142 lines
3.4 KiB
C#
142 lines
3.4 KiB
C#
|
using System.Collections.Generic;
|
||
|
using System.Collections.ObjectModel;
|
||
|
using RoR2;
|
||
|
using RoR2.Audio;
|
||
|
using RoR2.UI;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.VoidCamp;
|
||
|
|
||
|
public class Idle : EntityState
|
||
|
{
|
||
|
private class VoidCampObjectiveTracker : ObjectivePanelController.ObjectiveTracker
|
||
|
{
|
||
|
protected override string GenerateString()
|
||
|
{
|
||
|
int count = TeamComponent.GetTeamMembers(TeamIndex.Void).Count;
|
||
|
return string.Format(Language.GetString("OBJECTIVE_VOIDCAMP"), count);
|
||
|
}
|
||
|
|
||
|
protected override bool IsDirty()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
public string baseAnimationLayerName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string baseAnimationStateName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string additiveAnimationLayerName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string additiveAnimationStateName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public float clearCheckRate;
|
||
|
|
||
|
[SerializeField]
|
||
|
public float initialClearCheckDelay;
|
||
|
|
||
|
[SerializeField]
|
||
|
public LoopSoundDef loopSoundDef;
|
||
|
|
||
|
[SerializeField]
|
||
|
public int indicatorMaxTeamCountThreshold;
|
||
|
|
||
|
[SerializeField]
|
||
|
public GameObject indicatorPrefab;
|
||
|
|
||
|
private LoopSoundManager.SoundLoopPtr loopPtr;
|
||
|
|
||
|
private bool hasEnabledIndicators;
|
||
|
|
||
|
private HashSet<NetworkInstanceId> indicatedNetIds;
|
||
|
|
||
|
private float countdown;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
PlayAnimation(baseAnimationLayerName, baseAnimationStateName);
|
||
|
PlayAnimation(additiveAnimationLayerName, additiveAnimationStateName);
|
||
|
loopPtr = LoopSoundManager.PlaySoundLoopLocal(base.gameObject, loopSoundDef);
|
||
|
countdown = initialClearCheckDelay;
|
||
|
indicatedNetIds = new HashSet<NetworkInstanceId>();
|
||
|
GetComponent<OutsideInteractableLocker>().enabled = true;
|
||
|
ObjectivePanelController.collectObjectiveSources += OnCollectObjectiveSources;
|
||
|
}
|
||
|
|
||
|
private void OnCollectObjectiveSources(CharacterMaster master, List<ObjectivePanelController.ObjectiveSourceDescriptor> objectiveSourcesList)
|
||
|
{
|
||
|
objectiveSourcesList.Add(new ObjectivePanelController.ObjectiveSourceDescriptor
|
||
|
{
|
||
|
master = master,
|
||
|
objectiveType = typeof(VoidCampObjectiveTracker),
|
||
|
source = base.gameObject
|
||
|
});
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
countdown -= GetDeltaTime();
|
||
|
if (!(countdown < 0f))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
countdown = clearCheckRate;
|
||
|
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(TeamIndex.Void);
|
||
|
int count = teamMembers.Count;
|
||
|
if (count <= 0)
|
||
|
{
|
||
|
outer.SetNextState(new Deactivate());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!hasEnabledIndicators && count > indicatorMaxTeamCountThreshold)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
hasEnabledIndicators = true;
|
||
|
foreach (TeamComponent item in teamMembers)
|
||
|
{
|
||
|
if ((bool)item && (bool)item.body && (bool)item.body.master)
|
||
|
{
|
||
|
RequestIndicatorForMaster(item.body.master);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
LoopSoundManager.StopSoundLoopLocal(loopPtr);
|
||
|
GetComponent<OutsideInteractableLocker>().enabled = false;
|
||
|
ObjectivePanelController.collectObjectiveSources -= OnCollectObjectiveSources;
|
||
|
base.OnExit();
|
||
|
}
|
||
|
|
||
|
protected void RequestIndicatorForMaster(CharacterMaster master)
|
||
|
{
|
||
|
if (indicatedNetIds.Contains(master.netId))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
GameObject bodyObject = master.GetBodyObject();
|
||
|
if ((bool)bodyObject)
|
||
|
{
|
||
|
TeamComponent component = bodyObject.GetComponent<TeamComponent>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
indicatedNetIds.Add(master.netId);
|
||
|
component.RequestDefaultIndicator(indicatorPrefab);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|