2228 lines
57 KiB
C#
2228 lines
57 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Xml.Linq;
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using HG;
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using JetBrains.Annotations;
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using RoR2.ConVar;
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using RoR2.ExpansionManagement;
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using RoR2.Navigation;
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using RoR2.Networking;
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using RoR2.Stats;
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using Unity;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[DisallowMultipleComponent]
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[RequireComponent(typeof(NetworkRuleBook))]
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[RequireComponent(typeof(RunArtifactManager))]
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public class Run : NetworkBehaviour
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{
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[Serializable]
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public struct RunStopwatch : IEquatable<RunStopwatch>
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{
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public float offsetFromFixedTime;
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public bool isPaused;
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public bool Equals(RunStopwatch other)
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{
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if (offsetFromFixedTime.Equals(other.offsetFromFixedTime))
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{
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return isPaused == other.isPaused;
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}
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return false;
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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if (obj is RunStopwatch other)
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{
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return Equals(other);
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}
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return false;
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}
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public override int GetHashCode()
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{
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return (offsetFromFixedTime.GetHashCode() * 397) ^ isPaused.GetHashCode();
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}
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}
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[Serializable]
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public struct TimeStamp : IEquatable<TimeStamp>, IComparable<TimeStamp>
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{
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public readonly float t;
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private static float tNow;
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public static readonly TimeStamp zero;
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public static readonly TimeStamp positiveInfinity;
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public static readonly TimeStamp negativeInfinity;
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public float timeUntil => t - tNow;
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public float timeSince => tNow - t;
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public float timeUntilClamped => Mathf.Max(timeUntil, 0f);
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public float timeSinceClamped => Mathf.Max(timeSince, 0f);
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public bool hasPassed => t <= tNow;
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public bool isInfinity => float.IsInfinity(t);
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public bool isPositiveInfinity => float.IsPositiveInfinity(t);
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public bool isNegativeInfinity => float.IsNegativeInfinity(t);
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public static TimeStamp now => new TimeStamp(tNow);
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public override int GetHashCode()
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{
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return t.GetHashCode();
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}
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public static void Update()
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{
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tNow = instance.time;
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}
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private TimeStamp(float t)
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{
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this.t = t;
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}
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public bool Equals(TimeStamp other)
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{
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return t.Equals(other.t);
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}
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public override bool Equals(object obj)
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{
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if (obj is TimeStamp)
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{
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return Equals((TimeStamp)obj);
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}
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return false;
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}
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public int CompareTo(TimeStamp other)
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{
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return t.CompareTo(other.t);
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}
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public static TimeStamp operator +(TimeStamp a, float b)
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{
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return new TimeStamp(a.t + b);
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}
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public static TimeStamp operator -(TimeStamp a, float b)
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{
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return new TimeStamp(a.t - b);
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}
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public static float operator -(TimeStamp a, TimeStamp b)
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{
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return a.t - b.t;
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}
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public static bool operator <(TimeStamp a, TimeStamp b)
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{
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return a.t < b.t;
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}
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public static bool operator >(TimeStamp a, TimeStamp b)
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{
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return a.t > b.t;
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}
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public static bool operator <=(TimeStamp a, TimeStamp b)
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{
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return a.t <= b.t;
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}
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public static bool operator >=(TimeStamp a, TimeStamp b)
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{
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return a.t >= b.t;
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}
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public static bool operator ==(TimeStamp a, TimeStamp b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(TimeStamp a, TimeStamp b)
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{
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return !a.Equals(b);
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}
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public static float operator -(TimeStamp a, FixedTimeStamp b)
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{
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return a.t - b.t;
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}
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public static TimeStamp Deserialize(NetworkReader reader)
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{
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return new TimeStamp(reader.ReadSingle());
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}
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public static void Serialize(NetworkWriter writer, TimeStamp timeStamp)
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{
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writer.Write(timeStamp.t);
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}
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public static void ToXml(XElement element, TimeStamp src)
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{
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element.Value = TextSerialization.ToStringInvariant(src.t);
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}
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public static bool FromXml(XElement element, ref TimeStamp dest)
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{
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if (TextSerialization.TryParseInvariant(element.Value, out float result))
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{
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dest = new TimeStamp(result);
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return true;
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}
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return false;
