35 lines
829 B
C#
35 lines
829 B
C#
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using RoR2;
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using UnityEngine.Networking;
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namespace EntityStates.Missions.Goldshores;
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public class ActivateBeacons : EntityState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)GoldshoresMissionController.instance)
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{
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GoldshoresMissionController.instance.SpawnBeacons();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if (!outer.destroying && (bool)GoldshoresMissionController.instance)
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{
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GoldshoresMissionController.instance.BeginTransitionIntoBossfight();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && (bool)GoldshoresMissionController.instance && GoldshoresMissionController.instance.beaconsActive >= GoldshoresMissionController.instance.beaconsRequiredToSpawnBoss)
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{
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outer.SetNextState(new GoldshoresBossfight());
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}
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}
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}
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