87 lines
2.0 KiB
C#
87 lines
2.0 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.TitanMonster;
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public class RechargeRocks : BaseState
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{
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public static float baseDuration = 3f;
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public static float baseRechargeDuration = 2f;
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public static GameObject effectPrefab;
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public static string attackSoundString;
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public static GameObject rockControllerPrefab;
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private int rocksFired;
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private float duration;
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private float stopwatch;
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private float rechargeStopwatch;
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private GameObject chargeEffect;
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public override void OnEnter()
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{
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base.OnEnter();
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stopwatch = 0f;
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duration = baseDuration / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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Util.PlaySound(attackSoundString, base.gameObject);
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PlayCrossfade("Body", "RechargeRocks", "RechargeRocks.playbackRate", duration, 0.2f);
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("LeftFist");
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if ((bool)transform && (bool)effectPrefab)
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{
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chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
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chargeEffect.transform.parent = transform;
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ScaleParticleSystemDuration component2 = chargeEffect.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component2)
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{
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component2.newDuration = duration;
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}
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}
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}
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}
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if (NetworkServer.active)
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{
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GameObject obj = Object.Instantiate(rockControllerPrefab);
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obj.GetComponent<TitanRockController>().SetOwner(base.gameObject);
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NetworkServer.Spawn(obj);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if ((bool)chargeEffect)
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{
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EntityState.Destroy(chargeEffect);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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