42 lines
770 B
C#
42 lines
770 B
C#
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using EntityStates.SurvivorPod;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidSurvivorPod;
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public class Descent : SurvivorPodBaseState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && duration < base.fixedAge)
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{
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TransitionIntoNextState();
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}
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}
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protected virtual void TransitionIntoNextState()
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{
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outer.SetNextState(new Landed());
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}
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}
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