{
	"strings": {
		"SS2_NEMHUNTRESS2_BODY_NAME": "Nemesis Huntress",
		"SS2_NEMHUNTRESS2_BODY_SUBTITLE": "Cunning Stalker",
		"SS2_NEMHUNTRESS2_DESCRIPTION": "The Nemesis Huntress engages against enemies slowly but ruthlessly with their deadly longbow and double headed hatchet.\n\n<color=#CCD3E0>< ! > Death doesn't fear itself.",
		"SS2_NEMHUNTRESS2_OUTRO_FLAVOR": "..and so they left, finding a new home far away.",
		"SS2_NEMHUNTRESS2_OUTRO_FAILURE": "..and so they vanished, .",

		"SS2_NEMESIS_HUNTRESS_PASSIVE_NAME": "Combat Visor",
		"SS2_NEMESIS_HUNTRESS_PASSIVE_DESC": "Highlight <style=cIsDamage>Weak Points</style> while in combat, which can be struck with all arrows for <style=cIsDamage>1.5x damage</style>.",

		"SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_NAME": "Heavy Bolt",
		"SS2_NEMESIS_HUNTRESS_PRIMARY_BOW_DESC": "<style=cIsUtility>Agile</style>. Hold to <style=cIsUtility>charge</style>, and release to fire an arrow for up to <style=cIsDamage>400% damage</style>. Arrow <style=cIsUtility>velocity</style>, <style=cIsDamage>damage</style>, and <style=cIsUtility>accuracy</style> scale with charge level.",

		"SS2_NEMESIS_HUNTRESS_SECONDARY_NAME": "Laser Hatchet",
		"SS2_NEMESIS_HUNTRESS_SECONDARY_DESC": "Swing and throw a boomeranging, piercing hatchet for <style=cIsDamage>240% damage</style>. Hits <style=cIsDamage>5 times per second</style> while in the air.",

		"SS2_KEYWORD_REARM": "<style=cKeywordName>Rearming</style><style=cSub>Adds 2 more projectiles to the next use of primary, up to a maximum of 7.",

		"SS2_NEMESIS_HUNTRESS_UTILITY_NAME": "Phase Blink",
		"SS2_NEMESIS_HUNTRESS_UTILITY_DESC": "<style=cIsUtility>Agile</style>. <style=cIsDamage>Rearming</style>. <style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> a short distance. Can store up to <style=cIsUtility>3</style> charges.",

		"SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_NAME": "Explosive Bolt",
		"SS2_NEMESIS_HUNTRESS_EXPLOSIVE_BOW_DESC": "Swap the arrow of your next <style=cIsDamage>primary</style> with a <style=cIsDamage>stunning</style> arrow that explodes shortly after impact for <style=cIsDamage>400% damage</style>."
	}
}