1088 lines
24 KiB
INI
1088 lines
24 KiB
INI
|
[Aegis]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Allows excess regen to be converted into barrier.
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# Setting type: Boolean
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# Default value: true
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Count Regen = true
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## Conversion rate of overheal to barrier at single stack.
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# Setting type: Single
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# Default value: 0.5
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Base Overheal = 0.5
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## Conversion rate of overheal to barrier for each additional stack.
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# Setting type: Single
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# Default value: 0.5
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Stack Overheal = 0.5
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## Increases maximum barrier by this much at single stack.
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# Setting type: Single
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# Default value: 0.25
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Base Max Barrier = 0.25
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## Increases maximum barrier by this much for each additional stack.
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# Setting type: Single
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# Default value: 0.25
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Stack Max Barrier = 0.25
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[Alpha Construct Ally]
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## Gives 360 Degree vision and prevents retaliation against allies.
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# Setting type: Boolean
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# Default value: false
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Better AI = false
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## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots.
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# Setting type: Boolean
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# Default value: false
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Is Mechanical = false
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## Adds Spare Drone Parts item displays to the Alpha Construct.
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# Setting type: Boolean
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# Default value: false
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Modded Displays = false
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[Bens Raincoat]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Debuff blocks to give at a single stack.
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# Setting type: Int32
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# Default value: 2
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Base Block = 2
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## Debuff blocks to give for each additional stack.
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# Setting type: Int32
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# Default value: 1
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Stack Block = 1
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## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.)
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# Setting type: Single
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# Default value: 7
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Cooldown = 7
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## Time in seconds after consuming a block that further debuffs are negated for free.
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# Setting type: Single
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# Default value: 0.25
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Debuff Grace Time = 0.25
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[Bison Steak]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Health each stack gives.
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# Setting type: Single
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# Default value: 10
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Base HP = 10
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## Health each stack gives per level.
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# Setting type: Single
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# Default value: 3
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Level HP = 3
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[Bison Steak Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Health regen at a single stack. (Scales with level)
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# Setting type: Single
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# Default value: 1
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Base Regen = 1
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## Health regen for each additional stack. (Scales with level)
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# Setting type: Single
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# Default value: 0
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Stack Regen = 0
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## Duration of the regen buff at a single stack.
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# Setting type: Single
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# Default value: 3
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Base Regen Duration = 3
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## Duration of the regen buff for each additional stack.
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# Setting type: Single
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# Default value: 3
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Stack Regen Duration = 3
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## How much to extend the effect duration on kill.
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# Setting type: Single
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# Default value: 1
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Extend Duration = 1
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## Prevents fake kills from extending the duration.
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# Setting type: Boolean
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# Default value: false
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Nerf Fake Kills = false
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[Chronobauble]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Move Speed debuff amount.
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# Setting type: Single
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# Default value: 0.6
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Move Speed Reduction = 0.6
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## Attack Speed debuff amount.
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# Setting type: Single
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# Default value: 0.3
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Attack Speed Reduction = 0.3
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## Debuff duration at a single stack.
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# Setting type: Single
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# Default value: 2
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Base Duration = 2
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## Debuff duration for each additional.
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# Setting type: Single
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# Default value: 2
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Stack Duration = 2
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[Death Mark Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Duration of the Death Mark at a single stack.
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# Setting type: Single
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# Default value: 6
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Base Duration = 6
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## Duration of the Death Mark for each additional stack.
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# Setting type: Single
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# Default value: 3
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Stack Duration = 3
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## Cooldown between uses. (Whole numbers only)
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# Setting type: Int32
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# Default value: 0
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Cooldown = 0
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## Damage bonus against Death Marked targets.
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# Setting type: Single
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# Default value: 0.5
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Base Damage Bonus = 0.5
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## Damage bonus against Death Marked targets for each additional stack of the debuff.
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# Setting type: Single
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# Default value: 0.2
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Stack Damage Bonus = 0.2
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## Allows for multiple stacks of Death Mark on a target.
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# Setting type: Boolean
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# Default value: false
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Allow Stacking = false
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[Defense Nucleus]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Extra health the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 10
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Base Health = 10
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## Extra health the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 10
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Stack Health = 10
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## Extra attack speed the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 3
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Base Attack Speed = 3
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## Extra attack speed the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Attack Speed = 0
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## Extra damage the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 0
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Base Damage = 0
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## Extra damage the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 5
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Stack Damage = 5
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[Defense Nucleus Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## How many constructs to summon on activation. (Cannot go above 6 because I said so.)