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}
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static TimeStamp()
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{
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zero = new TimeStamp(0f);
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positiveInfinity = new TimeStamp(float.PositiveInfinity);
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negativeInfinity = new TimeStamp(float.NegativeInfinity);
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HGXml.Register<TimeStamp>(ToXml, FromXml);
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}
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}
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[Serializable]
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public struct FixedTimeStamp : IEquatable<FixedTimeStamp>, IComparable<FixedTimeStamp>
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{
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public readonly float t;
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private static float tNow;
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public static readonly FixedTimeStamp zero;
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public static readonly FixedTimeStamp positiveInfinity;
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public static readonly FixedTimeStamp negativeInfinity;
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public float timeUntil => t - tNow;
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public float timeSince => tNow - t;
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public float timeUntilClamped => Mathf.Max(timeUntil, 0f);
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public float timeSinceClamped => Mathf.Max(timeSince, 0f);
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public bool hasPassed => t <= tNow;
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public bool isInfinity => float.IsInfinity(t);
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public bool isPositiveInfinity => float.IsPositiveInfinity(t);
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public bool isNegativeInfinity => float.IsNegativeInfinity(t);
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public static FixedTimeStamp now => new FixedTimeStamp(tNow);
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public override int GetHashCode()
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{
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return t.GetHashCode();
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}
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public static void Update()
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{
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tNow = instance.fixedTime;
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}
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private FixedTimeStamp(float t)
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{
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this.t = t;
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}
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public bool Equals(FixedTimeStamp other)
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{
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return t.Equals(other.t);
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}
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public override bool Equals(object obj)
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{
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if (obj is FixedTimeStamp)
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{
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return Equals((FixedTimeStamp)obj);
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}
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return false;
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}
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public int CompareTo(FixedTimeStamp other)
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{
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return t.CompareTo(other.t);
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}
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public static FixedTimeStamp operator +(FixedTimeStamp a, float b)
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{
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return new FixedTimeStamp(a.t + b);
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}
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public static FixedTimeStamp operator -(FixedTimeStamp a, float b)
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{
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return new FixedTimeStamp(a.t - b);
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}
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public static float operator -(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.t - b.t;
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}
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public static bool operator <(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.t < b.t;
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}
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public static bool operator >(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.t > b.t;
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}
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public static bool operator <=(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.t <= b.t;
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}
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public static bool operator >=(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.t >= b.t;
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}
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public static bool operator ==(FixedTimeStamp a, FixedTimeStamp b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(FixedTimeStamp a, FixedTimeStamp b)
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{
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return !a.Equals(b);
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}
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public static FixedTimeStamp Deserialize(NetworkReader reader)
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{
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return new FixedTimeStamp(reader.ReadSingle());
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}
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public static void Serialize(NetworkWriter writer, FixedTimeStamp timeStamp)
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{
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writer.Write(timeStamp.t);
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}
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public static void ToXml(XElement element, FixedTimeStamp src)
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{
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element.Value = TextSerialization.ToStringInvariant(src.t);
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}
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public static bool FromXml(XElement element, ref FixedTimeStamp dest)
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{
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if (TextSerialization.TryParseInvariant(element.Value, out float result))
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{
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dest = new FixedTimeStamp(result);
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return true;
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}
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return false;
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}
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static FixedTimeStamp()
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{
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zero = new FixedTimeStamp(0f);
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positiveInfinity = new FixedTimeStamp(float.PositiveInfinity);
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negativeInfinity = new FixedTimeStamp(float.NegativeInfinity);
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HGXml.Register<FixedTimeStamp>(ToXml, FromXml);
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}
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}
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private NetworkRuleBook networkRuleBookComponent;
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[Tooltip("This is assigned to the prefab automatically by GameModeCatalog at runtime. Do not set this value manually.")]
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[HideInInspector]
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public GameModeIndex gameModeIndex = GameModeIndex.Invalid;
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public string nameToken = "";
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[Tooltip("Whether or not the user can select this game mode for play in the game mode selector UI.")]
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public bool userPickable = true;
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[Tooltip("Dictates items given when rebirth is active when the user doesn't have a stored item.")]
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public PickupDropTable rebirthDropTable;
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public static int stagesPerLoop = 5;
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public static float baseGravity = -30f;
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[SyncVar]
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private NetworkGuid _uniqueId;
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[SyncVar]
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private NetworkDateTime startTimeUtc;
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[ShowFieldObsolete]
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[Obsolete("Use startingSceneGroup instead.")]
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[Tooltip("The pool of scenes to select the first scene of the run from.")]
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public SceneDef[] startingScenes = Array.Empty<SceneDef>();
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[Tooltip("The pool of scenes to select the first scene of the run from.")]
