r2mods/ilspy_dump/ror2_csproj/RoR2/RuleBook.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Xml.Linq;
using HG;
using JetBrains.Annotations;
using UnityEngine.Networking;
namespace RoR2;
public class RuleBook : IEquatable<RuleBook>
{
public struct ChoicesEnumerable : IEnumerable<RuleChoiceDef>, IEnumerable
{
public struct Enumerator : IEnumerator<RuleChoiceDef>, IEnumerator, IDisposable
{
private int ruleIndex;
private readonly byte[] localChoiceIndicesArray;
public RuleChoiceDef Current => RuleCatalog.GetRuleDef(ruleIndex)?.choices[localChoiceIndicesArray[ruleIndex]];
object IEnumerator.Current => Current;
public Enumerator(byte[] localChoiceIndicesArray)
{
ruleIndex = -1;
this.localChoiceIndicesArray = localChoiceIndicesArray;
}
public bool MoveNext()
{
ruleIndex++;
return ruleIndex < localChoiceIndicesArray.Length;
}
public void Reset()
{
ruleIndex = -1;
}
public void Dispose()
{
}
}
public readonly RuleBook target;
public ChoicesEnumerable(RuleBook target)
{
this.target = target;
}
public Enumerator GetEnumerator()
{
return new Enumerator(target.ruleValues);
}
IEnumerator<RuleChoiceDef> IEnumerable<RuleChoiceDef>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
private readonly byte[] ruleValues = new byte[RuleCatalog.ruleCount];
protected static readonly RuleDef startingMoneyRule = RuleCatalog.FindRuleDef("Misc.StartingMoney");
protected static readonly RuleDef stageOrderRule = RuleCatalog.FindRuleDef("Misc.StageOrder");
protected static readonly RuleDef keepMoneyBetweenStagesRule = RuleCatalog.FindRuleDef("Misc.KeepMoneyBetweenStages");
private static byte[] defaultValues;
public uint startingMoney => (uint)GetRuleChoice(startingMoneyRule).extraData;
public StageOrder stageOrder => (StageOrder)GetRuleChoice(stageOrderRule).extraData;
public bool keepMoneyBetweenStages => (bool)GetRuleChoice(keepMoneyBetweenStagesRule).extraData;
public ChoicesEnumerable choices => new ChoicesEnumerable(this);
[SystemInitializer(new Type[] { typeof(RuleCatalog) })]
private static void Init()
{
defaultValues = new byte[RuleCatalog.ruleCount];
for (int i = 0; i < RuleCatalog.ruleCount; i++)
{
defaultValues[i] = (byte)RuleCatalog.GetRuleDef(i).defaultChoiceIndex;
}
HGXml.Register<RuleBook>(ToXml, FromXml);
}
public RuleBook()
{
SetToDefaults();
}
public void SetToDefaults()
{
Array.Copy(defaultValues, 0, ruleValues, 0, ruleValues.Length);
}
public void ApplyChoice(RuleChoiceDef choiceDef)
{
ruleValues[choiceDef.ruleDef.globalIndex] = (byte)choiceDef.localIndex;
}
public bool IsChoiceActive(RuleChoiceDef choiceDef)
{
return ruleValues[choiceDef.ruleDef.globalIndex] == choiceDef.localIndex;
}
public int GetRuleChoiceIndex(int ruleIndex)
{
return ruleValues[ruleIndex];
}
public int GetRuleChoiceIndex(RuleDef ruleDef)
{
return ruleValues[ruleDef.globalIndex];
}
public RuleChoiceDef GetRuleChoice(int ruleIndex)
{
return RuleCatalog.GetRuleDef(ruleIndex).choices[ruleValues[ruleIndex]];
}
public RuleChoiceDef GetRuleChoice(RuleDef ruleDef)
{
return ruleDef.choices[ruleValues[ruleDef.globalIndex]];
}
public void Serialize(NetworkWriter writer)
{
for (int i = 0; i < ruleValues.Length; i++)
{
writer.Write(ruleValues[i]);
}
}
public void Deserialize(NetworkReader reader)
{
for (int i = 0; i < ruleValues.Length; i++)
{
ruleValues[i] = reader.ReadByte();
}
}
public bool Equals(RuleBook other)
{
if (other == null)
{
return false;
}
return ArrayUtils.SequenceEquals(ruleValues, other.ruleValues);
}
public override bool Equals(object obj)
{
return Equals(obj as RuleBook);
}
public override int GetHashCode()
{
int num = 0;
for (int i = 0; i < ruleValues.Length; i++)
{
num += ruleValues[i];
}
return num;
}
public void Copy([NotNull] RuleBook src)
{
if (src == null)
{
throw new ArgumentException("Argument cannot be null.", "src");
}
Array.Copy(src.ruleValues, ruleValues, ruleValues.Length);
}
