60 lines
1.9 KiB
INI
60 lines
1.9 KiB
INI
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## Settings file was created by plugin MultitudesDifficulty v1.0.0
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## Plugin GUID: local.difficulty.multitudes
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[1. General]
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## Add this many players to the game, increasing the difficulty of enemies. Also affects the other options listed below.
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# Setting type: Decimal
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# Default value: 1
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# Acceptable value range: From 0.25 to 250
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Additional Player Count = 1
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## Use eclipse modifiers. Please note, this requires a restart in order to take effect.
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# Setting type: Boolean
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# Default value: false
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Eclipse Mode = false
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[2. Advanced]
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## Increase this percentage for more loot (i.e. chests, shrines, etc.) on each stage, proportional to player count.
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# Setting type: Decimal
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# Default value: 0
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# Acceptable value range: From 0 to 100
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Additional Interactables = 0
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## Enable to drop additional items from the teleporter event, other bosses, and hidden realms.
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# Setting type: Boolean
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# Default value: false
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Extra Item Rewards = false
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## Gold is typically split between all players. Lower this value to lessen this effect, increasing player income.
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# Setting type: Decimal
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# Default value: 75
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# Acceptable value range: From 0 to 100
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Income Penalty = 75
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## Certain enemies receive bonus health in multiplayer. Reduce the amount granted to teleporter bosses and unique encounters.
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# Setting type: Decimal
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# Default value: 0
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# Acceptable value range: From 0 to 100
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Bonus Health = 0
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## The extent at which player count is considered when determining charge rate for holdout zones. Not recommended.
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# Setting type: Decimal
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# Default value: 0
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# Acceptable value range: From 0 to 100
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Teleporter Duration = 0
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[3. Other]
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## By default, players that leave a multiplayer lobby are still taken into account, until they reconnect.
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# Setting type: Boolean
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# Default value: false
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Ignore Disconnected Players = false
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## For use with other difficulty options. Apply the increase to player count regardless of selection.
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# Setting type: Boolean
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# Default value: false
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Force Enable = false
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