273 lines
6.7 KiB
C#
273 lines
6.7 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using RoR2.EntitlementManagement;
|
||
|
using RoR2.ExpansionManagement;
|
||
|
using TMPro;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace RoR2.UI.MainMenu;
|
||
|
|
||
|
[RequireComponent(typeof(FirstSelectedObjectProvider))]
|
||
|
public class LocalMultiplayerMenuController : BaseMainMenuScreen
|
||
|
{
|
||
|
public enum Subview
|
||
|
{
|
||
|
Main,
|
||
|
FindGame,
|
||
|
HostGame
|
||
|
}
|
||
|
|
||
|
public enum MPButtons
|
||
|
{
|
||
|
HostGame,
|
||
|
FindGame,
|
||
|
Quickplay,
|
||
|
StartPrivateGame,
|
||
|
Invite,
|
||
|
FindFriendSession,
|
||
|
Back,
|
||
|
EnterGame,
|
||
|
NONE
|
||
|
}
|
||
|
|
||
|
private const float titleTransitionDuration = 0.5f;
|
||
|
|
||
|
private const float titleTransitionBuffer = 0.1f;
|
||
|
|
||
|
public Image fadeImage;
|
||
|
|
||
|
public LerpUIRect[] uiToLerp;
|
||
|
|
||
|
private float titleStopwatch;
|
||
|
|
||
|
private Subview _curSubView;
|
||
|
|
||
|
[Header("Buttons")]
|
||
|
public MPButton backButton;
|
||
|
|
||
|
public CarouselController gameModePicker;
|
||
|
|
||
|
public MPButton enterGameButton;
|
||
|
|
||
|
public static LocalMultiplayerMenuController instance { get; private set; }
|
||
|
|
||
|
private void ToggleMPFeatures(MPFeatures featureFlags)
|
||
|
{
|
||
|
Toggle(gameModePicker, val: true);
|
||
|
Toggle(enterGameButton, val: true);
|
||
|
}
|
||
|
|
||
|
private void ToggleMPFeaturesInteractable(MPFeatures featureFlags)
|
||
|
{
|
||
|
gameModePicker.ToggleArrowsInteractable(isInteractable: true);
|
||
|
if (enterGameButton != null)
|
||
|
{
|
||
|
enterGameButton.interactable = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Toggle(MonoBehaviour component, bool val)
|
||
|
{
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.gameObject.SetActive(val);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Null ref on Toggle of Button in MultiplayerMenuController on \"" + base.gameObject.name + "\"");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Toggle(GameObject[] goToToggle, bool val)
|
||
|
{
|
||
|
int num = goToToggle.Length;
|
||
|
for (int i = 0; i < num; i++)
|
||
|
{
|
||
|
goToToggle[i].gameObject.SetActive(val);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Toggle(MonoBehaviour[] buttons, bool val)
|
||
|
{
|
||
|
int num = buttons.Length;
|
||
|
for (int i = 0; i < num; i++)
|
||
|
{
|
||
|
buttons[i].gameObject.SetActive(val);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetButtonText(MPButton button, string textKey, object[] formatArgs = null)
|
||
|
{
|
||
|
if (formatArgs == null)
|
||
|
{
|
||
|
formatArgs = Array.Empty<object>();
|
||
|
}
|
||
|
TextMeshProUGUI component = button.GetComponent<TextMeshProUGUI>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.text = Language.GetStringFormatted(textKey, formatArgs);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void RefreshFirstObjectSelectedProvider()
|
||
|
{
|
||
|
if ((bool)firstSelectedObjectProvider)
|
||
|
{
|
||
|
firstSelectedObjectProvider.firstSelectedObject = gameModePicker.gameObject;
|
||
|
firstSelectedObjectProvider.fallBackFirstSelectedObjects = new GameObject[3] { gameModePicker.gameObject, enterGameButton.gameObject, backButton.gameObject };
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public new void OnEnable()
|
||
|
{
|
||
|
RefreshFirstObjectSelectedProvider();
|
||
|
firstSelectedObjectProvider?.ForceSelectFirstInteractable();
|
||
|
LerpAllUI(LerpUIRect.LerpState.Entering);
|
||
|
if (!instance)
|
||
|
{
|
||
|
instance = SingletonHelper.Assign(instance, this);
|
||
|
}
|
||
|
firstSelectedObjectProvider?.ResetLastSelected();
|
||
|
firstSelectedObjectProvider?.EnsureSelectedObject();
|
||
|
}
|
||
|
|
||
|
public void OnDisable()
|
||
|
{
|
||
|
instance = SingletonHelper.Unassign(instance, this);
|
||
|
}
|
||
|
|
||
|
public new void Awake()
|
||
|
{
|
||
|
base.Awake();
|
||
|
LerpAllUI(LerpUIRect.LerpState.Entering);
|
||
|
BuildGameModeChoices();
|
||
|
}
|
||
|
|
||
|
public void LerpAllUI(LerpUIRect.LerpState lerpState)
|
||
|
{
|
||
|
LerpUIRect[] array = uiToLerp;
|
||
|
for (int i = 0; i < array.Length; i++)
