734 lines
16 KiB
INI
734 lines
16 KiB
INI
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[! Important !]
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## Set to true to enable custom configurations.
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# Setting type: Boolean
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# Default value: false
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Use Custom Config = false
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[Equipment: Chalice]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Duration of the Consecrate buff given.
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# Setting type: Single
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# Default value: 10
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Consecrate Duration = 10
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## Percent bonus damage dealt while Consecrated.
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# Setting type: Single
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# Default value: 30
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Consecrate Damage Bonus = 30
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## Percent bonus attack speed gained while Consecrated.
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# Setting type: Single
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# Default value: 90
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Consecrate Attack Speed Bonus = 90
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## Percent of current health lost as payment when Consecrated.
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# Setting type: Single
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# Default value: 90
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Current Health Loss = 90
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## Equipment cooldown.
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# Setting type: Int32
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# Default value: 70
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Cooldown = 70
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[Equipment: Crown of Vanity]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percent base damage lost for each stack of Hubris.
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# Setting type: Single
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# Default value: 3
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Base Damage Lost = 3
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## Percent damage dealt for each stack of Hubris accrued.
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# Setting type: Single
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# Default value: 200
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Damage Dealt = 200
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## Proc coefficient for the single damage instance on equipment use.
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# Setting type: Single
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# Default value: 2
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Proc Coefficient = 2
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## Equipment cooldown.
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# Setting type: Int32
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# Default value: 30
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Cooldown = 30
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[Equipment: Tattered Scroll]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Max distance that the curse can reach.
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# Setting type: Int32
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# Default value: 60
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Curse Distance = 60
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## Duration of the curse.
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# Setting type: Single
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# Default value: 10
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Curse Duration = 10
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## Gold gained for each cursed enemy killed.
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# Setting type: Int32
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# Default value: 20
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Gold Granted = 20
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## Equipment cooldown.
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# Setting type: Int32
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# Default value: 100
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Cooldown = 100
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[Equipment: Totem of Prayer]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Armor increase if rolled.
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# Setting type: Single
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# Default value: 100
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Armor Increase = 100
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## Percent damage increase if rolled.
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# Setting type: Single
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# Default value: 25
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Damage Increase = 25
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## Percent attack speed increase if rolled.
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# Setting type: Single
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# Default value: 75
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Attack Speed Increase = 75
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## Health regeneration bonus (as max HP/s) if rolled.
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# Setting type: Single
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# Default value: 10
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Health Regen Increase = 10
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## Duration of the buff given.
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# Setting type: Single
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# Default value: 12
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Buff Duration = 12
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## Equipment cooldown.
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# Setting type: Int32
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# Default value: 55
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Cooldown = 55
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[Item: 3D Glasses]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Amount of crit chance gained per stack.
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# Setting type: Single
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# Default value: 6
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Crit Chance = 6
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## Amount of crit damage gained per stack.
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# Setting type: Single
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# Default value: 6
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Crit Damage = 6
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[Item: Abacus]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Crit chance gained on kill per stack of item.
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# Setting type: Single
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# Default value: 1
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Crit On Kill = 1
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[Item: Ancient Coin]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Gold generation increase as a percentage.
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# Setting type: Single
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# Default value: 100
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Gold Multiplier = 100
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## Damage taken increase as a percentage.
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# Setting type: Single
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# Default value: 25
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Damage Multiplier = 25
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[Item: Blood Dice]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Whether or not the likelihood of a high roll is affected by luck.
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# Setting type: Boolean
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# Default value: true
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Affected By Luck = true
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## Minimum health that can be gained every kill.
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# Setting type: Int32
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# Default value: 2
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Min Gain = 2
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## Maximum health that can be gained every kill.
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# Setting type: Int32
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# Default value: 12
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Max Gain = 12
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## Maximum amount of permanent health allowed per stack.
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# Setting type: Single
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# Default value: 550
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Maximum Health Per Item = 550
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[Item: Bottle Cap]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percent cooldown reduction on special skill.
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# Setting type: Single
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# Default value: 10
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Cooldown Reduction = 10
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[Item: Brass Knuckles]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Minimum amount of damage dealt necessary to classify a hit as heavy.
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# Setting type: Single
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# Default value: 400
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Heavy Hit Threshold = 400
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## Bonus percent damage dealt by heavy hits for each stack of this item.
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# Setting type: Single
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# Default value: 25
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Heavy Hit Bonus = 25
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[Item: Broken Mask]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Burn damage dealt over the duration as a percentage of enemy max health.
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# Setting type: Single
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# Default value: 2
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Percent Burn = 2
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## Total duration of the burn in seconds.
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# Setting type: Int32
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# Default value: 4
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Burn Duration = 4
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[Item: Carving Blade]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percent of enemy's current health dealt as bonus on-hit damage.
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# Setting type: Single
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# Default value: 2
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On-Hit Damage Scaling = 2
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## Maximum damage on-hit. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage).
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# Setting type: Single
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# Default value: 2000
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Damage Cap = 4000
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## Maximum damage on-hit with extra stacks. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage).
