing to sacrifice their humanity.</link>\n\nTo what lengths will they go to live?\n<link=\"textWavy\">To what lengths will they go to bring themselves ruin?</link>\nTo what lengths will they go to escape?\n<link=\"textWavy\">To what lengths will they go to destroy?</link>\n\nAll in the name of self preservation...\n<link=\"textWavy\">...All in the name of narcissism.</link>\nAll for the sake of an uncertain hope...\n<link=\"textWavy\">...All for the sake of a null chance.</link>\n\nWhat would happen if given an opportunity?\n<link=\"textWavy\">What would happen if given an ally?</link>\nWhat would happen if their fire was stoked?\n<link=\"textWavy\">What would happen if they were given false hope?</link>\n\nMaybe they should be given a chance.\n<link=\"textWavy\">Maybe they should be given strength.</link>\nMaybe they should be given an offer.\n<link=\"textWavy\">Maybe they should be taken first.</link>"
	}
}