31 lines
571 B
C#
31 lines
571 B
C#
|
using RoR2;
|
||
|
|
||
|
namespace EntityStates.ArtifactShell;
|
||
|
|
||
|
public class Death : ArtifactShellBaseState
|
||
|
{
|
||
|
public static float duration;
|
||
|
|
||
|
protected override bool interactionAvailable => false;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
Util.PlaySound(GetComponent<SfxLocator>().deathSound, base.gameObject);
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge > duration)
|
||
|
{
|
||
|
EntityState.Destroy(base.gameObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Death;
|
||
|
}
|
||
|
}
|