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public SceneCollection startingSceneGroup;
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public ItemMask availableItems;
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public ItemMask expansionLockedItems;
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public EquipmentMask availableEquipment;
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public EquipmentMask expansionLockedEquipment;
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public bool isRunWeekly;
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[SyncVar]
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public float fixedTime;
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public float time;
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[HideInInspector]
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public bool isRunning;
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[SyncVar]
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private RunStopwatch runStopwatch;
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[SyncVar]
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public int stageClearCount;
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public SceneDef nextStageScene;
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public SceneDef[] blacklistedScenesForFirstScene = Array.Empty<SceneDef>();
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public GameObject gameOverPrefab;
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public GameObject lobbyBackgroundPrefab;
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public GameObject uiPrefab;
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private ulong _seed;
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public Xoroshiro128Plus runRNG;
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public Xoroshiro128Plus nextStageRng;
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public Xoroshiro128Plus stageRngGenerator;
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public Xoroshiro128Plus stageRng;
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public Xoroshiro128Plus bossRewardRng;
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public Xoroshiro128Plus treasureRng;
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public Xoroshiro128Plus spawnRng;
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public Xoroshiro128Plus randomSurvivorOnRespawnRng;
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public float difficultyCoefficient = 1f;
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public float compensatedDifficultyCoefficient = 1f;
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public float oneOverCompensatedDifficultyCoefficientSquared = 1f;
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[SyncVar]
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private int selectedDifficultyInternal = 1;
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public int shopPortalCount;
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private static int ambientLevelCap = 99;
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private bool lowerPricedChestsTimerOn;
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private float lowerPricedChestsTimer;
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private float lowerPricedChestsDuration = 10f;
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private static readonly StringConVar cvRunSceneOverride = new StringConVar("run_scene_override", ConVarFlags.Cheat, "", "Overrides the first scene to enter in a run.");
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private readonly HashSet<UnlockableDef> unlockablesUnlockedByAnyUser = new HashSet<UnlockableDef>();
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private readonly HashSet<UnlockableDef> unlockablesUnlockedByAllUsers = new HashSet<UnlockableDef>();
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private readonly HashSet<UnlockableDef> unlockablesAlreadyFullyObtained = new HashSet<UnlockableDef>();
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private bool shutdown;
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private Dictionary<NetworkUserId, CharacterMaster> userMasters = new Dictionary<NetworkUserId, CharacterMaster>();
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private bool allowNewParticipants;
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public readonly List<PickupIndex> availableTier1DropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableTier2DropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableTier3DropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableEquipmentDropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableLunarEquipmentDropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableLunarItemDropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableLunarCombinedDropList = new List<PickupIndex>();
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||
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public readonly List<PickupIndex> availableBossDropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableVoidTier1DropList = new List<PickupIndex>();
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public readonly List<PickupIndex> availableVoidTier2DropList = new List<PickupIndex>();
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||
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public readonly List<PickupIndex> availableVoidTier3DropList = new List<PickupIndex>();
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||
