86 lines
1.8 KiB
C#
86 lines
1.8 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.RoboBallBoss;
|
||
|
|
||
|
public class DeathState : GenericCharacterDeath
|
||
|
{
|
||
|
public static GameObject initialEffect;
|
||
|
|
||
|
public static GameObject deathEffect;
|
||
|
|
||
|
public static float duration = 2f;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private Transform modelBaseTransform;
|
||
|
|
||
|
private Transform centerTransform;
|
||
|
|
||
|
private bool attemptedDeathBehavior;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
if (!base.modelLocator)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
centerTransform = component.FindChild("Center");
|
||
|
if ((bool)initialEffect)
|
||
|
{
|
||
|
GameObject obj = Object.Instantiate(initialEffect, centerTransform.position, centerTransform.rotation);
|
||
|
obj.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
|
||
|
obj.transform.parent = centerTransform;
|
||
|
}
|
||
|
}
|
||
|
modelBaseTransform = base.modelLocator.modelBaseTransform;
|
||
|
}
|
||
|
|
||
|
private void AttemptDeathBehavior()
|
||
|
{
|
||
|
if (!attemptedDeathBehavior)
|
||
|
{
|
||
|
attemptedDeathBehavior = true;
|
||
|
if ((bool)deathEffect && NetworkServer.active && (bool)centerTransform)
|
||
|
{
|
||
|
EffectManager.SpawnEffect(deathEffect, new EffectData
|
||
|
{
|
||
|
origin = centerTransform.position
|
||
|
}, transmit: true);
|
||
|
}
|
||
|
if ((bool)modelBaseTransform)
|
||
|
{
|
||
|
EntityState.Destroy(modelBaseTransform.gameObject);
|
||
|
modelBaseTransform = null;
|
||
|
}
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
EntityState.Destroy(base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
stopwatch += GetDeltaTime();
|
||
|
if (stopwatch >= duration)
|
||
|
{
|
||
|
AttemptDeathBehavior();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
if (!outer.destroying)
|
||
|
{
|
||
|
AttemptDeathBehavior();
|
||
|
}
|
||
|
base.OnExit();
|
||
|
}
|
||
|
}
|