|
||
|
{
|
||
|
array[i].lerpState = lerpState;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void BuildGameModeChoices()
|
||
|
{
|
||
|
List<CarouselController.Choice> list = new List<CarouselController.Choice>();
|
||
|
List<string> list2 = gameModePicker.choices.Select((CarouselController.Choice choice) => choice.suboptionDisplayToken).ToList();
|
||
|
for (GameModeIndex gameModeIndex = (GameModeIndex)0; (int)gameModeIndex < GameModeCatalog.gameModeCount; gameModeIndex++)
|
||
|
{
|
||
|
Run gameModePrefabComponent = GameModeCatalog.GetGameModePrefabComponent(gameModeIndex);
|
||
|
ExpansionRequirementComponent component = gameModePrefabComponent.GetComponent<ExpansionRequirementComponent>();
|
||
|
if (gameModePrefabComponent != null && gameModePrefabComponent.userPickable && list2.Contains(gameModePrefabComponent.nameToken) && (!component || !component.requiredExpansion || EntitlementManager.localUserEntitlementTracker.AnyUserHasEntitlement(component.requiredExpansion.requiredEntitlement)))
|
||
|
{
|
||
|
list.Add(new CarouselController.Choice
|
||
|
{
|
||
|
suboptionDisplayToken = gameModePrefabComponent.nameToken,
|
||
|
convarValue = gameModePrefabComponent.name
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
gameModePicker.choices = list.ToArray();
|
||
|
gameModePicker.gameObject.SetActive(list.Count > 0);
|
||
|
string @string = Console.instance.FindConVar("gamemode").GetString();
|
||
|
bool flag = false;
|
||
|
for (int i = 0; i < list.Count; i++)
|
||
|
{
|
||
|
if (list[i].convarValue == @string)
|
||
|
{
|
||
|
flag = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (list.Count == 1 || !flag)
|
||
|
{
|
||
|
Debug.LogFormat("Invalid gamemode {0} detected. Reverting to ClassicRun.", @string);
|
||
|
gameModePicker.SubmitSetting(list[0].convarValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ReturnToMainMenu()
|
||
|
{
|
||
|
myMainMenuController.SetDesiredMenuScreen(myMainMenuController.titleMenuScreen);
|
||
|
}
|
||
|
|
||
|
public void OnEnterGameButtonPressed()
|
||
|
{
|
||
|
titleStopwatch = 0f;
|
||
|
LerpAllUI(LerpUIRect.LerpState.Leaving);
|
||
|
}
|
||
|
|
||
|
public void OnStartGamePressed()
|
||
|
{
|
||
|
string @string = Console.instance.FindConVar("gamemode").GetString();
|
||
|
Console.instance.SubmitCmd(null, $"transition_command \"gamemode {@string}; host 0;\"");
|
||
|
}
|
||
|
|
||
|
private new void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
titleStopwatch += Time.deltaTime;
|
||
|
if (enterGameButton != null && enterGameButton.isActiveAndEnabled)
|
||
|
{
|
||
|
enterGameButton.interactable = true;
|
||
|
}
|
||
|
if (SimpleDialogBox.instancesList.Count > 0 && (bool)firstSelectedObjectProvider)
|
||
|
{
|
||
|
SimpleDialogBox simpleDialogBox = SimpleDialogBox.instancesList[0];
|
||
|
if ((bool)simpleDialogBox)
|
||
|
{
|
||
|
firstSelectedObjectProvider.firstSelectedObject = simpleDialogBox.GetComponentInChildren<MPButton>().gameObject;
|
||
|
firstSelectedObjectProvider.ResetLastSelected();
|
||
|
}
|
||
|
}
|
||
|
firstSelectedObjectProvider?.EnsureSelectedObject();
|
||
|
}
|
||
|
|
||
|
public override bool IsReadyToLeave()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public void GoBack()
|
||
|
{
|
||
|
ReturnToMainMenu();
|
||
|
}
|
||
|
|
||
|
public void ResetLastSelected()
|
||
|
{
|
||
|
firstSelectedObjectProvider?.ResetLastSelected();
|
||
|
firstSelectedObjectProvider?.EnsureSelectedObject();
|
||
|
}
|
||
|
|
||
|
public void ToggleAllButtonsInteractable(bool interactable)
|
||
|
{
|
||
|
for (int i = 0; i < 8; i++)
|
||
|
{
|
||
|
SetButtonInteractableStatus((MPButtons)i, interactable);
|
||
|
}
|
||
|
firstSelectedObjectProvider.ForceSelectFirstInteractable();
|
||
|
}
|
||
|
|
||
|
public void SetButtonInteractableStatus(MPButtons button, bool interactable)
|
||
|
{
|
||
|
MPButton mPButton = null;
|
||
|
switch (button)
|
||
|
{
|
||
|
case MPButtons.Back:
|
||
|
mPButton = backButton;
|
||
|
break;
|
||
|
case MPButtons.EnterGame:
|
||
|
mPButton = enterGameButton;
|
||
|
break;
|
||
|
}
|
||
|
if (mPButton != null)
|
||
|
{
|
||
|
mPButton.interactable = interactable;
|
||
|
}
|
||
|
}
|
||
|
}
|