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public readonly List<PickupIndex> availableVoidBossDropList = new List<PickupIndex>();
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||
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public WeightedSelection<List<PickupIndex>> smallChestDropTierSelector = new WeightedSelection<List<PickupIndex>>();
|
||
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||
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public WeightedSelection<List<PickupIndex>> mediumChestDropTierSelector = new WeightedSelection<List<PickupIndex>>();
|
||
|
|
||
|
public WeightedSelection<List<PickupIndex>> largeChestDropTierSelector = new WeightedSelection<List<PickupIndex>>();
|
||
|
|
||
|
private readonly HashSet<string> eventFlags = new HashSet<string>();
|
||
|
|
||
|
public static Run instance { get; private set; }
|
||
|
|
||
|
public RuleBook ruleBook => networkRuleBookComponent.ruleBook;
|
||
|
|
||
|
public bool isRunStopwatchPaused => runStopwatch.isPaused;
|
||
|
|
||
|
public virtual int loopClearCount => stageClearCount / stagesPerLoop;
|
||
|
|
||
|
public virtual bool spawnWithPod => instance.stageClearCount == 0;
|
||
|
|
||
|
public virtual bool autoGenerateSpawnPoints => true;
|
||
|
|
||
|
public virtual bool canFamilyEventTrigger => true;
|
||
|
|
||
|
public IList<GameObject> uiInstances { get; protected set; } = new List<GameObject>();
|
||
|
|
||
|
|
||
|
public ulong seed
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _seed;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
_seed = value;
|
||
|
OnSeedSet();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public DifficultyIndex selectedDifficulty
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (DifficultyIndex)selectedDifficultyInternal;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
NetworkselectedDifficultyInternal = (int)value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int livingPlayerCount => PlayerCharacterMasterController.GetPlayersWithBodiesCount();
|
||
|
|
||
|
public int participatingPlayerCount => PlayerCharacterMasterController.instances.Count;
|
||
|
|
||
|
public float ambientLevel { get; protected set; }
|
||
|
|
||
|
public int ambientLevelFloor { get; protected set; }
|
||
|
|
||
|
public float teamlessDamageCoefficient => difficultyCoefficient;
|
||
|
|
||
|
public bool isGameOverServer { get; private set; }
|
||
|
|
||
|
public NetworkGuid Network_uniqueId
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _uniqueId;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref _uniqueId, 1u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public NetworkDateTime NetworkstartTimeUtc
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return startTimeUtc;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref startTimeUtc, 2u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public float NetworkfixedTime
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return fixedTime;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref fixedTime, 4u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public RunStopwatch NetworkrunStopwatch
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return runStopwatch;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref runStopwatch, 8u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int NetworkstageClearCount
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return stageClearCount;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref stageClearCount, 16u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int NetworkselectedDifficultyInternal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return selectedDifficultyInternal;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref selectedDifficultyInternal, 32u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static event Action<Run, RuleBook> onServerRunSetRuleBookGlobal;
|
||
|
|
||
|
public static event Action<Run, RuleBook> onRunSetRuleBookGlobal;
|
||
|
|
||
|
public static event Action<Run> onRunAmbientLevelUp;
|
||
|
|
||
|
public static event Action<Run, PlayerCharacterMasterController> onPlayerFirstCreatedServer;
|
||
|
|
||
|
public static event Action<Run, GameEndingDef> onServerGameOver;
|
||
|
|
||
|
public static event Action<Run, RunReport> onClientGameOverGlobal;
|
||
|
|
||
|
public static event Action<Run> onRunStartGlobal;
|
||
|
|
||
|
public static event Action<Run> onRunDestroyGlobal;
|
||
|
|
||
|
public static event Action<Run> onAvailablePickupsModified;
|
||
|
|
||
|
protected virtual void OnEnable()
|
||
|
{
|
||
|
instance = SingletonHelper.Assign(instance, this);
|
||
|
}
|
||
|
|
||
|
protected virtual void OnDisable()
|
||
|
{
|
||
|
instance = SingletonHelper.Unassign(instance, this);
|
||
|
if (instance == null)
|
||
|
{
|
||
|
RewiredIntegrationManager.RefreshAfterRunFinish();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected void Awake()
|
||
|
{
|
||
|
networkRuleBookComponent = GetComponent<NetworkRuleBook>();
|
||
|
networkRuleBookComponent.onRuleBookUpdated += OnRuleBookUpdated;
|
||
|
availableItems = ItemMask.Rent();
|
||
|
expansionLockedItems = ItemMask.Rent();
|
||
|
availableEquipment = EquipmentMask.Rent();
|
||
|
expansionLockedEquipment = EquipmentMask.Rent();
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
Network_uniqueId = (NetworkGuid)Guid.NewGuid();
|
||
|
NetworkstartTimeUtc = (NetworkDateTime)DateTime.UtcNow;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void SetRuleBook(RuleBook newRuleBook)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::SetRuleBook(RoR2.RuleBook)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