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# Setting type: Int32
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# Default value: 3
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Summon Count = 3
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## Extra health the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 10
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Base Health = 10
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## Extra health the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 10
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Stack Health = 10
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## Extra attack speed the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 3
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Base Attack Speed = 3
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## Extra attack speed the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Attack Speed = 0
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## Extra damage the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 0
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Base Damage = 0
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## Extra damage the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 5
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Stack Damage = 5
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## Duration of the projectile shield at a single stack.
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# Setting type: Single
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# Default value: 5
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Shield Base Duration = 5
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## Duration of the projectile shield for each additional stack.
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# Setting type: Single
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# Default value: 2
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Shield Stack Duration = 2
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[Happiest Mask Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Damage increase for ghosts at a single stack.
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# Setting type: Single
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# Default value: 2
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Base Damage = 2
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## Damage increase for ghosts for each additional stack.
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# Setting type: Single
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# Default value: 1.5
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Stack Damage = 1.5
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## Movement speed increase for ghosts.
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# Setting type: Single
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# Default value: 0.45
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Movement Speed = 0.45
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## How long in seconds the ghosts lasts before dying.
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# Setting type: Int32
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# Default value: 30
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Duration = 30
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## How long in seconds until a new ghost is summoned.
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# Setting type: Int32
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# Default value: 3
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Cooldown = 3
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## Credits the ghost's death as your kill.
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# Setting type: Boolean
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# Default value: true
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On Kill On Death = true
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## Credits all kills the ghost scores as yours.
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# Setting type: Boolean
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# Default value: true
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Kill Credit Owner = true
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[Hunters Harpoon]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Buff duration at a single stack.
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# Setting type: Single
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# Default value: 1
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Base Duration = 1
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## Extra buff duration for each additional stack.
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# Setting type: Single
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# Default value: 1
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Stack Duration = 1
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## Movement speed each stack of the buff gives.
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# Setting type: Single
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# Default value: 1.25
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Movement Speed Bonus = 1.25
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## Adds duration to the buff with each kill instead of refreshing it.
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# Setting type: Boolean
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# Default value: true
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Extend Duration = true
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## Cooldown reduction on kill.
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# Setting type: Single
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# Default value: 1
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Cooldown Reduction = 1
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## Cooldown reduction affects Primary skills?
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# Setting type: Boolean
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# Default value: false
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Cooldown Primary = false
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## Cooldown reduction affects Secondary skills?
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# Setting type: Boolean
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# Default value: true
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Cooldown Secondary = true
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## Cooldown reduction affects Utility skills?
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# Setting type: Boolean
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# Default value: false
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Cooldown Utility = false
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## Cooldown reduction affects Special skills?
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# Setting type: Boolean
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# Default value: false
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Cooldown Special = false
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[Ignition Tank Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Chance to Burn on hit.
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# Setting type: Single
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# Default value: 10
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Burn Chance = 10
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## How much damage Burn deals per second.
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||
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# Setting type: Single
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# Default value: 0.8
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Burn Damage = 0.8
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## How long in seconds Burn lasts for.
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# Setting type: Single
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# Default value: 3
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Burn Duration = 3
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## Explodes after X instances of damage over time.
|
||
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# Setting type: Int32
|
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# Default value: 10
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Explode Ticks = 10
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|
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## Damage the explosion deals at a single stack.
|
||
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# Setting type: Single
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||
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# Default value: 3
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||
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Explosion Base Damage = 3
|
||
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|
||
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## Extra damage the explosion deals for each additional stack.
|
||
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# Setting type: Single
|
||
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# Default value: 2
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||
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Explosion Stack Damage = 2
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||
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|
||
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## Radius of the the explosion at a single stack.
|
||
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# Setting type: Single
|
||
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# Default value: 12
|
||
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Explosion Base Radius = 12
|
||
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|
||
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## Extra explosion radius for each additional stack.
|
||
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# Setting type: Single
|
||
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# Default value: 2.4
|
||
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Explosion Stack Radius = 2.4
|
||
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|
||
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## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison)
|
||
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# Setting type: Boolean
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# Default value: false
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||
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Explosion Inherit Damage Type = false
|
||
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|
||
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## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting.
