144 lines
3.2 KiB
C#
144 lines
3.2 KiB
C#
|
using EntityStates;
|
||
|
using EntityStates.Barrel;
|
||
|
using RoR2.Networking;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class OptionChestBehavior : NetworkBehaviour, IChestBehavior
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private PickupDropTable dropTable;
|
||
|
|
||
|
[SerializeField]
|
||
|
private Transform dropTransform;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float dropUpVelocityStrength = 20f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float dropForwardVelocityStrength = 2f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private SerializableEntityStateType openState = new SerializableEntityStateType(typeof(Opening));
|
||
|
|
||
|
[SerializeField]
|
||
|
private GameObject pickupPrefab;
|
||
|
|
||
|
[SerializeField]
|
||
|
private int numOptions;
|
||
|
|
||
|
[SerializeField]
|
||
|
private ItemTier displayTier;
|
||
|
|
||
|
private PickupIndex[] generatedDrops;
|
||
|
|
||
|
private Xoroshiro128Plus rng;
|
||
|
|
||
|
public override int GetNetworkChannel()
|
||
|
{
|
||
|
return QosChannelIndex.defaultReliable.intVal;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void Roll()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.OptionChestBehavior::Roll()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
generatedDrops = dropTable.GenerateUniqueDrops(numOptions, rng);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
if (dropTransform == null)
|
||
|
{
|
||
|
dropTransform = base.transform;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
|
||
|
Roll();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void Open()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.OptionChestBehavior::Open()' called on client");
|
||
|
return;
|
||
|
}
|
||
|
EntityStateMachine component = GetComponent<EntityStateMachine>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.SetNextState(EntityStateCatalog.InstantiateState(ref openState));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void ItemDrop()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.OptionChestBehavior::ItemDrop()' called on client");
|
||
|
}
|
||
|
else if (generatedDrops != null && generatedDrops.Length != 0)
|
||
|
{
|
||
|
GenericPickupController.CreatePickupInfo createPickupInfo = default(GenericPickupController.CreatePickupInfo);
|
||
|
createPickupInfo.pickerOptions = PickupPickerController.GenerateOptionsFromArray(generatedDrops);
|
||
|
createPickupInfo.prefabOverride = pickupPrefab;
|
||
|
createPickupInfo.position = dropTransform.position;
|
||
|
createPickupInfo.rotation = Quaternion.identity;
|
||
|
createPickupInfo.pickupIndex = PickupCatalog.FindPickupIndex(displayTier);
|
||
|
GenericPickupController.CreatePickupInfo pickupInfo = createPickupInfo;
|
||
|
PickupDropletController.CreatePickupDroplet(pickupInfo, pickupInfo.position, Vector3.up * dropUpVelocityStrength + dropTransform.forward * dropForwardVelocityStrength);
|
||
|
generatedDrops = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool HasRolledPickup(PickupIndex pickupIndex)
|
||
|
{
|
||
|
if (generatedDrops != null)
|
||
|
{
|
||
|
PickupIndex[] array = generatedDrops;
|
||
|
for (int i = 0; i < array.Length; i++)
|
||
|
{
|
||
|
if (array[i] == pickupIndex)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
bool result = default(bool);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|