networkRuleBookComponent.SetRuleBook(newRuleBook);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnRuleBookUpdated(NetworkRuleBook networkRuleBookComponent)
|
||
|
{
|
||
|
RuleBook ruleBook = networkRuleBookComponent.ruleBook;
|
||
|
selectedDifficulty = ruleBook.FindDifficulty();
|
||
|
ruleBook.GenerateItemMask(availableItems);
|
||
|
ruleBook.GenerateEquipmentMask(availableEquipment);
|
||
|
expansionLockedItems.Clear();
|
||
|
foreach (ItemDef allItemDef in ItemCatalog.allItemDefs)
|
||
|
{
|
||
|
if ((bool)allItemDef && (bool)allItemDef.requiredExpansion && !IsExpansionEnabled(allItemDef.requiredExpansion))
|
||
|
{
|
||
|
expansionLockedItems.Add(allItemDef.itemIndex);
|
||
|
}
|
||
|
}
|
||
|
expansionLockedEquipment.Clear();
|
||
|
foreach (EquipmentIndex item in EquipmentCatalog.allEquipment)
|
||
|
{
|
||
|
EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(item);
|
||
|
if ((bool)equipmentDef && (bool)equipmentDef.requiredExpansion && !IsExpansionEnabled(equipmentDef.requiredExpansion))
|
||
|
{
|
||
|
expansionLockedEquipment.Add(equipmentDef.equipmentIndex);
|
||
|
}
|
||
|
}
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
Run.onServerRunSetRuleBookGlobal?.Invoke(this, ruleBook);
|
||
|
}
|
||
|
Run.onRunSetRuleBookGlobal?.Invoke(this, ruleBook);
|
||
|
}
|
||
|
|
||
|
public Guid GetUniqueId()
|
||
|
{
|
||
|
return (Guid)_uniqueId;
|
||
|
}
|
||
|
|
||
|
public DateTime GetStartTimeUtc()
|
||
|
{
|
||
|
return (DateTime)startTimeUtc;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void SetRunStopwatchPaused(bool isPaused)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::SetRunStopwatchPaused(System.Boolean)' called on client");
|
||
|
}
|
||
|
else if (isPaused != runStopwatch.isPaused)
|
||
|
{
|
||
|
RunStopwatch networkrunStopwatch = runStopwatch;
|
||
|
networkrunStopwatch.isPaused = isPaused;
|
||
|
float num = GetRunStopwatch();
|
||
|
if (isPaused)
|
||
|
{
|
||
|
networkrunStopwatch.offsetFromFixedTime = num;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
networkrunStopwatch.offsetFromFixedTime = num - fixedTime;
|
||
|
}
|
||
|
NetworkrunStopwatch = networkrunStopwatch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public float GetRunStopwatch()
|
||
|
{
|
||
|
if (runStopwatch.isPaused)
|
||
|
{
|
||
|
return runStopwatch.offsetFromFixedTime;
|
||
|
}
|
||
|
return fixedTime + runStopwatch.offsetFromFixedTime;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void SetRunStopwatch(float t)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::SetRunStopwatch(System.Single)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
RunStopwatch networkrunStopwatch = runStopwatch;
|
||
|
if (networkrunStopwatch.isPaused)
|
||
|
{
|
||
|
networkrunStopwatch.offsetFromFixedTime = t;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
networkrunStopwatch.offsetFromFixedTime = t - fixedTime;
|
||
|
}
|
||
|
NetworkrunStopwatch = networkrunStopwatch;
|
||
|
}
|
||
|
|
||
|
public virtual GameObject InstantiateUi(Transform uiRoot)
|
||
|
{
|
||
|
GameObject gameObject = null;
|
||
|
if ((bool)uiRoot && (bool)uiPrefab)
|
||
|
{
|
||
|
gameObject = UnityEngine.Object.Instantiate(uiPrefab, uiRoot);
|
||
|
uiInstances.Add(gameObject);
|
||
|
}
|
||
|
return gameObject;
|
||
|
}
|
||
|
|
||
|
public void UnregisterUi(GameObject uiInstance)
|
||
|
{
|
||
|
uiInstances.Remove(uiInstance);
|
||
|
}
|
||
|
|
||
|
private void GenerateStageRNG()
|
||
|
{
|
||
|
stageRng = new Xoroshiro128Plus(stageRngGenerator.nextUlong);
|
||
|
bossRewardRng = new Xoroshiro128Plus(stageRng.nextUlong);
|
||
|
treasureRng = new Xoroshiro128Plus(stageRng.nextUlong);
|
||
|
spawnRng = new Xoroshiro128Plus(stageRng.nextUlong);
|
||
|
randomSurvivorOnRespawnRng = new Xoroshiro128Plus(stageRng.nextUlong);
|
||
|
}
|
||
|
|
||
|
protected void OnAmbientLevelUp()
|
||
|
{
|
||
|
Run.onRunAmbientLevelUp?.Invoke(this);
|
||
|
}
|
||
|
|
||
|
protected virtual void FixedUpdate()
|
||
|
{
|
||
|
NetworkfixedTime = fixedTime + Time.fixedDeltaTime;
|
||
|
FixedTimeStamp.Update();
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
SetRunStopwatchPaused(!ShouldUpdateRunStopwatch());
|
||
|
}
|
||
|
OnFixedUpdate();
|
||
|
}
|
||
|
|
||
|
public void RecalculateDifficultyCoefficent()
|
||
|
{
|
||
|
RecalculateDifficultyCoefficentInternal();
|
||
|
}
|
||
|
|
||
|
protected virtual void RecalculateDifficultyCoefficentInternal()
|
||
|
{
|
||
|
float num = GetRunStopwatch();
|
||
|
DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(selectedDifficulty);
|
||
|
float num2 = Mathf.Floor(num * (1f / 60f));
|
||
|
float num3 = (float)participatingPlayerCount * 0.3f;
|
||
|
float num4 = 0.7f + num3;
|
||
|
float num5 = 0.7f + num3;
|
||
|
float num6 = Mathf.Pow(participatingPlayerCount, 0.2f);
|
||
|
float num7 = 0.0506f * difficultyDef.scalingValue * num6;
|
||
|
float num8 = 0.0506f * difficultyDef.scalingValue * num6;
|
||
|
float num9 = Mathf.Pow(1.15f, stageClearCount);
|
||
|
compensatedDifficultyCoefficient = (num5 + num8 * num2) * num9;
|
||
|
difficultyCoefficient = (num4 + num7 * num2) * num9;
|
||
|
oneOverCompensatedDifficultyCoefficientSquared = 1f / (compensatedDifficultyCoefficient * compensatedDifficultyCoefficient);
|
||
|
float num10 = (num4 + num7 * (num * (1f / 60f))) * Mathf.Pow(1.15f, stageClearCount);
|
||
|
ambientLevel = Mathf.Min((num10 - num4) / 0.33f + 1f, ambientLevelCap);
|
||
|
int num11 = ambientLevelFloor;
|
||
|
ambientLevelFloor = Mathf.FloorToInt(ambientLevel);
|
||
|
if (num11 != ambientLevelFloor && num11 != 0 && ambientLevelFloor > num11)
|
||
|
{
|
||
|
OnAmbientLevelUp();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void InitializeTimeStamps()
|
||
|
{
|
||
|
NetworkfixedTime = 0f;
|
||
|
time = 0f;
|
||
|