|
||
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# Setting type: Boolean
|
||
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# Default value: false
|
||
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Explosion Roll Crits = false
|
||
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|
||
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[Infusion]
|
||
|
|
||
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## Enables changes for this item.
|
||
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# Setting type: Boolean
|
||
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# Default value: false
|
||
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Enable Changes = false
|
||
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|
||
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## Number of levels gained per stack.
|
||
|
# Setting type: Int32
|
||
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# Default value: 2
|
||
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Stack Level = 2
|
||
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|
||
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## Allows samples to be collected beyond the cap with diminishing returns.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Soft Cap = true
|
||
|
|
||
|
## Should your minions with infusions inherit your count.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
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Inherit = true
|
||
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|
||
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## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc)
|
||
|
# Setting type: Int32
|
||
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# Default value: 5
|
||
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Champion Value = 5
|
||
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|
||
|
## Sample value multiplier from elite enemies.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 3
|
||
|
Elite Multiplier = 3
|
||
|
|
||
|
## Sample value multiplier from boss enemies.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 2
|
||
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Boss Multiplier = 2
|
||
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|
||
|
[Laser Scope]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Crit chance at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Crit Chance = 5
|
||
|
|
||
|
[Leeching Seed]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Healing amount that's affected by proc coefficient.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.75
|
||
|
Proc Healing = 0.75
|
||
|
|
||
|
## Extra healing amount regardless of proc coefficient.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.75
|
||
|
Base Healing = 0.75
|
||
|
|
||
|
[Leeching Seed Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## Healing amount given from damage over time ticks at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
Base DoT Healing = 4
|
||
|
|
||
|
## Healing amount given from damage over time for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
Stack DoT Healing = 4
|
||
|
|
||
|
## Chance of applying the Leech debuff.
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
Leech Chance = 20
|
||
|
|
||
|
## Percent of damage received as healing when damaging a target with Leech.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.1
|
||
|
Leech Life Steal = 0.1
|
||
|
|
||
|
## Minimum amount of healing received when damaging a target with Leech.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Leech Minimum Life Steal = 1
|
||
|
|
||
|
## Damage dealt per second from Leech.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Leech Base Damage = 0.5
|
||
|
|
||
|
## How long Leech is applied for at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Leech Base Duration = 5
|
||
|
|
||
|
## How much longer Leech is applied for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Leech Stack Duration = 0
|
||
|
|
||
|
[Lepton Daisy]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Healing at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.1
|
||
|
Base Healing = 0.1
|
||
|
|
||
|
## Healing for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.1
|
||
|
Stack Healing = 0.1
|
||
|
|
||
|
## Hyperbolic healing limit. (Set to 0 or less to disable.)
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Capped Healing = 2
|
||
|
|
||
|
## Cooldown of the healing nova.
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Cooldown = 10
|
||
|
|
||
|
[Lost Seers Lenses]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Detain chance at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Base Chance = 0.5
|
||
|
|
||
|
## Detain chance for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Stack Chance = 0.5
|
||
|
|
||
|
## Base damage at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 50
|
||
|
Base Damage = 50
|
||
|
|
||
|
## Base damage for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Stack Damage = 0
|
||
|
|
||
|
## Deal Total Damage of the attack instead of the attacker's damage stat?
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Deal Total = false
|
||
|
|
||
|
[Newly Hatched Zoea Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## How many missiles to store at a single stack.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 12
|
||
|
Base Stock = 12
|
||
|
|
||
|
## Extra missiles for each additional stack.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 4
|
||
|
Stack Stock = 4
|
||
|
|
||
|
## Missile damage at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Base Damage = 3
|
||
|
|
||
|
## Missile damage for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.75
|
||
|
Stack Damage = 0.75
|
||
|
|
||
|
## Missile proc coefficient.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.2
|
||
|
Proc Coefficient = 0.2
|
||
|
|
||
|
## How long it takes in seconds to fully restock.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 30
|
||
|
Restock Time = 30
|
||
|
|
||
|
## Set to false to disable the item corruption effect.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Allow Corruption = true
|
||
|
|
||
|
## List of items that this item will corrupt. (Leave blank for vanilla values.)
|
||
|
# Setting type: String
|
||
|
# Default value:
|
||
|
Corruption List =
|
||
|
|
||
|
## The item(s) for the "Corrupts all X" text.
|
||
|
# Setting type: String
|
||
|
# Default value: <style=cIsTierBoss>yellow items</style>
|
||
|
Corruption Text = <style=cIsTierBoss>yellow items</style>
|
||
|
|
||
|
[Old War Stealthkit]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Cooldown between uses.
