161 lines
3.9 KiB
INI
161 lines
3.9 KiB
INI
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## Settings file was created by plugin Inferno v1.7.0
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## Plugin GUID: HIFU.Inferno
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[Bullshit]
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## Vanilla is false
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# Setting type: Boolean
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# Default value: false
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Make Mithrix scale with Attack Speed? = false
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[General]
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## Make sure everyone's configs are the same for multiplayer!
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# Setting type: Boolean
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# Default value: true
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! Important ! = true
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## Percentage of difficulty scaling, 150% is +50%. Difficulty order does not update visually. Vanilla is 150
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# Setting type: Single
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# Default value: 150
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Difficulty Scaling = 150
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## Adds move speed to each monster every level. Vanilla is 0
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# Setting type: Single
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# Default value: 0.12
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Enemy Move Speed Scaling = 0.12
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## Adds health regen to each monster every level. Vanilla is 0
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# Setting type: Single
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# Default value: 0.12
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Enemy Regen Scaling = 0.12
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## Adds attack speed to each monster every level. Vanilla is 0
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# Setting type: Single
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# Default value: 0.003
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Enemy Attack Speed Scaling = 0.003
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## Adds armor to each monster every completed loop. Vanilla is 0
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# Setting type: Single
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# Default value: 10
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Enemy Armor Scaling = 10
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## Adds % max hp to each monster every completed stage. Vanilla is 0
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# Setting type: Single
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# Default value: 0.06
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Enemy Health Scaling = 0.06
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## Adds % max hp to each boss every completed stage. Vanilla is 0
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# Setting type: Single
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# Default value: 0.07
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Boss Health Scaling = 0.07
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## Adds % cooldown reduction to each monster every completed stage. Vanilla is 0
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# Setting type: Single
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# Default value: 0.01
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Enemy Cooldown Reduction Scaling = 0.01
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[General II]
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## Sets the projectile speed multiplier. Vanilla is 1
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# Setting type: Single
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# Default value: 1.25
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Enemy Projectile Speed = 1.25
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## Adds to ambient level and difficulty coefficient. Vanilla is 0
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# Setting type: Single
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# Default value: 1.25
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Level and Difficulty Boost = 1.25
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## Vanilla is false
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# Setting type: Boolean
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# Default value: false
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Scale Difficulty Boost with player count? = false
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## Sets the enemy cap. Vanilla is 40
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# Setting type: Int32
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# Default value: 60
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Enemy Cap = 60
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable AI Changes? = true
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## Adds to AI aim and range every cleared stage. Only works with AI Changes enabled. Vanilla is false
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# Setting type: Single
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# Default value: 1
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AI Scaling Coefficient = 1
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable Skill Changes? = true
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## Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable Stat Changes? = true
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## Makes the combat director spawn monsters closer and with more variety during looping. Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable Combat Director Changes? = true
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## Adds to the combat director credit multiplier every cleared stage. Vanilla is 0
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# Setting type: Single
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# Default value: 0.05
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C. Director Credit Multiplier = 0.05
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[General III]
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## Makes allies take % max hp permanent damage. Vanilla is 0, Eclipse 8 is 40
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# Setting type: Single
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# Default value: 0
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Ally Permanent Damage = 0
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## Adds to the percent of holdout zone speed. Vanilla is 0
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# Setting type: Single
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# Default value: 30
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Holdout Zone Speed = 30
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## Adds to the percent of holdout zone radius. Vanilla is 0
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# Setting type: Single
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# Default value: -30
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Holdout Zone Radius = -30
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## Adds to the percent of pillar speed. Vanilla is 0
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# Setting type: Single
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# Default value: 30
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Pillar Speed = 30
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## Adds all Inferno modifiers to all Eclipse levels.
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# Setting type: Boolean
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# Default value: true
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Set Inferno as Base Eclipse difficulty? = true
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[Mod Compatibility]
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## Useful when playing with another mod that changes Mithrix. Best to change before fighting Mithrix. Vanilla is false
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# Setting type: Boolean
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# Default value: true
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Enable Mithrix Changes? = true
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[Post Processing]
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## Vanilla is 0
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# Setting type: Single
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# Default value: 3.7
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Red Gain = 3.7
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## Vanilla is 0
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# Setting type: Single
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# Default value: 0.21
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Vignette Intensity = 0.21
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## Vanilla is 0
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# Setting type: Single
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# Default value: 1
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Strength = 1
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