63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
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using RoR2.Skills;
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using UnityEngine;
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namespace EntityStates.Railgunner.Backpack;
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public abstract class BaseOnline : BaseBackpack
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{
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[SerializeField]
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public SkillDef requiredSkillDef;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string cooldownParamName;
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private int animationStateHash;
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private int cooldownParamHash;
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private Animator animator;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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animator = GetModelAnimator();
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cooldownParamHash = Animator.StringToHash(cooldownParamName);
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animationStateHash = Animator.StringToHash(animationStateName);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((object)base.skillLocator.special.skillDef != requiredSkillDef)
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{
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outer.SetNextState(new Disconnected());
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}
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else if ((bool)animator)
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{
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float num = base.skillLocator.special.CalculateFinalRechargeInterval();
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float value = 0f;
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if (num > 0f)
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{
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value = base.skillLocator.special.cooldownRemaining / num;
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}
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animator.SetFloat(cooldownParamHash, value);
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}
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}
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public override void OnExit()
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{
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if ((bool)animator)
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{
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animator.SetFloat(cooldownParamHash, 0f);
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}
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base.OnExit();
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}
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}
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