{
    "strings": {
        "SS2_NEMCAPTAIN_NAME": "Nemesis Captain",
        "SS2_NEMCAPTAIN_SUBTITLE": "Down with the Ship",
        "SS2_NEMCAPTAIN_DESCRIPTION": "The Nemesis Captain issues orders to control the battlefield and fight safely from behind his Adaptive Microbots.\n\n<color=#CCD3E0>< ! > Keep your cool. Using Orders too quickly will build Stress, leaving you vulnerable.",
        "SS2_NEMCAPTAIN_OUTRO_FLAVOR": "..and so he left, lighting up a fresh smoke.",
        "SS2_NEMCAPTAIN_OUTRO_FAILURE": "..and so he vanished, retired at last.",
        "SS2_NEMCAPTAIN_LORE": "This planet sucks man.. *takes hit from cigar*",

        "SS2_NEMCAPTAIN_STRESSPASSIVE_NAME": "idk what to call half of this stuff or how to present it to the player",
        "SS2_NEMCAPTAIN_STRESSPASSIVE_DESC": "Gain <style=cIsHealth>Stress</style> while in danger. When Stress reaches maximum, temporarily become <style=cIsHealth>Overstressed</style>, reducing <style=cIsUtility>movement speed</style>, <style=cIsUtility>armor</style>, and <style=cIsDamage>damage</style>.",

        "SS2_NEMCAPTAIN_KEYWORD_STRESS": "<style=cKeywordName>Stress</style><style=cSub>Gain Stress by being surrounded by enemies, receiving damage, or using Orders. Reduce Stress by dealing Critical Strikes, healing, killing enemies, using certain Orders, and being out of combat.",
        "SS2_NEMCAPTAIN_KEYWORD_OVERSTRESS": "<style=cKeywordName>Overstress</style><style=cSub>Become subjected to the effects of maximum Stress, as well as -30% movement speed, -20 armor, and -50% damage until the Stress meter counts down to 0.",

        "SS2_NEMCAPTAIN_PRIMARY_NAME": "Standard Issue",
        "SS2_NEMCAPTAIN_PRIMARY_DESCRIPTION": "Rapidly fire for <style=cIsDamage>90% damage</style> per bullet. Can hold up to 20 bullets.",

        "SS2_NEMCAPTAIN_SECONDARY_NAME": "Personal Backup",
        "SS2_NEMCAPTAIN_SECONDARY_DESCRIPTION": "<style=cIsDamage>Stunning</style>. Arm your cane rifle, then fire a shot for <style=cIsDamage>680% damage</style>.",

        "SS2_NEMCAPTAIN_PUNCH_NAME": "fujin",
        "SS2_NEMCAPTAIN_PUNCH_DESCRIPTION": "<style=cIsDamage>Stunning</style>. Throw a punch in front for <style=cIsDamage>150% damage</style>.",

        "SS2_NEMCAPTAIN_HAIDARA_NAME": "raijin",
        "SS2_NEMCAPTAIN_HAIDARA_DESCRIPTION": "<style=cIsDamage>Shocking</style>. Discharge a thunderbolt in front for <style=cIsDamage>440% damage</style>.",

        "SS2_NEMCAPTAIN_ORDERS_NAME": "Adaptive Microbots",
        "SS2_NEMCAPTAIN_ORDERS_DESCRIPTION": "Deploy 1 of 4 <style=cIsUtility>Microbot Orders</style>. Using Orders increases <style=cIsHealth>Stress</style>. <style=cIsUtility>Hold the key</style> of an Order to <style=cIsUtility>discard</style> it.",

        "SS2_NEMCAPTAIN_ORDERNULL_NAME": "Refresh Order",
        "SS2_NEMCAPTAIN_ORDERNULL_DESCRIPTION": "Devise a new plan of attack, slightly increasing <style=cIsHealth>Stress</style>.",

        "SS2_NEMCAPTAIN_ORDERSTRIKE_NAME": "ORDER: Strike",
        "SS2_NEMCAPTAIN_ORDERSTRIKE_DESCRIPTION": "<style=cIsUtility>Stunning</style>. Aim a Microbot and fire a laser, <style=cIsDamage>exploding</style> for <style=cIsDamage>1400% damage</style>.",

        "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_NAME": "ORDER: Strike 3x",
        "SS2_NEMCAPTAIN_ORDERSTRIKETRIPLE_DESCRIPTION": "<style=cIsUtility>Stunning</style>. Aim a Microbot and fire a laser, <style=cIsDamage>exploding</style> for <style=cIsDamage>600% damage</style>. <style=cIsUtility>Can be fired 3 times.</style>",

        "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_NAME": "ORDER: Strike PSI",
        "SS2_NEMCAPTAIN_ORDERSTRIKEFROST_DESCRIPTION": "<style=cIsUtility>Freezing</style>. Aim a Microbot and fire a laser, <style=cIsDamage>exploding</style> for <style=cIsDamage>1100% damage</style>.",

        "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_NAME": "ORDER: Strike KOPPA",
        "SS2_NEMCAPTAIN_ORDERSTRIKESHOCK_DESCRIPTION": "<style=cIsUtility>Shocking</style>. Aim a Microbot and fire a laser, <style=cIsDamage>exploding</style> for <style=cIsDamage>900% damage</style>.",

        "SS2_NEMCAPTAIN_ORDERREGEN_NAME": "ORDER: Administer Relaxant",
        "SS2_NEMCAPTAIN_ORDERREGEN_DESCRIPTION": "Temporarily increase the rate at which Stress decreases for <style=cIsUtility>15 seconds</style>.",

        "SS2_NEMCAPTAIN_ORDERREDUCE_NAME": "ORDER: Administer Stimulant",
        "SS2_NEMCAPTAIN_ORDERREDUCE_DESCRIPTION": "Temporarly decrease the amount of Stress gained from all sources by <style=cIsUtility>50%</style> for <style=cIsUtility>10 seconds.</style>",

        "SS2_NEMCAPTAIN_ORDERRECOVER_NAME": "ORDER: Total Reset",
        "SS2_NEMCAPTAIN_ORDERRECOVER_DESCRIPTION": "Massively decrease your current amount of stress, while also <style=cIsUtility>discarding all other Orders</style>. Stress removed is increased per Order lost.",

        "SS2_NEMCAPTAIN_ORDERHEAL_NAME": "ORDER: Invigoration Field",
        "SS2_NEMCAPTAIN_ORDERHEAL_DESCRIPTION": "<style=cIsHealing>Heal</style> nearby allies for </style>6%</style> of their <style=cIsHealth>maximum health</style> every second, and also grant <style=cIsUtility>50 armor</style> and <style=cIsDamage>+20% attack speed</style> for <style=cIsUtility>12 seconds</style.",

        "SS2_NEMCAPTAIN_ORDERGRAVITY_NAME": "ORDER: Gravity Well",
        "SS2_NEMCAPTAIN_ORDERGRAVITY_DESCRIPTION": "<style=cIsUtility>Pull</syle> nearby enemies for <style=cIsUtility>8 seconds</style>."
    }
}