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# Setting type: Single
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# Default value: 1000
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Damage Cap Extra Stacks = 1000
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[Item: Crucifix]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percentage of damage reduced.
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# Setting type: Single
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# Default value: 40
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Damage Reduction = 40
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## Percentage of max health taken over the duration of the burn.
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# Setting type: Single
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# Default value: 5
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Burn Amount = 5
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## Duration of fire debuff after taking damage.
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# Setting type: Int32
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# Default value: 3
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Duration of Fire = 3
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[Item: Debit Card]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Percentage of spent gold refunded as rebate.
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# Setting type: Single
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# Default value: 10
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Rebate = 10
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[Item: Defiled Heart]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Bonus health gained from this item. Does not increase with stacks.
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# Setting type: Single
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# Default value: 300
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Health Increase = 350
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## Percent of maximum health gained as base damage.
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# Setting type: Single
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# Default value: 1.5
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Bonus Damage Scaling = 1.5
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[Item: Edible Glue]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Slow radius amount for the first stack of item.
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# Setting type: Single
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# Default value: 20
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Slow Radius Initial Stack = 20
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## Slow radius amount for each additional stack of item.
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# Setting type: Single
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# Default value: 10
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Slow Radius Extra Stacks = 10
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## Slow duration.
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# Setting type: Single
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# Default value: 4
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Glue Duration = 4
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Slow Radius = 8
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[Item: Epinephrine]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Attack speed gained after taking damage.
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# Setting type: Single
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# Default value: 60
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Attack Speed = 60
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## Duration of attack speed gained after taking damage.
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# Setting type: Single
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# Default value: 1
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Buff Duration = 1
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[Item: Fleece Hoodie]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Buff duration percentage multiplier per stack.
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# Setting type: Single
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# Default value: 40
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Duration Increase = 40
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## Time this item takes to recharge.
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# Setting type: Single
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# Default value: 10
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Recharge Time = 10
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## Percent of recharge time removed for every additional stack of this item.
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# Setting type: Single
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# Default value: 15
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Recharge Time Reduction = 15
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[Item: Glass Marbles]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Amount of base damage gained per level per stack.
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# Setting type: Single
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# Default value: 2
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Damage Increase = 2
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[Item: Golden Horseshoe]
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## Whether or not the item is enabled.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## Max value of stat points a reroll can have. See following configs for scalings.
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# Setting type: Single
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# Default value: 18
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Stat Points Cap = 18
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## Max health gained per stat point invested.
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# Setting type: Single
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# Default value: 12
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Health Per Point = 12
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## Base damage gained per stat point invested.
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# Setting type: Single
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# Default value: 0.75
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Damage Per Point = 0.75
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## Percent attack speed gained per stat point invested.
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# Setting type: Single
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# Default value: 4
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Attack Speed Per Point = 4
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## Percent crit chance gained per stat point invested.
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# Setting type: Single
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# Default value: 2
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Crit Chance Per Point = 2
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## Percent crit damage gained per stat point invested.
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# Setting type: Single
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# Default value: 2
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Crit Damage Per Point = 2
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## Armor gained per stat point invested.
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# Setting type: Single
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# Default value: 2
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Armor Per Point = 2
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## Regeneration gained per stat point invested.
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# Setting type: Single
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# Default value: 0.75
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Regeneration Per Point = 0.75
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## Shield gained per stat point invested.
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# Setting type: Single
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# Default value: 15
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Shield Per Point = 15
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## Percent movement speed gained per stat point invested.
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# Setting type: Single
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# Default value: 4
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Move Speed Per Point = 4
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|
||
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## Percent increase to all bonuses given for each additional stack.
|
||
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# Setting type: Single
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# Default value: 30
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Increase for Additional Stacks = 30
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|
||
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[Item: Holy Water]
|
||
|
|
||
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## Whether or not the item is enabled.
|
||
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# Setting type: Boolean
|
||
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# Default value: true
|
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Enabled = true
|
||
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|
||
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## Minimum enemy max health converted to bonus experience when killing an elite.
|
||
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# Setting type: Single
|
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# Default value: 1
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Minimum XP = 1
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|
||
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## Maximum enemy max health converted to bonus experience when killing an elite.
|
||
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# Setting type: Single
|
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# Default value: 100
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Maximum XP = 100
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|
||
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## Experience bonus for additional stacks.
|
||
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# Setting type: Single
|
||
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# Default value: 50
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Extra Stack Scaling = 50
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|
||
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[Item: Iron Heart]
|
||
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|
||
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## Whether or not the item is enabled.
|
||
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# Setting type: Boolean
|
||
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# Default value: true
|
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Enabled = true
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|
||
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## Bonus health gained from this item. Does not increase with stacks.
|
||
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# Setting type: Single
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# Default value: 200
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Health Increase = 200
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|
||
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## Percent of maximum health dealt as bonus on-hit damage.
