307 lines
7.7 KiB
INI
307 lines
7.7 KiB
INI
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[Hyperbleed 2]
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## Bleed chance every survivors start with.
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# Setting type: Single
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# Default value: 0
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Base Bleed Chance = 0
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## Enables hyperbleed.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## Maximum number of bleed chance. set to -1 to uncap.
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# Setting type: Single
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# Default value: -1
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Bleed Cap = -1
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## yeah
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# Setting type: Single
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# Default value: 1
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Initial Multiplier = 1
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## refer to hyperbleed mode
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# Setting type: Single
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# Default value: 1
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Value = 1
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## refer to hyperbleed mode
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# Setting type: Single
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# Default value: 1
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Decay = 1
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## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay))
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Mode = Linear
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## Whether fractional bleed chance should contribute to damage instead of in 100% increments.
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# Setting type: Boolean
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# Default value: true
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Fraction Multiplier = true
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## please turn off for asymptotic
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# Setting type: Boolean
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# Default value: true
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Bleed Damage Affects Hyperbleed = true
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## value for proc
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# Setting type: Single
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# Default value: 1
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Initial Proc = 1
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## value for proc
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# Setting type: Single
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# Default value: 1
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Proc Value = 1
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## refer to hyperbleed mode
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# Setting type: Single
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# Default value: 1
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Proc Decay = 1
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## mode for proc, HIGHLY do not recommend exponential PLEASE
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Proc Mode = Linear
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## Set to 1 to disable color change
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# Setting type: Int32
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# Default value: 6
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Color Cycle = 6
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## Multiple stacks of bleed stacks differently?!!
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# Setting type: Single
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# Default value: 1
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Stack Initial Multiplier = 1
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## refer to hyperbleed stack mode
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# Setting type: Single
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# Default value: 1
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Stack Value = 1
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## refer to hyperbleed stack mode
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# Setting type: Single
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# Default value: 1
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Stack Decay = 1
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## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay))
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Stack Mode = Linear
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## makes bleed hyperbolic (nerf). DISABLES BLEED SETTING
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# Setting type: Boolean
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# Default value: false
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Hyperbolic Bleed = false
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## makes collapse hyperbolic (nerf). DISABLES COLLAPSE SETTING
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# Setting type: Boolean
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# Default value: false
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Hyperbolic Collapse = false
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## Shatterspleen adds crit chance to bleed chance instead of bleed doubleproccing.
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# Setting type: Boolean
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# Default value: true
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Lamer Shatterspleen = true
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[Hypercollapse 2]
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## Enables hypercollapse.
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# Setting type: Boolean
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# Default value: true
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Enable Collapse = true
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## Maximum number of collapse chance. set to -1 to uncap.
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# Setting type: Single
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# Default value: -1
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Collapse Cap = -1
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## yeah
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# Setting type: Single
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# Default value: 1
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Initial Multiplier = 1
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## refer to hypercollapse mode
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# Setting type: Single
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# Default value: 1
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Value = 1
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## refer to hypercollapse mode
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# Setting type: Single
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# Default value: 1
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Decay = 1
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## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay))
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Mode = Linear
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## Whether fractional collapse chance should contribute to damage instead of in 100% increments.
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# Setting type: Boolean
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# Default value: true
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Fraction Multiplier = true
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## please turn off for asymptotic
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# Setting type: Boolean
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# Default value: true
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Collapse Damage Affects Hypercollapse = true
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## value for proc
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# Setting type: Single
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# Default value: 1
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Initial Proc = 1
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## value for proc
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# Setting type: Single
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# Default value: 1
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Proc Value = 1
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## refer to hypercollapse mode
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# Setting type: Single
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# Default value: 1
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Proc Decay = 1
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## mode for proc, HIGHLY do not recommend exponential PLEASE
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Proc Mode = Linear
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## Multiple stacks of collapse stacks differently?!!
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# Setting type: Single
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# Default value: 1
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Stack Initial Multiplier = 1
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## refer to hypercollapse stack mode
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# Setting type: Single
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# Default value: 1
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Stack Value = 1
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## refer to hypercollapse stack mode
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# Setting type: Single
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# Default value: 1
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Stack Decay = 1
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## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay))
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Stack Mode = Linear
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[Hypercrit 2]
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## Crit chance every survivors start with.
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# Setting type: Single
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# Default value: 0.01
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Base Crit Chance = 0.01
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## Enables hypercrit.
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## Maximum number of crits. set to -1 to uncap.
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# Setting type: Single
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# Default value: -1
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Crit Cap = -1
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## yeah
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# Setting type: Single
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# Default value: 2
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Initial Multiplier = 2
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## refer to hypercrit mode
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# Setting type: Single
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# Default value: 1
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Value = 1
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## refer to hypercrit mode
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# Setting type: Single
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# Default value: 1
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Decay = 1
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## Linear: Base + (Mult*(Count - 1)), Exponential: Base * Pow(Mult, Count - 1), Hyperbolic: Base + (Mult - Mult / (1 + ((Decay / Mult) / (1 - (Decay / Mult))) * Count)) Asymtotic: Base + Mult * (1 - 2 ^ (-Count / Decay))
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Mode = Linear
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## Whether fractional crit chance should contribute instead of in 100% increments.
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# Setting type: Boolean
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# Default value: false
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Fraction Multiplier = false
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## please turn off for asymptotic
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# Setting type: Boolean
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# Default value: true
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Crit Damage Affects Hypercrit = true
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## value for proc
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# Setting type: Single
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# Default value: 1
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Initial Proc = 1
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## value for proc
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# Setting type: Single
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# Default value: 1
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Proc Value = 1
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## refer to hypercrit mode
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# Setting type: Single
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# Default value: 1
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Proc Decay = 1
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## mode for proc, HIGHLY do not recommend exponential PLEASE
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# Setting type: CritStackingMode
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# Default value: Linear
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# Acceptable values: Linear, Exponential, Hyperbolic, Asymptotic
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Proc Mode = Linear
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## Set to 1 to disable color change
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# Setting type: Int32
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# Default value: 12
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Color Cycle = 12
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## yeah!!
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# Setting type: Boolean
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# Default value: true
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Procs Affects Flurry = true
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## Gives crit chance on first stack, like other crit synergy items.
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# Setting type: Single
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# Default value: 25
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Laser Scope Crit Chance on First Stack = 25
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## Gives crit chance on first stack, like other crit synergy items.
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# Setting type: Single
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# Default value: 0
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Laser Scope Crit Chance on Subsequent Stack = 0
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## Gives crit chance on first stack, like other crit synergy items.
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# Setting type: Single
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# Default value: 100
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Laser Scope Crit Damage on First Stack = 100
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## Gives crit chance on first stack, like other crit synergy items.
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# Setting type: Single
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# Default value: 100
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Laser Scope Crit Damage on Subsequent Stack = 100
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## makes it so moonglasses reduces crit chance. actual downside?? set to 0 to disable.
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# Setting type: Single
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# Default value: 50
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Moonglasses Rework = 50
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## makes crit hyperbolic (nerf). DISABLES CRIT SETTING
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# Setting type: Boolean
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# Default value: false
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Hyperbolic Crit = false
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Laser Scope Crit on First Stack = 25
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