FixedTimeStamp.Update();
|
||
|
TimeStamp.Update();
|
||
|
}
|
||
|
|
||
|
protected virtual void OnFixedUpdate()
|
||
|
{
|
||
|
RecalculateDifficultyCoefficent();
|
||
|
}
|
||
|
|
||
|
public bool GetLowerPricedChestsTimer()
|
||
|
{
|
||
|
return lowerPricedChestsTimerOn;
|
||
|
}
|
||
|
|
||
|
protected void Update()
|
||
|
{
|
||
|
time = Mathf.Clamp(time + Time.deltaTime, fixedTime, fixedTime + Time.fixedDeltaTime);
|
||
|
TimeStamp.Update();
|
||
|
if ((double)GetRunStopwatch() - Math.Floor(GetRunStopwatch() * (1f / 60f)) * 60.0 <= 0.1 && !lowerPricedChestsTimerOn)
|
||
|
{
|
||
|
lowerPricedChestsTimerOn = true;
|
||
|
}
|
||
|
if (lowerPricedChestsTimerOn)
|
||
|
{
|
||
|
lowerPricedChestsTimer += Time.fixedDeltaTime;
|
||
|
}
|
||
|
if (lowerPricedChestsTimer >= lowerPricedChestsDuration)
|
||
|
{
|
||
|
lowerPricedChestsTimerOn = false;
|
||
|
lowerPricedChestsTimer = 0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual bool ShouldUpdateRunStopwatch()
|
||
|
{
|
||
|
SceneDef mostRecentSceneDef = SceneCatalog.mostRecentSceneDef;
|
||
|
if (mostRecentSceneDef.sceneType != SceneType.Stage && mostRecentSceneDef.sceneType != SceneType.TimedIntermission)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return livingPlayerCount > 0;
|
||
|
}
|
||
|
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
[Server]
|
||
|
public bool CanUnlockableBeGrantedThisRun(string unlockableName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::CanUnlockableBeGrantedThisRun(System.String)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return CanUnlockableBeGrantedThisRun(UnlockableCatalog.GetUnlockableDef(unlockableName));
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public virtual bool CanUnlockableBeGrantedThisRun(UnlockableDef unlockableDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::CanUnlockableBeGrantedThisRun(RoR2.UnlockableDef)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return !unlockablesAlreadyFullyObtained.Contains(unlockableDef);
|
||
|
}
|
||
|
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
[Server]
|
||
|
public void GrantUnlockToAllParticipatingPlayers(string unlockableName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::GrantUnlockToAllParticipatingPlayers(System.String)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GrantUnlockToAllParticipatingPlayers(UnlockableCatalog.GetUnlockableDef(unlockableName));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void GrantUnlockToAllParticipatingPlayers(UnlockableDef unlockableDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::GrantUnlockToAllParticipatingPlayers(RoR2.UnlockableDef)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!unlockableDef || unlockableDef.index == UnlockableIndex.None || unlockablesAlreadyFullyObtained.Contains(unlockableDef))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
unlockablesAlreadyFullyObtained.Add(unlockableDef);
|
||
|
foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
|
||
|
{
|
||
|
if (readOnlyInstances.isParticipating)
|
||
|
{
|
||
|
readOnlyInstances.ServerHandleUnlock(unlockableDef);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
public void GrantUnlockToSinglePlayer(string unlockableName, CharacterBody body)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::GrantUnlockToSinglePlayer(System.String,RoR2.CharacterBody)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GrantUnlockToSinglePlayer(UnlockableCatalog.GetUnlockableDef(unlockableName), body);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void GrantUnlockToSinglePlayer(UnlockableDef unlockableDef, CharacterBody body)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::GrantUnlockToSinglePlayer(RoR2.UnlockableDef,RoR2.CharacterBody)' called on client");
|
||
|
}
|
||
|
else if ((bool)unlockableDef && unlockableDef.index != UnlockableIndex.None && (bool)body)
|
||
|
{
|
||
|
NetworkUser networkUser = Util.LookUpBodyNetworkUser(body);
|
||
|
if ((bool)networkUser)
|
||
|
{
|
||
|
networkUser.ServerHandleUnlock(unlockableDef);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
[Server]
|
||
|
public bool IsUnlockableUnlocked(string unlockableName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::IsUnlockableUnlocked(System.String)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return IsUnlockableUnlocked(UnlockableCatalog.GetUnlockableDef(unlockableName));
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public virtual bool IsUnlockableUnlocked(UnlockableDef unlockableDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::IsUnlockableUnlocked(RoR2.UnlockableDef)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return unlockablesUnlockedByAnyUser.Contains(unlockableDef);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
public bool DoesEveryoneHaveThisUnlockableUnlocked(string unlockableName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::DoesEveryoneHaveThisUnlockableUnlocked(System.String)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return DoesEveryoneHaveThisUnlockableUnlocked(UnlockableCatalog.GetUnlockableDef(unlockableName));
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public virtual bool DoesEveryoneHaveThisUnlockableUnlocked(UnlockableDef unlockableDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::DoesEveryoneHaveThisUnlockableUnlocked(RoR2.UnlockableDef)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return unlockablesUnlockedByAllUsers.Contains(unlockableDef);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
[Obsolete("Use the overload that accepts an UnlockableDef instead. This method may be removed from future releases.", false)]
|
||
|
