480 lines
10 KiB
INI
480 lines
10 KiB
INI
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## Settings file was created by plugin Aliem v1.2.2
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## Plugin GUID: com.TheTimeSweeper.Aliem
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[Aliem]
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## Enable wip/unused content and recolor skins
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## Default: False (restart required)
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# Setting type: Boolean
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# Default value: false
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Cursed = false
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## Change the ror-friendly-ish gup skin to be default skin and icon.
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## should also change the name and sounds but I can't be arsed
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## Default: False (restart required)
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# Setting type: Boolean
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# Default value: false
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GupDefault = false
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## Set false to disable mash to shoot, hold to charge functionality. Sword is a lot more boring tho
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## Default: True
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# Setting type: Boolean
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# Default value: true
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Mashing = true
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## levelMaxHealth will be adjusted accordingly (baseMaxHealth * 0.3)
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## Default: 110 (restart required)
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# Setting type: Single
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# Default value: 110
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AliemBody Base Max Health = 110
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## levelRegen will be adjusted accordingly (baseRegen * 0.2)
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## Default: 1.5 (restart required)
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# Setting type: Single
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# Default value: 1.5
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AliemBody Base Regen = 1.5
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## AliemBody Armor
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## Default: 10 (restart required)
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# Setting type: Single
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# Default value: 10
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AliemBody Armor = 10
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## pretty much all survivors are 12. If you want to change damage, change damage of the moves instead.
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## levelDamage will be adjusted accordingly (baseDamage * 0.2)
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## Default: 12 (restart required)
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# Setting type: Single
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# Default value: 12
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AliemBody Base Damage = 12
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## AliemBody Jump Count
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## Default: 2 (restart required)
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# Setting type: Int32
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# Default value: 2
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AliemBody Jump Count = 2
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## M2_ChargedShot cooldown
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## Default: 5 (restart required)
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# Setting type: Single
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# Default value: 5
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M2_ChargedShot cooldown = 5
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## M2_ChargedShot stocks
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## Default: 1 (restart required)
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# Setting type: Int32
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# Default value: 1
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M2_ChargedShot stocks = 1
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## M3_Dive cooldown
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## Default: 5 (restart required)
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# Setting type: Single
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# Default value: 5
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M3_Dive cooldown = 5
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## M3_Dive stocks
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## Default: 1 (restart required)
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# Setting type: Int32
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# Default value: 1
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M3_Dive stocks = 1
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## M4_Grenade cooldown
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## Default: 10 (restart required)
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# Setting type: Single
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# Default value: 10
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M4_Grenade cooldown = 10
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## M4_Grenade stocks
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## Default: 1 (restart required)
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# Setting type: Int32
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# Default value: 1
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M4_Grenade stocks = 1
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## M4_WeaponSwaps cooldown
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## Default: 6 (restart required)
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# Setting type: Single
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# Default value: 6
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M4_WeaponSwaps cooldown = 6
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## M4_WeaponSwaps stocks
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## Default: 1 (restart required)
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# Setting type: Int32
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# Default value: 1
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M4_WeaponSwaps stocks = 1
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M4_Grenade_Scepter cooldown = 10
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M4_Grenade_Scepter stocks = 1
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[Debug]
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## in case I forget to delete them when I upload
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# Setting type: Boolean
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# Default value: false
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Debug Logs = false
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## BBGunRange
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## Default: 42
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# Setting type: Single
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# Default value: 42
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BBGunRange = 42
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## bbgunMinSpeed
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## Default: 55
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# Setting type: Single
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# Default value: 55
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bbgunMinSpeed = 55
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## bbgunMaxSpeed
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## Default: 117
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# Setting type: Single
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# Default value: 117
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bbgunMaxSpeed = 117
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## bbgunSpreadYaw
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## Default: 2
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# Setting type: Single
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# Default value: 2
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bbgunSpreadYaw = 2
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## bbgunBaseBs
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## Default: 2
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# Setting type: Int32
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# Default value: 2
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bbgunBaseBs = 2
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## bbgunRadius
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## Default: 2
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# Setting type: Int32
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# Default value: 2
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bbgunRadius = 2
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[General]
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Cursed = false
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Always Ride = false
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[Other]
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## M4_GrenadeDamage
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## Default: 12
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# Setting type: Single
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# Default value: 12
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M4_GrenadeDamage = 12
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## M4_WeaponSwap_Duration
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## Default: 6
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# Setting type: Single
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# Default value: 6
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M4_WeaponSwap_Duration = 6
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[Primaries]
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## M1_RayGun_Damage
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M1_RayGun_Damage = 2
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## lower duration means higher attack speed
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## Default: 0.32
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# Setting type: Single
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# Default value: 0.32