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
Base Cooldown = 30
|
||
|
|
||
|
## Cooldown rate for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Stack Cooldown = 0.5
|
||
|
|
||
|
## Duration of the Stealth buff.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Buff Duration = 5
|
||
|
|
||
|
## How much Movement Speed is given from the Stealth buff.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.4
|
||
|
Stealth Movement Speed = 0.4
|
||
|
|
||
|
## How much Armor to give per stack of the Stealth buff.
|
||
|
# Setting type: Single
|
||
|
# Default value: 20
|
||
|
Stealth Armor = 20
|
||
|
|
||
|
## Puts you in 'Out of Combat' upon activation.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Cancel Combat = true
|
||
|
|
||
|
## Puts you in 'Out of Danger' upon activation.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Cancel Danger = true
|
||
|
|
||
|
## Removes damage over time effects upon activation.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Clean DoTs = true
|
||
|
|
||
|
[Planula]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Flat healing at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Base Flat Healing = 10
|
||
|
|
||
|
## Flat healing for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Stack Flat Healing = 10
|
||
|
|
||
|
## Percent healing at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.02
|
||
|
Base Max Healing = 0.02
|
||
|
|
||
|
## Percent healing for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.02
|
||
|
Stack Max Healing = 0.02
|
||
|
|
||
|
[Planula Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## Damage per second the burn deals at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.8
|
||
|
Base Damage = 0.8
|
||
|
|
||
|
## Damage per second the burn deals for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.6
|
||
|
Stack Damage = 0.6
|
||
|
|
||
|
## Duration of the burn.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Burn Duration = 5
|
||
|
|
||
|
## Radius for enemies to be within to start burning.
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Burn Radius = 15
|
||
|
|
||
|
[Roll of Pennies Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## Gold amount given at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Base Gold = 3
|
||
|
|
||
|
## Gold amount given for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Stack Gold = 0
|
||
|
|
||
|
## Armor given at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Base Armor = 5
|
||
|
|
||
|
## Armor given for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Stack Armor = 1
|
||
|
|
||
|
## Duration given to the armor at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Base Armor Duration = 2
|
||
|
|
||
|
## Duration given to the armor for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Stack Armor Duration = 1
|
||
|
|
||
|
## Multiplier for the gold's value when calculating the extra duration.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.5
|
||
|
Gold Armor Duration = 0.5
|
||
|
|
||
|
[Squid Polyp]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Makes Squid Turrets apply the Tar debuff with their attack.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Apply Tar = true
|
||
|
|
||
|
## Squid Turret duration at a single stack.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 25
|
||
|
Base Duration = 25
|
||
|
|
||
|
## Squid Turret duration for each additional stack.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 5
|
||
|
Stack Duration = 5
|
||
|
|
||
|
## Extra Squid Turret health for each additional stack. (1 = +10%)
|
||
|
# Setting type: Int32
|
||
|
# Default value: 2
|
||
|
Stack Health = 2
|
||
|
|
||
|
## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.)
|
||
|
# Setting type: Int32
|
||
|
# Default value: 8
|
||
|
Max Turrets = 8
|
||
|
|
||
|
[Symbiotic Scorpion Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## Slayer DoT damage increase at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Slayer DoT Base Damage = 1
|
||
|
|
||
|
## Slayer DoT damage increase for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Slayer DoT Stack Damage = 0
|
||
|
|
||
|
## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla)
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Slayer DoT Affects Total Damage = false
|
||
|
|
||
|
## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.)
|
||
|
# Setting type: Single
|
||
|
# Default value: 13
|
||
|
Venom Radius = 13
|
||
|
|
||
|
## Cooldown between Venom attacks.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Venom Cooldown = 5
|
||
|
|
||
|
## Damage of the Venom at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Venom Base Damage = 8
|
||
|
|
||
|
## Damage of the Venom for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Venom Stack Damage = 8
|
||
|
|
||
|
[Titanic Knurl]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Health each stack gives.
