145 lines
3.1 KiB
C#
145 lines
3.1 KiB
C#
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using RoR2;
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using RoR2.Audio;
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using UnityEngine;
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namespace EntityStates.FalseSonBoss;
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public class SwatAwayPlayersSlam : BaseCharacterMain
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public float damageCoefficient;
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[SerializeField]
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public string hitBoxGroupName;
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[SerializeField]
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public GameObject hitEffectPrefab;
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[SerializeField]
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public float procCoefficient;
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[SerializeField]
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public float pushAwayForce;
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[SerializeField]
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public Vector3 forceVector;
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[SerializeField]
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public NetworkSoundEventDef impactSound;
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public float charge;
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public static float minimumDuration;
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public static float blastRadius;
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public static float blastProcCoefficient;
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public static float blastDamageCoefficient;
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public static float blastForce;
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public static string enterSoundString;
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public static Vector3 blastBonusForce;
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public static GameObject blastImpactEffectPrefab;
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public static GameObject blastEffectPrefab;
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public static GameObject fistEffectPrefab;
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public static GameObject swingEffectPrefab;
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public static GameObject fissureSlamObject;
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private GameObject swingEffectInstance;
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private bool detonateNextFrame;
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private bool slamComplete;
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protected HitBoxGroup hitBoxGroup;
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private OverlapAttack overlapAttack;
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public override void OnEnter()
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{
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base.OnEnter();
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baseDuration /= attackSpeedStat;
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PlayAnimation("FullBody, Override", "ChargeSwing", "ChargeSwing.playbackRate", baseDuration);
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Util.PlaySound(enterSoundString, base.gameObject);
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swingEffectInstance = Object.Instantiate(swingEffectPrefab, FindModelChild("OverHeadSwingPoint"));
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if (base.isAuthority)
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{
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hitBoxGroup = FindHitBoxGroup(GetHitBoxGroupName());
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if ((bool)hitBoxGroup)
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{
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overlapAttack = new OverlapAttack
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{
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attacker = base.gameObject,
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damage = damageCoefficient * damageStat,
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damageColorIndex = DamageColorIndex.Default,
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damageType = DamageType.Generic,
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forceVector = forceVector,
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hitBoxGroup = hitBoxGroup,
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hitEffectPrefab = hitEffectPrefab,
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impactSound = (impactSound?.index ?? NetworkSoundEventIndex.Invalid),
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inflictor = base.gameObject,
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isCrit = RollCrit(),
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procChainMask = default(ProcChainMask),
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pushAwayForce = pushAwayForce,
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procCoefficient = procCoefficient,
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teamIndex = GetTeam()
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};
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!slamComplete && base.fixedAge >= baseDuration - baseDuration * 0.8f)
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{
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BeginMeleeAttack();
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slamComplete = true;
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}
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if (slamComplete)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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protected void BeginMeleeAttack()
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{
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Vector3 position = FindModelChild("ClubExplosionPoint").transform.position;
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EffectManager.SpawnEffect(blastEffectPrefab, new EffectData
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{
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origin = position,
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scale = blastRadius
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}, transmit: true);
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if (base.isAuthority && overlapAttack != null)
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{
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overlapAttack.Fire();
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}
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}
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public virtual string GetHitBoxGroupName()
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{
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return hitBoxGroupName;
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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}
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