r2mods/ilspy_dump/ror2_csproj/RoR2/GenericOwnership.cs

124 lines
2.4 KiB
C#
Raw Normal View History

2024-10-04 07:26:37 +00:00
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class GenericOwnership : NetworkBehaviour
{
[SyncVar(hook = "SetOwnerClient")]
private NetworkInstanceId ownerInstanceId;
private GameObject cachedOwnerObject;
public GameObject ownerObject
{
get
{
return cachedOwnerObject;
}
[Server]
set
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.GenericOwnership::set_ownerObject(UnityEngine.GameObject)' called on client");
return;
}
if (!value)
{
value = null;
}
if ((object)cachedOwnerObject != value)
{
cachedOwnerObject = value;
NetworkownerInstanceId = cachedOwnerObject?.GetComponent<NetworkIdentity>()?.netId ?? NetworkInstanceId.Invalid;
this.onOwnerChanged?.Invoke(cachedOwnerObject);
}
}
}
public NetworkInstanceId NetworkownerInstanceId
{
get
{
return ownerInstanceId;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
SetOwnerClient(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref ownerInstanceId, 1u);
}
}
public event Action<GameObject> onOwnerChanged;
private void SetOwnerClient(NetworkInstanceId id)
{
if (!NetworkServer.active)
{
cachedOwnerObject = ClientScene.FindLocalObject(id);
this.onOwnerChanged?.Invoke(cachedOwnerObject);
}
}
public override void OnStartClient()
{
base.OnStartClient();
SetOwnerClient(ownerInstanceId);
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(ownerInstanceId);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(ownerInstanceId);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
ownerInstanceId = reader.ReadNetworkId();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
SetOwnerClient(reader.ReadNetworkId());
}
}
public override void PreStartClient()
{
}
}