46 lines
1.5 KiB
INI
46 lines
1.5 KiB
INI
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# General options for Unity Doorstop
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[General]
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# Enable Doorstop?
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enabled=true
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# Path to the assembly to load and execute
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# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
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target_assembly=BepInEx/core/BepInEx.Preloader.dll
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# If true, Unity's output log is redirected to <current folder>\output_log.txt
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redirect_output_log=false
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# If enabled, DOORSTOP_DISABLE env var value is ignored
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# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
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ignore_disable_switch=false
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# Options specific to running under Unity Mono runtime
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[UnityMono]
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# Overrides default Mono DLL search path
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# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
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# (e.g. mscorlib is stripped in original game)
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# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
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# Original Managed folder is added as a secondary folder in the search path
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dll_search_path_override=
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# If true, Mono debugger server will be enabled
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debug_enabled=false
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# When debug_enabled is true, specifies the address to use for the debugger server
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debug_address=127.0.0.1:10000
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# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
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debug_suspend=false
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# Options sepcific to running under Il2Cpp runtime
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[Il2Cpp]
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# Path to coreclr.dll that contains the CoreCLR runtime
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coreclr_path=
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
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corlib_dir=
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