r2mods/ilspy_dump/ror2_csproj/RoR2/PauseStopController.cs

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2024-10-04 07:26:37 +00:00
using System.Collections;
using System.Runtime.InteropServices;
using RoR2.Networking;
using RoR2.UI;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Networking;
namespace RoR2;
public class PauseStopController : NetworkBehaviour
{
private class PauseMessage : MessageBase
{
public bool shouldPause;
public string playerName;
public override void Serialize(NetworkWriter writer)
{
writer.Write(shouldPause);
writer.Write(playerName);
}
public override void Deserialize(NetworkReader reader)
{
shouldPause = reader.ReadBoolean();
playerName = reader.ReadString();
}
}
[SyncVar]
private bool _allowMultiplayerPause;
[SyncVar]
public bool isPaused;
private float _oldTimeScale;
private LocalUser _localUser;
private Coroutine pauseMsgCoroutine;
private static int kRpcRpcPauseStop;
public static PauseStopController instance { get; private set; }
public bool allowMultiplayerPause
{
get
{
return _allowMultiplayerPause;
}
set
{
Network_allowMultiplayerPause = value;
}
}
public bool canControlPause
{
get
{
if (_localUser != null && (bool)_localUser.currentNetworkUser && _localUser.currentNetworkUser.isParticipating)
{
if (!_allowMultiplayerPause)
{
return RoR2Application.isInSinglePlayer;
}
return true;
}
return false;
}
}
public bool Network_allowMultiplayerPause
{
get
{
return _allowMultiplayerPause;
}
[param: In]
set
{
SetSyncVar(value, ref _allowMultiplayerPause, 1u);
}
}
public bool NetworkisPaused
{
get
{
return isPaused;
}
[param: In]
set
{
SetSyncVar(value, ref isPaused, 2u);
}
}
private void Awake()
{
_localUser = ((MPEventSystem)EventSystem.current)?.localUser;
_oldTimeScale = Time.timeScale;
}
private void Start()
{
Object.DontDestroyOnLoad(base.gameObject);
if (NetworkServer.active)
{
NetworkServer.Spawn(base.gameObject);
}
}
public override void OnStartClient()
{
if (isPaused)
{
ClientPauseStop(shouldPause: true);
}
}
private void OnEnable()
{
instance = SingletonHelper.Assign(instance, this);
}
private void OnDisable()
{
instance = SingletonHelper.Unassign(instance, this);
}
private void OnDestroy()
{
ClientPauseStop(shouldPause: false);
}
public void Pause(bool shouldPause)
{
PauseStopInternal(shouldPause);
}
public void ForceClientUnpause()
{
ClientPauseStop(shouldPause: false);
}
private void PauseStopInternal(bool shouldPause)
{
if (!NetworkManager.singleton.isNetworkActive)
{
ClientPauseStop(shouldPause: false);
}
else if (canControlPause)
{
PauseMessage msg = new PauseMessage
{
shouldPause = shouldPause,
playerName = _localUser.currentNetworkUser.GetNetworkPlayerName().GetResolvedName()
};
QosChannelIndex defaultReliable = QosChannelIndex.defaultReliable;
ClientScene.readyConnection.SendByChannel(79, msg, defaultReliable.intVal);
}
}
[NetworkMessageHandler(msgType = 79, client = true, server = true)]
private static void HandlePauseStop(NetworkMessage netMsg)
{
PauseMessage pauseMessage = netMsg.ReadMessage<PauseMessage>();
instance.PauseStop(pauseMessage);
}
private void PauseStop(PauseMessage pauseMessage)
{
if (isPaused == pauseMessage.shouldPause)
{
return;
}
NetworkisPaused = pauseMessage.shouldPause;
CallRpcPauseStop(pauseMessage.shouldPause);
if (!NetworkServer.dontListen)
{
if (isPaused)
{
Chat.SendPlayerPausedMessage(pauseMessage.playerName);
}
else
{
Chat.SendPlayerResumedMessage(pauseMessage.playerName);
}
}
}
[ClientRpc]
private void RpcPauseStop(bool shouldPause)
{
ClientPauseStop(shouldPause);
}
private void ClientPauseStop(bool shouldPause)
{
NetworkisPaused = shouldPause;
if (shouldPause)
{
_oldTimeScale = Time.timeScale;
Time.timeScale = 0f;
if (PauseManager.onPauseStartGlobal != null)
{
PauseManager.onPauseStartGlobal();
if (!HUD.IsScoreboardActive(_localUser))
{
PauseManager.OpenMinimalPauseScreen();
}
}
pauseMsgCoroutine = StartCoroutine(SendPauseMsg());
}
else
{
Time.timeScale = _oldTimeScale;
if (PauseManager.onPauseEndGlobal != null)
{
PauseManager.onPauseEndGlobal();
PauseManager.CloseMinimalPauseScreen();
}
if (pauseMsgCoroutine != null)
{
StopCoroutine(pauseMsgCoroutine);
}
}
}
private IEnumerator SendPauseMsg()
{
while (true)
{
yield return new WaitForSecondsRealtime(2f);
PauseMessage msg = new PauseMessage
{
shouldPause = isPaused,
playerName = _localUser.currentNetworkUser.GetNetworkPlayerName().GetResolvedName()
};
QosChannelIndex defaultReliable = QosChannelIndex.defaultReliable;
ClientScene.readyConnection.SendByChannel(79, msg, defaultReliable.intVal);
}
}
private void ServerPauseStop(bool shouldPause)
{
if (shouldPause)
{
_oldTimeScale = Time.timeScale;
Time.timeScale = 0f;
}
else
{
Time.timeScale = _oldTimeScale;
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcPauseStop(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcPauseStop called on server.");
}
else
{
((PauseStopController)obj).RpcPauseStop(reader.ReadBoolean());
}
}
public void CallRpcPauseStop(bool shouldPause)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcPauseStop called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcPauseStop);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.Write(shouldPause);
SendRPCInternal(networkWriter, 0, "RpcPauseStop");
}
static PauseStopController()
{
kRpcRpcPauseStop = -1375384466;
NetworkBehaviour.RegisterRpcDelegate(typeof(PauseStopController), kRpcRpcPauseStop, InvokeRpcRpcPauseStop);
NetworkCRC.RegisterBehaviour("PauseStopController", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(_allowMultiplayerPause);
writer.Write(isPaused);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(_allowMultiplayerPause);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(isPaused);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
_allowMultiplayerPause = reader.ReadBoolean();
isPaused = reader.ReadBoolean();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
_allowMultiplayerPause = reader.ReadBoolean();
}
if (((uint)num & 2u) != 0)
{
isPaused = reader.ReadBoolean();
}
}
public override void PreStartClient()
{
}
}