|
||
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# Setting type: Single
|
||
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# Default value: 1.5
|
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On-Hit Damage Scaling = 1.5
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||
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|
||
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[Item: Loaf of Bread]
|
||
|
|
||
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## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
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|
||
|
## Gold gained after killing an enemy, up to a set number of times (see next config).
|
||
|
# Setting type: Int32
|
||
|
# Default value: 1
|
||
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Gold On Kill = 1
|
||
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|
||
|
## How many kills are required per item stack to scrap the item and gain reward gold.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 100
|
||
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Kills Needed = 100
|
||
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|
||
|
## Gold gained after killing enough enemies (scales with difficulty). This item turns into scrap once this happens.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 25
|
||
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Gold On Scrap = 25
|
||
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|
||
|
Healing On Kill = 5
|
||
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|
||
|
[Item: Magnifying Glass]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Crit chance increase so that the item isn't worthless without other crit items.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Crit Chance = 5
|
||
|
|
||
|
## Percent chance to Analyze an enemy on crit.
|
||
|
# Setting type: Single
|
||
|
# Default value: 6
|
||
|
Analyze Chance = 6
|
||
|
|
||
|
## Percent damage taken bonus once Analyzed.
|
||
|
# Setting type: Single
|
||
|
# Default value: 18
|
||
|
Damage Taken Bonus = 18
|
||
|
|
||
|
[Item: Milk Carton]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Percent damage reduction agains elite enemies.
|
||
|
# Setting type: Single
|
||
|
# Default value: 10
|
||
|
Damage Reduction = 10
|
||
|
|
||
|
[Item: Paper Plane]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Percent bonus damage dealt per stack while airborne.
|
||
|
# Setting type: Single
|
||
|
# Default value: 15
|
||
|
Damage Increase = 15
|
||
|
|
||
|
Movement Speed = 18
|
||
|
|
||
|
[Item: Permafrost]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Chance to apply freeze when dealing damage.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Freeze Chance = 3
|
||
|
|
||
|
## Percent bonus damage dealt to frozen enemies.
|
||
|
# Setting type: Single
|
||
|
# Default value: 90
|
||
|
Bonus Frozen Damage = 90
|
||
|
|
||
|
[Item: Photodiode]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Percent attack speed gained on-hit.
|
||
|
# Setting type: Single
|
||
|
# Default value: 2
|
||
|
Attack Speed = 2
|
||
|
|
||
|
## Duration of attack speed buff in seconds.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 10
|
||
|
Buff Duration = 10
|
||
|
|
||
|
## Max attack speed stacks allowed per stack of item.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 10
|
||
|
Max Stacks = 10
|
||
|
|
||
|
[Item: Rubber Ducky]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Amount of flat armor gained per stack.
|
||
|
# Setting type: Int32
|
||
|
# Default value: 5
|
||
|
Armor = 5
|
||
|
|
||
|
[Item: Rusty Trowel]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Health recovered per stack of Mulch.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Heal Per Stack = 3
|
||
|
|
||
|
## Time this item takes to recharge.
|
||
|
# Setting type: Single
|
||
|
# Default value: 8
|
||
|
Recharge Time = 8
|
||
|
|
||
|
## Percent of recharge time removed for every additional stack of this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
Recharge Time Reduction = 30
|
||
|
|
||
|
[Item: Seal of the Heretic]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Base damage gained for each percentage of missing health.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.3
|
||
|
Damage Increase = 0.3
|
||
|
|
||
|
[Item: Shadow Crest]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Percentage of missing health regenerated per second.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1.2
|
||
|
Regen Per Second = 1.2
|
||
|
|
||
|
[Item: Soul Ring]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Amount of permanent health regeneration gained on kill.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.1
|
||
|
Regen On Kill = 0.1
|
||
|
|
||
|
## Maximum amount of permanent health regeneration granted on first stack.
|
||
|
# Setting type: Single
|
||
|
# Default value: 5
|
||
|
Maximum Regen On First Stack = 5
|
||
|
|
||
|
## Maximum amount of permanent health regeneration granted on additional stacks.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Maximum Regen On Extra Stacks = 3
|
||
|
|
||
|
[Item: Spirit Stone]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Health given as shield for every kill.
|
||
|
# Setting type: Single
|
||
|
# Default value: 1
|
||
|
Shield Amount = 1
|
||
|
|
||
|
## Max health lost as a penalty for holding this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 30
|
||
|
Max Health Reduction = 30
|
||
|
|
||
|
[Item: Thumbtack]
|
||
|
|
||
|
## Whether or not the item is enabled.
|
||
|
# Setting type: Boolean
|
||
|
# Default value: true
|
||
|
Enabled = true
|
||
|
|
||
|
## Chance to bleed per stack of this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 4
|
||
|
Bleed Chance = 4
|
||
|
|
||
|
## Base damage dealt as bleed for this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 240
|
||
|
Bleed Damage = 240
|
||
|
|
||
|
## Bleed duration for this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 3
|
||
|
Bleed Duration = 3
|
||
|
|
||
|
## How much longer your bleed effects last for each stack of this item.
|
||
|
# Setting type: Single
|
||
|
# Default value: 0.25
|
||
|
Bonus Bleed Duration = 0.25
|
||
|
|