14 lines
226 B
C#
14 lines
226 B
C#
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namespace EntityStates.Engi.EngiMissilePainter;
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public class Finish : BaseEngiMissilePainterState
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{
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public override void OnEnter()
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{
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base.OnEnter();
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if (base.isAuthority)
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{
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outer.SetNextState(new Idle());
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}
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}
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}
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