33 lines
589 B
C#
33 lines
589 B
C#
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using UnityEngine;
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namespace EntityStates.SiphonItem;
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public class RechargeState : BaseSiphonItemState
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{
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public static float baseDuration = 30f;
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public static AnimationCurve particleEmissionCurve;
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private float rechargeDuration;
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public override void OnEnter()
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{
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base.OnEnter();
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TurnOffHealingFX();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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int itemStack = GetItemStack();
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float num = baseDuration / (float)(itemStack + 1);
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if (base.fixedAge / num >= 1f)
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{
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outer.SetNextState(new ReadyState());
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}
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}
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}
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}
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