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
Base Health = 30
|
||
|
|
||
|
## Health each stack gives per level.
|
||
|
# Setting type: Single
|
||
|
# Default value: 9
|
||
|
Level Health = 9
|
||
|
|
||
|
## Health Regen each stack gives.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1.6
|
||
|
Base Regen = 1.6
|
||
|
|
||
|
## Health Regen each stack gives per level.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.32
|
||
|
Level Regen = 0.32
|
||
|
|
||
|
[Titanic Knurl Rework]
|
||
|
|
||
|
## Enables the rework for this item. Has priority over the the normal changes.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Rework = false
|
||
|
|
||
|
## Base damage at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Base Damage = 8
|
||
|
|
||
|
## Base damage for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 6
|
||
|
Stack Damage = 6
|
||
|
|
||
|
## Cooldown at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 6
|
||
|
Base Cooldown = 6
|
||
|
|
||
|
## Cooldown rate for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.15
|
||
|
Stack Cooldown = 0.15
|
||
|
|
||
|
## Proc coefficient of the stone fist.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Proc Coefficient = 1
|
||
|
|
||
|
## Should the stone fist proc bands?
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Proc Bands = true
|
||
|
|
||
|
## Targeting radius in metres.
|
||
|
# Setting type: Single
|
||
|
# Default value: 60
|
||
|
Target Radius = 60
|
||
|
|
||
|
## Decides how the target is selected. (0 = Weak, 1 = Closest)
|
||
|
# Setting type: Int32
|
||
|
# Default value: 0
|
||
|
Target Mode = 0
|
||
|
|
||
|
[Topaz Brooch]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Flat amount of barrier given at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Base Flat Barrier = 15
|
||
|
|
||
|
## Flat amount of barrier given for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Stack Flat Barrier = 15
|
||
|
|
||
|
## Percent amount of barrier given at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.005
|
||
|
Base Percent Barrier = 0.005
|
||
|
|
||
|
## Percent amount of barrier given for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.005
|
||
|
Stack Percent Barrier = 0.005
|
||
|
|
||
|
[Voidsent Flame]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Blast radius at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 12
|
||
|
Base Radius = 12
|
||
|
|
||
|
## Extra blast radius for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 2.4
|
||
|
Stack Radius = 2.4
|
||
|
|
||
|
## Blast damage at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 2.6
|
||
|
Base Damage = 2.6
|
||
|
|
||
|
## Blast damage for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1.56
|
||
|
Stack Damage = 1.56
|
||
|
|
||
|
## Blast proc coefficient.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Proc Coefficient = 1
|
||
|
|
||
|
[War Horn]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Duration at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 6
|
||
|
Base Duration = 6
|
||
|
|
||
|
## Duration for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Stack Duration = 3
|
||
|
|
||
|
## Attack Speed at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.6
|
||
|
Base Attack = 0.6
|
||
|
|
||
|
## Attack Speed for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.15
|
||
|
Stack Attack = 0.15
|
||
|
|
||
|
[Wax Quail]
|
||
|
|
||
|
## Enables changes for this item.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: false
|
||
|
Enable Changes = false
|
||
|
|
||
|
## Horizontal force at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 12
|
||
|
Base Horizontal Boost = 12
|
||
|
|
||
|
## Horizontal force for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Stack Horizontal Boost = 8
|
||
|
|
||
|
## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.)
|
||
|
# Setting type: Single
|
||
|
# Default value: 120
|
||
|
Capped Horizontal Boost = 120
|
||
|
|
||
|
## Vertical force at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.2
|
||
|
Base Vertical Boost = 0.2
|
||
|
|
||
|
## Vertical force for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Stack Vertical = 0
|
||
|
|
||
|
## Hyperbolic cap to vertical force. (Set to 0 or less to disable.)
|
||
|
# Setting type: Single
|
||
|
# Default value: 0
|
||
|
Capped Vertical Boost = 0
|
||
|
|
||
|
## Airborne movement speed at a single stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.12
|
||
|
Base Air Speed = 0.12
|
||
|
|
||
|
## Airborne movement speed for each additional stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.08
|
||
|
Stack Air Speed = 0.08
|
||
|
|
||
|
## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.)
|
||
|
# Setting type: Single
|
||
|
# Default value: 1.2
|
||
|
Capped Air Speed = 1.2
|
||
|
|