r2mods/ilspy_dump/ror2_csproj/RoR2/EscapeSequenceExtractionZon...

201 lines
5.6 KiB
C#
Raw Normal View History

2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using System.Collections.ObjectModel;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class EscapeSequenceExtractionZone : MonoBehaviour
{
private class EscapeSequenceExtractionZoneObjectiveTracker : ObjectivePanelController.ObjectiveTracker
{
private int cachedLivingPlayersCount;
private int cachedPlayersInRadiusCount;
private EscapeSequenceExtractionZone extractionZone => (EscapeSequenceExtractionZone)sourceDescriptor.source;
public override string ToString()
{
cachedLivingPlayersCount = extractionZone.livingPlayerCount;
cachedPlayersInRadiusCount = extractionZone.playersInRadius.Count;
string text = Language.GetString(extractionZone.objectiveToken);
if (cachedLivingPlayersCount >= 1)
{
text = Language.GetStringFormatted("OBJECTIVE_FRACTION_PROGRESS_FORMAT", text, cachedPlayersInRadiusCount, cachedLivingPlayersCount);
}
return text;
}
protected override bool IsDirty()
{
if (cachedLivingPlayersCount != extractionZone.livingPlayerCount)
{
return cachedPlayersInRadiusCount != extractionZone.playersInRadius.Count;
}
return false;
}
}
public float radius;
public string objectiveToken;
public GameEndingDef successEnding;
private int livingPlayerCount;
private List<CharacterBody> playersInRadius;
private TeamIndex teamIndex = TeamIndex.Player;
private void Awake()
{
playersInRadius = new List<CharacterBody>();
}
private void FixedUpdate()
{
livingPlayerCount = CountLivingPlayers(teamIndex);
playersInRadius.Clear();
GetPlayersInRadius(base.transform.position, radius * radius, teamIndex, playersInRadius);
if (NetworkServer.active && livingPlayerCount > 0 && playersInRadius.Count >= livingPlayerCount)
{
HandleEndingServer();
}
}
private void OnEnable()
{
if (InstanceTracker.GetInstancesList<EscapeSequenceExtractionZone>().Count == 0)
{
ObjectivePanelController.collectObjectiveSources += ReportObjectives;
}
InstanceTracker.Add(this);
}
private void OnDisable()
{
InstanceTracker.Remove(this);
if (InstanceTracker.GetInstancesList<EscapeSequenceExtractionZone>().Count == 0)
{
ObjectivePanelController.collectObjectiveSources -= ReportObjectives;
}
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(base.transform.position, radius);
}
public void KillAllStragglers()
{
List<CharacterMaster> list = new List<CharacterMaster>(CharacterMaster.readOnlyInstancesList);
for (int i = 0; i < list.Count; i++)
{
CharacterMaster characterMaster = list[i];
if ((bool)characterMaster && !playersInRadius.Contains(characterMaster.GetBody()))
{
characterMaster.TrueKill(null, null, DamageType.Silent | DamageType.VoidDeath);
}
}
}
public void HandleEndingServer()
{
if (!Run.instance.isGameOverServer)
{
KillAllStragglers();
if (playersInRadius.Count > 0)
{
Run.instance.BeginGameOver(successEnding);
}
}
}
private static void ReportObjectives(CharacterMaster characterMaster, List<ObjectivePanelController.ObjectiveSourceDescriptor> dest)
{
List<EscapeSequenceExtractionZone> instancesList = InstanceTracker.GetInstancesList<EscapeSequenceExtractionZone>();
for (int i = 0; i < instancesList.Count; i++)
{
EscapeSequenceExtractionZone escapeSequenceExtractionZone = instancesList[i];
if (characterMaster.teamIndex == escapeSequenceExtractionZone.teamIndex)
{
ObjectivePanelController.ObjectiveSourceDescriptor objectiveSourceDescriptor = default(ObjectivePanelController.ObjectiveSourceDescriptor);
objectiveSourceDescriptor.master = characterMaster;
objectiveSourceDescriptor.objectiveType = typeof(EscapeSequenceExtractionZoneObjectiveTracker);
objectiveSourceDescriptor.source = escapeSequenceExtractionZone;
}
}
}
private static bool IsPointInRadius(Vector3 origin, float chargingRadiusSqr, Vector3 point)
{
if ((point - origin).sqrMagnitude <= chargingRadiusSqr)
{
return true;
}
return false;
}
private static bool IsBodyInRadius(Vector3 origin, float chargingRadiusSqr, CharacterBody characterBody)
{
return IsPointInRadius(origin, chargingRadiusSqr, characterBody.corePosition);
}
private static int CountLivingPlayers(TeamIndex teamIndex)
{
int num = 0;
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
for (int i = 0; i < teamMembers.Count; i++)
{
if (teamMembers[i].body.isPlayerControlled)
{
num++;
}
}
return num;
}
public int CountPlayersInRadius(Vector3 origin, float chargingRadiusSqr, TeamIndex teamIndex)
{
int num = 0;
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
for (int i = 0; i < teamMembers.Count; i++)
{
TeamComponent teamComponent = teamMembers[i];
if (teamComponent.body.isPlayerControlled && IsBodyInRadius(origin, chargingRadiusSqr, teamComponent.body))
{
num++;
}
}
return num;
}
private int GetPlayersInRadius(Vector3 origin, float chargingRadiusSqr, TeamIndex teamIndex, List<CharacterBody> dest)
{
int result = 0;
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
for (int i = 0; i < teamMembers.Count; i++)
{
TeamComponent teamComponent = teamMembers[i];
if (teamComponent.body.isPlayerControlled && IsBodyInRadius(origin, chargingRadiusSqr, teamComponent.body))
{
dest.Add(teamComponent.body);
}
}
return result;
}
public bool IsBodyInRadius(CharacterBody body)
{
if (!body)
{
return false;
}
return IsBodyInRadius(base.transform.position, radius * radius, body);
}
}