36 lines
754 B
C#
36 lines
754 B
C#
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using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/MiscPickupDefs/LunarCoinDef")]
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public class LunarCoinDef : MiscPickupDef
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{
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[SerializeField]
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public string internalNameOverride;
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public override string GetInternalName()
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{
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if (!string.IsNullOrEmpty(internalNameOverride))
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{
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return internalNameOverride;
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}
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return "MiscPickupIndex." + base.name;
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}
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public override void GrantPickup(ref PickupDef.GrantContext context)
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{
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NetworkUser networkUser = Util.LookUpBodyNetworkUser(context.body);
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if ((bool)networkUser)
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{
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networkUser.AwardLunarCoins(coinValue);
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context.shouldDestroy = true;
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context.shouldNotify = true;
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}
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else
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{
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context.shouldNotify = false;
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context.shouldDestroy = false;
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}
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}
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}
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