47 lines
977 B
C#
47 lines
977 B
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Treebot;
|
||
|
|
||
|
public class TreebotPrepFruitSeed : BaseState
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public float baseDuration;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string enterSoundString;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationLayerName = "Gesture, Additive";
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationStateName = "PrepFlower";
|
||
|
|
||
|
[SerializeField]
|
||
|
public string playbackRateParam = "PrepFlower.playbackRate";
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
Util.PlaySound(enterSoundString, base.gameObject);
|
||
|
PlayAnimation(animationLayerName, animationStateName, playbackRateParam, duration);
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge >= duration)
|
||
|
{
|
||
|
outer.SetNextState(new TreebotFireFruitSeed());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.PrioritySkill;
|
||
|
}
|
||
|
}
|