44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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namespace RoR2;
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public static class FriendlyFireManager
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{
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public enum FriendlyFireMode
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{
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Off,
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FriendlyFire,
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FreeForAll
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}
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public static FriendlyFireMode friendlyFireMode = FriendlyFireMode.Off;
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public static float friendlyFireDamageScale { get; private set; } = 0.5f;
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public static bool ShouldSplashHitProceed(HealthComponent victim, TeamIndex attackerTeamIndex)
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{
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if (victim.body.teamComponent.teamIndex == attackerTeamIndex && friendlyFireMode == FriendlyFireMode.Off)
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{
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return attackerTeamIndex == TeamIndex.None;
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}
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return true;
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}
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public static bool ShouldDirectHitProceed(HealthComponent victim, TeamIndex attackerTeamIndex)
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{
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if (victim.body.teamComponent.teamIndex == attackerTeamIndex && friendlyFireMode == FriendlyFireMode.Off)
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{
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return attackerTeamIndex == TeamIndex.None;
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}
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return true;
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}
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public static bool ShouldSeekingProceed(HealthComponent victim, TeamIndex attackerTeamIndex)
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{
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if (victim.body.teamComponent.teamIndex == attackerTeamIndex && friendlyFireMode != FriendlyFireMode.FreeForAll)
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{
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return attackerTeamIndex == TeamIndex.None;
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}
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return true;
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}
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}
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