58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
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using UnityEngine;
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namespace EntityStates.GrandParent;
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public abstract class ChannelSunBase : BaseSkillState
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{
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[SerializeField]
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public GameObject handVfxPrefab;
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public static string leftHandVfxTargetNameInChildLocator;
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public static string rightHandVfxTargetNameInChildLocator;
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private GameObject leftHandVfxInstance;
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private GameObject rightHandVfxInstance;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)handVfxPrefab)
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{
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ChildLocator modelChildLocator = GetModelChildLocator();
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if ((bool)modelChildLocator)
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{
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CreateVfxInstanceForHand(modelChildLocator, leftHandVfxTargetNameInChildLocator, ref leftHandVfxInstance);
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CreateVfxInstanceForHand(modelChildLocator, rightHandVfxTargetNameInChildLocator, ref rightHandVfxInstance);
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}
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}
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}
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public override void OnExit()
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{
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DestroyVfxInstance(ref leftHandVfxInstance);
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DestroyVfxInstance(ref rightHandVfxInstance);
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base.OnExit();
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}
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protected void CreateVfxInstanceForHand(ChildLocator childLocator, string nameInChildLocator, ref GameObject dest)
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{
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Transform transform = childLocator.FindChild(nameInChildLocator);
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if ((bool)transform)
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{
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dest = Object.Instantiate(handVfxPrefab, transform);
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}
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else
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{
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dest = null;
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}
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}
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protected void DestroyVfxInstance(ref GameObject vfxInstance)
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{
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EntityState.Destroy(vfxInstance);
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vfxInstance = null;
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}
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}
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