public DifficultyIndex FindDifficulty()
{
for (int i = 0; i < ruleValues.Length; i++)
{
RuleChoiceDef ruleChoiceDef = RuleCatalog.GetRuleDef(i).choices[ruleValues[i]];
if (ruleChoiceDef.difficultyIndex != DifficultyIndex.Invalid)
{
return ruleChoiceDef.difficultyIndex;
}
}
return DifficultyIndex.Invalid;
}
public ArtifactMask GenerateArtifactMask()
{
ArtifactMask result = default(ArtifactMask);
for (int i = 0; i < ruleValues.Length; i++)
{
RuleChoiceDef ruleChoiceDef = RuleCatalog.GetRuleDef(i).choices[ruleValues[i]];
if (ruleChoiceDef.artifactIndex != ArtifactIndex.None)
{
result.AddArtifact(ruleChoiceDef.artifactIndex);
}
}
return result;
}
public void GenerateItemMask([NotNull] ItemMask dest)
{
dest.Clear();
for (int i = 0; i < ruleValues.Length; i++)
{
RuleChoiceDef ruleChoiceDef = RuleCatalog.GetRuleDef(i).choices[ruleValues[i]];
if (ruleChoiceDef.itemIndex != ItemIndex.None)
{
dest.Add(ruleChoiceDef.itemIndex);
}
}
}
public void GenerateEquipmentMask([NotNull] EquipmentMask dest)
{
dest.Clear();
for (int i = 0; i < ruleValues.Length; i++)
{
RuleChoiceDef ruleChoiceDef = RuleCatalog.GetRuleDef(i).choices[ruleValues[i]];
if (ruleChoiceDef.equipmentIndex != EquipmentIndex.None)
{
dest.Add(ruleChoiceDef.equipmentIndex);
}
}
}
public static void ToXml(XElement element, RuleBook src)
{
byte[] array = src.ruleValues;
string[] choiceNamesBuffer = new string[array.Length];
int choiceNamesCount = 0;
for (int i = 0; i < array.Length; i++)
{
RuleDef ruleDef = RuleCatalog.GetRuleDef(i);
byte b = array[i];
if ((long)b < (long)ruleDef.choices.Count)
{
AddChoice(ruleDef.choices[b].globalName);
}
}
element.Value = string.Join(" ", choiceNamesBuffer, 0, choiceNamesCount);
void AddChoice(string globalChoiceName)
{
choiceNamesBuffer[choiceNamesCount++] = globalChoiceName;
}
}
public static bool FromXml(XElement element, ref RuleBook dest)
{
dest.SetToDefaults();
string[] array = element.Value.Split(' ');
for (int i = 0; i < array.Length; i++)
{
RuleChoiceDef ruleChoiceDef = RuleCatalog.FindChoiceDef(array[i]);
if (ruleChoiceDef != null)
{
dest.ApplyChoice(ruleChoiceDef);
}
}
return true;
}
public static void WriteBase64ToStringBuilder(RuleBook src, StringBuilder dest)
{
byte[] array = src.ruleValues;
int inputWriteIndex = 0;
byte[] inputBytes = new byte[3];
char[] outputChars = new char[4];
int bytesPerRuleChoiceGlobalIndex = 1;
if (RuleCatalog.choiceCount > 256)
{
bytesPerRuleChoiceGlobalIndex = 2;
if (RuleCatalog.choiceCount > 65536)
{
bytesPerRuleChoiceGlobalIndex = 3;
if (RuleCatalog.choiceCount > 16777216)
{
bytesPerRuleChoiceGlobalIndex = 4;
}
}
}
PushByte((byte)bytesPerRuleChoiceGlobalIndex);
for (int i = 0; i < array.Length; i++)
{
byte index = array[i];
RuleChoiceDef ruleChoiceDef = RuleCatalog.GetRuleDef(i).choices[index];
if (!ruleChoiceDef.isDefaultChoice)
{
PushRuleChoiceGlobalIndex((ushort)ruleChoiceDef.globalIndex);
}
}
PushCurrentInputToDest();
void PushByte(byte value)
{
inputBytes[inputWriteIndex++] = value;
if (inputWriteIndex == 3)
{
PushCurrentInputToDest();
}
}
void PushCurrentInputToDest()
{
if (inputWriteIndex != 0)
{
System.Convert.ToBase64CharArray(inputBytes, 0, inputWriteIndex, outputChars, 0);
dest.Append(outputChars);
inputWriteIndex = 0;
}
}
void PushRuleChoiceGlobalIndex(int id)
{
for (int j = 0; j < bytesPerRuleChoiceGlobalIndex; j++)
{
int num = (bytesPerRuleChoiceGlobalIndex - 1 - j) * 8;
PushByte((byte)(id >> num));
}
}
}
public static void ReadBase64(string src, RuleBook dest)
{
dest.SetToDefaults();
byte[] array = System.Convert.FromBase64String(src);
if (array.Length == 0)
{
return;
}
int num = array[0];
if (num > 4)
{
return;
}
for (int i = 1; i < array.Length; i += num)
{
int num2 = 0;
for (int j = 0; j < num; j++)
{
num2 <<= 8;
num2 |= array[i + j];
}
RuleChoiceDef choiceDef = RuleCatalog.GetChoiceDef(num2);
if (choiceDef != null)
{
dest.ApplyChoice(choiceDef);
}
}
}
}