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M1_RayGun_Duration = 0.32
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## based on raygun damage
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## Default: 1
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# Setting type: Single
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# Default value: 1
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M1_RayGun_CloseRangeKnife_Damage_Multiplier = 1
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## lower duration means higher attack speed
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## Default: 0.43
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# Setting type: Single
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# Default value: 0.43
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M1_RayGun_CloseRangeKnife_Duration = 0.43
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## M1_RayGunCharged_Damage_Min
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M1_RayGunCharged_Damage_Min = 2
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## M1_RayGunCharged_Damage_Max
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## Default: 6
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# Setting type: Single
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# Default value: 6
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M1_RayGunCharged_Damage_Max = 6
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## Lighter sound
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M1_RayGun_Sound_Alt = false
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## M1_Sword_Damage
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## Default: 1.2
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# Setting type: Single
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# Default value: 1.2
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M1_Sword_Damage = 1.2
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## lower duration means higher attack speed
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## Default: 0.2
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# Setting type: Single
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# Default value: 0.2
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M1_Sword_Duration = 0.2
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## M1_SwordCharged_Damage_Min
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M1_SwordCharged_Damage_Min = 2
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## M1_SwordCharged_Damage_Max
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## Default: 8
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# Setting type: Single
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# Default value: 8
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M1_SwordCharged_Damage_Max = 8
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## M1_SwordCharged_Speed_Min
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## Default: 80
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# Setting type: Single
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# Default value: 80
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M1_SwordCharged_Speed_Min = 80
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## M1_SwordCharged_Speed_Max
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## Default: 122
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# Setting type: Single
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# Default value: 122
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M1_SwordCharged_Speed_Max = 122
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## M1_MachineGun_Damage
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## Default: 1.6
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# Setting type: Single
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# Default value: 1.6
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M1_MachineGun_Damage = 1.6
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## lower duration means higher attack speed
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## Default: 0.22
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# Setting type: Single
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# Default value: 0.22
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M1_MachineGun_Duration = 0.22
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## If true, default falloff like commando. if false none
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## Machine gun damage is balanced around this. if you disable falloff, reduce MachineGun_Damage a bit
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## Default: True
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# Setting type: Boolean
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# Default value: true
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M1_MachineGun_Falloff = true
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## if it seems like it's lower than uncharged, it's not really cause falloff
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## Default: 1.2
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# Setting type: Single
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# Default value: 1.2
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M1_MachineGunCharged_Damage = 1.2
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## M1_MachineGunCharged_Bullets_Min
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## Default: 1
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# Setting type: Int32
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# Default value: 1
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M1_MachineGunCharged_Bullets_Min = 1
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## M1_MachineGunCharged_Bullets_Max
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## Default: 8
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# Setting type: Int32
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# Default value: 8
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M1_MachineGunCharged_Bullets_Max = 8
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## M1_MachineGunCharged_Spread
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## Default: 3
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# Setting type: Single
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# Default value: 3
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M1_MachineGunCharged_Spread = 3
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## lower interval means volley of shots fire faster
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## Default: 0.1
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# Setting type: Single
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# Default value: 0.1
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M1_MachineGunCharged_Interval = 0.1
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## lower duration means higher attack speed
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## Default: 1
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# Setting type: Single
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# Default value: 1
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M1_SawedOff_Duration = 1
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## M1_SawedOff_Damage
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## Default: 0.7
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# Setting type: Single
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# Default value: 0.7
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M1_SawedOff_Damage = 0.7
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## M1_SawedOff_Bullets
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## Default: 12
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# Setting type: Int32
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# Default value: 12
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M1_SawedOff_Bullets = 12
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## screenshake
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## Default: 3
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# Setting type: Single
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# Default value: 3
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M1_SawedOff_Recoil = 3
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## M1_SawedOff_Spread
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## Default: 12
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# Setting type: Single
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# Default value: 12
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M1_SawedOff_Spread = 12
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## M1_SawedOff_SelfKnockback
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## Default: 12
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# Setting type: Single
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# Default value: 12
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M1_SawedOff_SelfKnockback = 12
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## M1_SawedOffCharged_Damage_Min
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M1_SawedOffCharged_Damage_Min = 2
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## M1_SawedOffCharged_Damage_Max
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## Default: 5
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# Setting type: Single
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# Default value: 5
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M1_SawedOffCharged_Damage_Max = 5
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## M1_SawedOffCharged_SelfKnockback
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## Default: 18
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# Setting type: Single
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# Default value: 18
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M1_SawedOffCharged_SelfKnockback = 18
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## M1_BBGun_Damage
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## Default: 0.65
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# Setting type: Single
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# Default value: 0.65
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M1_BBGun_Damage = 0.65
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## very low because very high firerate. if you increase this, lower fire rate
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## Default: 0.55
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# Setting type: Single
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# Default value: 0.55
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M1_BBGun_ProcCoefficient = 0.55
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## lower interval means fire faster. measured in fixedupdates (frames/ticks). ror2 updates 50 times per frame.