public void ForceUnlockImmediate(string unlockableName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::ForceUnlockImmediate(System.String)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ForceUnlockImmediate(UnlockableCatalog.GetUnlockableDef(unlockableName));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void ForceUnlockImmediate(UnlockableDef unlockableDef)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::ForceUnlockImmediate(RoR2.UnlockableDef)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
unlockablesUnlockedByAnyUser.Add(unlockableDef);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void PickNextStageSceneFromCurrentSceneDestinations()
|
||
|
{
|
||
|
WeightedSelection<SceneDef> weightedSelection = new WeightedSelection<SceneDef>();
|
||
|
SceneCatalog.mostRecentSceneDef.AddDestinationsToWeightedSelection(weightedSelection, CanPickStage);
|
||
|
PickNextStageScene(weightedSelection);
|
||
|
}
|
||
|
|
||
|
public bool CanPickStage(SceneDef sceneDef)
|
||
|
{
|
||
|
if ((bool)sceneDef.requiredExpansion)
|
||
|
{
|
||
|
return IsExpansionEnabled(sceneDef.requiredExpansion);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public void PickNextStageScene(WeightedSelection<SceneDef> choices)
|
||
|
{
|
||
|
if (choices.Count != 0)
|
||
|
{
|
||
|
if (ruleBook.stageOrder == StageOrder.Normal)
|
||
|
{
|
||
|
nextStageScene = choices.Evaluate(nextStageRng.nextNormalizedFloat);
|
||
|
return;
|
||
|
}
|
||
|
SceneDef[] array = SceneCatalog.allStageSceneDefs.Where(IsValidNextStage).ToArray();
|
||
|
nextStageScene = nextStageRng.NextElementUniform(array);
|
||
|
}
|
||
|
bool IsValidNextStage(SceneDef sceneDef)
|
||
|
{
|
||
|
if (nextStageScene != null && nextStageScene.baseSceneName == sceneDef.baseSceneName)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (!sceneDef.hasAnyDestinations)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
if (stageClearCount == 0 && blacklistedScenesForFirstScene.Contains(sceneDef))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return sceneDef.validForRandomSelection;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public virtual ulong GenerateSeedForNewRun()
|
||
|
{
|
||
|
return RoR2Application.rng.nextUlong;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void RefreshUnlockAvailability()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::RefreshUnlockAvailability()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BuildUnlockAvailability();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void BuildUnlockAvailability()
|
||
|
{
|
||
|
unlockablesUnlockedByAnyUser.Clear();
|
||
|
unlockablesUnlockedByAllUsers.Clear();
|
||
|
unlockablesAlreadyFullyObtained.Clear();
|
||
|
int num = 0;
|
||
|
Dictionary<UnlockableDef, int> dictionary = new Dictionary<UnlockableDef, int>();
|
||
|
foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
|
||
|
{
|
||
|
if (!readOnlyInstances.isParticipating)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
num++;
|
||
|
foreach (UnlockableDef unlockable in readOnlyInstances.unlockables)
|
||
|
{
|
||
|
unlockablesUnlockedByAnyUser.Add(unlockable);
|
||
|
if (!dictionary.ContainsKey(unlockable))
|
||
|
{
|
||
|
dictionary.Add(unlockable, 0);
|
||
|
}
|
||
|
UnlockableDef key = unlockable;
|
||
|
int value = dictionary[key] + 1;
|
||
|
dictionary[key] = value;
|
||
|
}
|
||
|
}
|
||
|
if (num <= 0)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
foreach (KeyValuePair<UnlockableDef, int> item in dictionary)
|
||
|
{
|
||
|
if (item.Value == num)
|
||
|
{
|
||
|
unlockablesUnlockedByAllUsers.Add(item.Key);
|
||
|
unlockablesAlreadyFullyObtained.Add(item.Key);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void Start()
|
||
|
{
|
||
|
InitializeTimeStamps();
|
||
|
OnRuleBookUpdated(networkRuleBookComponent);
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
runRNG = new Xoroshiro128Plus(seed);
|
||
|
nextStageRng = new Xoroshiro128Plus(runRNG.nextUlong);
|
||
|
stageRngGenerator = new Xoroshiro128Plus(runRNG.nextUlong);
|
||
|
GenerateStageRNG();
|
||
|
}
|
||
|
allowNewParticipants = true;
|
||
|
UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
|
||
|
ReadOnlyCollection<NetworkUser> readOnlyInstancesList = NetworkUser.readOnlyInstancesList;
|
||
|
for (int i = 0; i < readOnlyInstancesList.Count; i++)
|
||
|
{
|
||
|
OnUserAdded(readOnlyInstancesList[i]);
|
||
|
}
|
||
|
allowNewParticipants = false;
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
WeightedSelection<SceneDef> weightedSelection = new WeightedSelection<SceneDef>();
|
||
|
string @string = cvRunSceneOverride.GetString();
|
||
|
if (@string != "")
|
||
|
{
|
||
|
weightedSelection.AddChoice(SceneCatalog.GetSceneDefFromSceneName(@string), 1f);
|
||
|
}
|
||
|
else if ((bool)startingSceneGroup)
|
||
|
{
|
||
|
startingSceneGroup.AddToWeightedSelection(weightedSelection, CanPickStage);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int j = 0; j < startingScenes.Length; j++)
|
||
|
{
|
||
|
if (CanPickStage(startingScenes[j]))
|
||
|
{
|
||
|
weightedSelection.AddChoice(startingScenes[j], 1f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
PickNextStageScene(weightedSelection);
|
||
|
if (!nextStageScene)
|
||
|
{
|
||
|
Debug.LogError("Cannot set next scene. nextStageScene is null!");
|
||
|
}
|
||
|
NetworkManager.singleton.ServerChangeScene(nextStageScene.cachedName);
|
||
|
}
|
||
|
BuildUnlockAvailability();
|
||
|
BuildDropTable();
|
||
|
isRunning = true;
|
||
|
Run.onRunStartGlobal?.Invoke(this);
|
||
|
if (NetworkServer.active && RunArtifactManager.instance.IsArtifactEnabled(DLC2Content.Artifacts.Rebirth))
|
||
|
{
|
||
|
ServerGiveRebirthItems();
|
||
|
}
|
||
|
