r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/ProjectileNetworkTransform.cs

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2024-10-04 07:26:37 +00:00
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2.Projectile;
public class ProjectileNetworkTransform : NetworkBehaviour
{
private ProjectileController projectileController;
private new Transform transform;
private Rigidbody rb;
private InterpolatedTransform interpolatedTransform;
[Tooltip("The delay in seconds between position network updates.")]
public float positionTransmitInterval = 1f / 30f;
[Tooltip("The number of packets of buffers to have.")]
public float interpolationFactor = 1f;
public bool allowClientsideCollision;
public bool checkForLocalPlayerAuthority;
public int singletonArrayIndex = -1;
private bool hasEffectiveAuthority;
[SyncVar(hook = "OnSyncPosition")]
public Vector3 serverPosition;
[SyncVar(hook = "OnSyncRotation")]
public Quaternion serverRotation;
private NetworkLerpedVector3 interpolatedPosition;
private NetworkLerpedQuaternion interpolatedRotation;
private bool needsUpdate = true;
private static int kCmdCmdSetPositionAndRotationFromClient;
private bool isPrediction
{
get
{
if (!projectileController)
{
return false;
}
return projectileController.isPrediction;
}
}
public Vector3 NetworkserverPosition
{
get
{
return serverPosition;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
OnSyncPosition(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref serverPosition, 1u);
}
}
public Quaternion NetworkserverRotation
{
get
{
return serverRotation;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
OnSyncRotation(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref serverRotation, 2u);
}
}
public void SetValuesFromTransform()
{
NetworkserverPosition = transform.position;
NetworkserverRotation = transform.rotation;
if (singletonArrayIndex != -1)
{
Debug.LogError("SetValuesFromTransform called without being registered!");
}
needsUpdate = true;
}
private void Awake()
{
projectileController = GetComponent<ProjectileController>();
interpolatedTransform = GetComponent<InterpolatedTransform>();
transform = base.transform;
NetworkserverPosition = transform.position;
NetworkserverRotation = transform.rotation;
rb = GetComponent<Rigidbody>();
}
private void Start()
{
interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
interpolatedPosition.SetValueImmediate(serverPosition);
interpolatedRotation.SetValueImmediate(serverRotation);
if (isPrediction)
{
base.enabled = false;
}
CheckAuthority();
}
private void CheckAuthority()
{
if (checkForLocalPlayerAuthority)
{
hasEffectiveAuthority = Util.HasEffectiveAuthority(base.gameObject);
}
else
{
hasEffectiveAuthority = NetworkServer.active;
}
if ((bool)rb && !isPrediction && !hasEffectiveAuthority)
{
rb.collisionDetectionMode = CollisionDetectionMode.Discrete;
rb.detectCollisions = allowClientsideCollision;
rb.isKinematic = true;
}
base.OnStartAuthority();
}
private void OnSyncPosition(Vector3 newPosition)
{
interpolatedPosition.PushValue(newPosition);
NetworkserverPosition = newPosition;
}
[Command]
private void CmdSetPositionAndRotationFromClient(Vector3 position, Quaternion rotation)
{
NetworkserverPosition = position;
NetworkserverRotation = rotation;
}
private void OnSyncRotation(Quaternion newRotation)
{
interpolatedRotation.PushValue(newRotation);
NetworkserverRotation = newRotation;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override float GetNetworkSendInterval()
{
return positionTransmitInterval;
}
private void FixedUpdate()
{
MyFixedUpdate(Time.deltaTime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool NeedsUpdate()
{
if (needsUpdate)
{
return true;
}
if (!(serverPosition != transform.position))
{
return serverRotation != transform.rotation;
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CheckForUpdateAndPushUpdatesIfNeeded()
{
if (NeedsUpdate())
{
interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
Transform obj = transform;
Vector3 position = obj.position;
Quaternion rotation = obj.rotation;
NetworkserverPosition = position;
NetworkserverRotation = rotation;
interpolatedPosition.SetValueImmediate(position);
interpolatedRotation.SetValueImmediate(rotation);
needsUpdate = false;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CheckForUpdateAndPushUpdatesIfNeededWithCommand()
{
if (NeedsUpdate())
{
interpolatedPosition.interpDelay = GetNetworkSendInterval() * interpolationFactor;
Transform obj = transform;
Vector3 position = obj.position;
Quaternion rotation = obj.rotation;
CallCmdSetPositionAndRotationFromClient(position, rotation);
interpolatedPosition.SetValueImmediate(position);
interpolatedRotation.SetValueImmediate(rotation);
needsUpdate = false;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Interpolate()
{
Vector3 currentValue = interpolatedPosition.GetCurrentValue(hasAuthority: false);
Quaternion currentValue2 = interpolatedRotation.GetCurrentValue(hasAuthority: false);
ApplyPositionAndRotation(currentValue, currentValue2);
}
private void MyFixedUpdate(float deltaTime)
{
if (checkForLocalPlayerAuthority)
{
if (hasEffectiveAuthority)
{
CheckForUpdateAndPushUpdatesIfNeededWithCommand();
}
else
{
Interpolate();
}
}
else if (base.isServer)
{
CheckForUpdateAndPushUpdatesIfNeeded();
}
else
{
Interpolate();
}
}
private void ApplyPositionAndRotation(Vector3 position, Quaternion rotation)
{
if ((bool)rb && !interpolatedTransform)
{
rb.MovePosition(position);
rb.MoveRotation(rotation);
}
else
{
transform.position = position;
transform.rotation = rotation;
}
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdSetPositionAndRotationFromClient(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError("Command CmdSetPositionAndRotationFromClient called on client.");
}
else
{
((ProjectileNetworkTransform)obj).CmdSetPositionAndRotationFromClient(reader.ReadVector3(), reader.ReadQuaternion());
}
}
public void CallCmdSetPositionAndRotationFromClient(Vector3 position, Quaternion rotation)
{
if (!NetworkClient.active)
{
Debug.LogError("Command function CmdSetPositionAndRotationFromClient called on server.");
return;
}
if (base.isServer)
{
CmdSetPositionAndRotationFromClient(position, rotation);
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)5);
networkWriter.WritePackedUInt32((uint)kCmdCmdSetPositionAndRotationFromClient);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
networkWriter.Write(position);
networkWriter.Write(rotation);
SendCommandInternal(networkWriter, 0, "CmdSetPositionAndRotationFromClient");
}
static ProjectileNetworkTransform()
{
kCmdCmdSetPositionAndRotationFromClient = -895512346;
NetworkBehaviour.RegisterCommandDelegate(typeof(ProjectileNetworkTransform), kCmdCmdSetPositionAndRotationFromClient, InvokeCmdCmdSetPositionAndRotationFromClient);
NetworkCRC.RegisterBehaviour("ProjectileNetworkTransform", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(serverPosition);
writer.Write(serverRotation);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(serverPosition);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(serverRotation);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
serverPosition = reader.ReadVector3();
serverRotation = reader.ReadQuaternion();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
OnSyncPosition(reader.ReadVector3());
}
if (((uint)num & 2u) != 0)
{
OnSyncRotation(reader.ReadQuaternion());
}
}
public override void PreStartClient()
{
}
}