57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
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using System;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.LockedMage;
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public class UnlockingMage : BaseState
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{
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public static GameObject unlockingMageChargeEffectPrefab;
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public static GameObject unlockingMageExplosionEffectPrefab;
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public static float unlockingDuration;
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public static string unlockingChargeSFXString;
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public static float unlockingChargeSFXStringPitch;
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public static string unlockingExplosionSFXString;
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public static float unlockingExplosionSFXStringPitch;
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private bool unlocked;
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public static event Action<Interactor> onOpened;
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public override void OnEnter()
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{
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base.OnEnter();
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EffectManager.SimpleEffect(unlockingMageChargeEffectPrefab, base.transform.position, Util.QuaternionSafeLookRotation(Vector3.up), transmit: false);
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Util.PlayAttackSpeedSound(unlockingChargeSFXString, base.gameObject, unlockingChargeSFXStringPitch);
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GetModelTransform().GetComponent<ChildLocator>().FindChild("Suspension").gameObject.SetActive(value: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!(base.fixedAge >= unlockingDuration) || unlocked)
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{
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return;
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}
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base.gameObject.SetActive(value: false);
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EffectManager.SimpleEffect(unlockingMageExplosionEffectPrefab, base.transform.position, Util.QuaternionSafeLookRotation(Vector3.up), transmit: false);
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Util.PlayAttackSpeedSound(unlockingExplosionSFXString, base.gameObject, unlockingExplosionSFXStringPitch);
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unlocked = true;
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if (NetworkServer.active)
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{
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PurchaseInteraction component = GetComponent<PurchaseInteraction>();
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if ((bool)component && (bool)component.lastActivator)
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{
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UnlockingMage.onOpened?.Invoke(component.lastActivator);
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}
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}
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}
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}
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