72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.ChildMonster;
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public class SparkBallCharge : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject chargingEffectPrefab;
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public static string chargingSoundString;
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private float duration;
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private float stopwatch;
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private GameObject chargeEffectInstance;
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private uint soundID;
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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PlayCrossfade("Gesture, Override", "SparkEnter", "SparkEnter.playbackRate", duration, 0.3f);
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soundID = Util.PlayAttackSpeedSound(chargingSoundString, base.gameObject, attackSpeedStat);
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("MuzzleFire");
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if ((bool)transform && (bool)chargingEffectPrefab)
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{
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chargeEffectInstance = Object.Instantiate(chargingEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance.transform.parent = transform;
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chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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AkSoundEngine.StopPlayingID(soundID);
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if ((bool)chargeEffectInstance)
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{
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EntityState.Destroy(chargeEffectInstance);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextState(new SparkBallFire());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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