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## set 1 to fire 50 times per second. set 5 to fire every 5 updates so 10 times per second, etc
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## be careful, this attack scales past framerate
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## Default: 4
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# Setting type: Single
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# Default value: 4
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M1_BBGun_Interval = 4
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## M1_BBGun_Spread
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## Default: 10
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# Setting type: Single
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# Default value: 10
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M1_BBGun_Spread = 10
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## Set false and some bees will not render to help performance. Damage instances will not be affected
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## Default: True (restart required)
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# Setting type: Boolean
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# Default value: true
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M1_BBGun_VFXAlways = true
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## [WIP] Squeezes out some extra frames by putting bees in an object pool.
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## Disable if it is causing issues
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## I wrote a bunch of code and it only saved like 8fps but it was an improvement so I'm keeping it.
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## Default: False (restart required)
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# Setting type: Boolean
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# Default value: false
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M1_BBGun_VFXPooled = false
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## M1_BBGunCharged_Damage_Min
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## Default: 0.5
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# Setting type: Single
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# Default value: 0.5
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M1_BBGunCharged_Damage_Min = 0.5
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## M1_BBGunCharged_Damage_Max
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## Default: 1.8
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# Setting type: Single
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# Default value: 1.8
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M1_BBGunCharged_Damage_Max = 1.8
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## interval between repeated hits of the big bee. -1 to only hit once. do not set to 0
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## Default: 0.5 (restart required)
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# Setting type: Single
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# Default value: 0.5
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M1_BBGunCharged_HitInterval = 0.5
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[Utility]
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## While leaping, you will only ride enemies while holding input. Set true to always ride enemy while leaping
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M3_Leap_AlwaysRide = false
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## Should you be able to control an enemy's movement if you're riding it (doesn't override attacking, they'll still try to attack you)
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## Default: False
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# Setting type: Boolean
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# Default value: false
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M3_Leap_RidingControl = false
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## M3_Leap_ImpactDamage
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## Default: 1
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# Setting type: Single
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# Default value: 1
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M3_Leap_ImpactDamage = 1
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## M3_Leap_Armor
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## Default: 50
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# Setting type: Int32
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# Default value: 50
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M3_Leap_Armor = 50
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## M3_Leap_RidingArmor
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## Default: 20
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# Setting type: Int32
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# Default value: 20
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M3_Leap_RidingArmor = 20
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## M3_BurrowPopOutDamage
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## Default: 2
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# Setting type: Single
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# Default value: 2
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M3_BurrowPopOutDamage = 2
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## M3_BurrowPopOutForce
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## Default: 1000
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# Setting type: Single
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# Default value: 1000
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M3_BurrowPopOutForce = 1000
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## M3_ChompDamage
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## Default: 3
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# Setting type: Single
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# Default value: 3
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M3_ChompDamage = 3
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## Does chomp deal up to 3x damage to low health enemies
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## Default: True
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# Setting type: Boolean
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# Default value: true
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M3_ChompSlayer = true
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## M3_ChompHealing
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## Default: 0.3
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# Setting type: Single
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# Default value: 0.3
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M3_ChompHealing = 0.3
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## Does chomp heal based on missing health or max health
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## Default: True
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# Setting type: Boolean
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# Default value: true
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M3_Chomp_HealMissing = true
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