if (!NetworkClient.active || !RunArtifactManager.instance.IsArtifactEnabled(DLC2Content.Artifacts.Rebirth))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
|
||
|
{
|
||
|
if (readOnlyInstances.isLocalPlayer)
|
||
|
{
|
||
|
readOnlyInstances.localUser.userProfile.RebirthItem = null;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void OnDestroy()
|
||
|
{
|
||
|
Run.onRunDestroyGlobal?.Invoke(this);
|
||
|
if ((bool)GameOverController.instance)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(GameOverController.instance.gameObject);
|
||
|
}
|
||
|
ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList;
|
||
|
for (int num = readOnlyInstancesList.Count - 1; num >= 0; num--)
|
||
|
{
|
||
|
if ((bool)readOnlyInstancesList[num])
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(readOnlyInstancesList[num].gameObject);
|
||
|
}
|
||
|
}
|
||
|
ReadOnlyCollection<CharacterMaster> readOnlyInstancesList2 = CharacterMaster.readOnlyInstancesList;
|
||
|
for (int num2 = readOnlyInstancesList2.Count - 1; num2 >= 0; num2--)
|
||
|
{
|
||
|
if ((bool)readOnlyInstancesList2[num2])
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(readOnlyInstancesList2[num2].gameObject);
|
||
|
}
|
||
|
}
|
||
|
if ((bool)Stage.instance)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(Stage.instance.gameObject);
|
||
|
}
|
||
|
Chat.Clear();
|
||
|
if (!shutdown && PlatformSystems.networkManager.isNetworkActive)
|
||
|
{
|
||
|
HandlePostRunDestination();
|
||
|
}
|
||
|
ItemMask.Return(availableItems);
|
||
|
ItemMask.Return(expansionLockedItems);
|
||
|
EquipmentMask.Return(availableEquipment);
|
||
|
EquipmentMask.Return(expansionLockedEquipment);
|
||
|
PlatformSystems.saveSystem.SaveLoggedInUserProfiles();
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void ServerGiveRebirthItems()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::ServerGiveRebirthItems()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
ItemIndex itemIndex = ItemIndex.None;
|
||
|
foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
|
||
|
{
|
||
|
Inventory inventory = instance.master.inventory;
|
||
|
NetworkUser networkUser = instance.networkUser;
|
||
|
if (networkUser.rebirthItem != ItemIndex.None)
|
||
|
{
|
||
|
if ((bool)inventory)
|
||
|
{
|
||
|
itemIndex = networkUser.rebirthItem;
|
||
|
networkUser.NetworkrebirthItem = ItemIndex.None;
|
||
|
}
|
||
|
}
|
||
|
else if (rebirthDropTable != null)
|
||
|
{
|
||
|
Xoroshiro128Plus rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
|
||
|
itemIndex = PickupCatalog.GetPickupDef(rebirthDropTable.GenerateDrop(rng)).itemIndex;
|
||
|
}
|
||
|
if ((bool)inventory)
|
||
|
{
|
||
|
inventory.GiveItem(itemIndex);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected virtual void HandlePostRunDestination()
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
NetworkManager.singleton.ServerChangeScene("lobby");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected void OnApplicationQuit()
|
||
|
{
|
||
|
shutdown = true;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public CharacterMaster GetUserMaster(NetworkUserId networkUserId)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'RoR2.CharacterMaster RoR2.Run::GetUserMaster(RoR2.NetworkUserId)' called on client");
|
||
|
return null;
|
||
|
}
|
||
|
userMasters.TryGetValue(networkUserId, out var value);
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void OnServerSceneChanged(string sceneName)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::OnServerSceneChanged(System.String)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
BeginStage();
|
||
|
isGameOverServer = false;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void BeginStage()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::BeginStage()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NetworkServer.Spawn(UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/Stage")));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void EndStage()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::EndStage()' called on client");
|
||
|
}
|
||
|
else if ((bool)Stage.instance)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(Stage.instance);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnUserAdded(NetworkUser user)
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
SetupUserCharacterMaster(user);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnUserRemoved(NetworkUser user)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual bool ShouldAllowNewParticipant(NetworkUser user)
|
||
|
{
|
||
|
if (!allowNewParticipants)
|
||
|
{
|
||
|
return (bool)ruleBook.GetRuleChoice(RuleCatalog.FindRuleDef("Misc.AllowDropIn"))?.extraData;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void SetupUserCharacterMaster(NetworkUser user)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::SetupUserCharacterMaster(RoR2.NetworkUser)' called on client");
|
||
|
}
|
||
|
else if (!user)
|
||
|
{
|
||
|
Debug.LogError("SetupUserCharacterMaster user is null");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((bool)user.masterObject)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
CharacterMaster characterMaster = GetUserMaster(user.id);
|
||
|
bool flag = !characterMaster && ShouldAllowNewParticipant(user);
|
||
|
if (flag)
|
||
|
{
|
||
|
characterMaster = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/CommandoMaster"), Vector3.zero, Quaternion.identity).GetComponent<CharacterMaster>();
|
||
|
if ((bool)characterMaster)
|
||
|
{
|
||
|
userMasters[user.id] = characterMaster;
|
||
|
if (ruleBook != null)
|
||
|
{
|
||
|
characterMaster.GiveMoney(ruleBook.startingMoney);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Can't give new master money because there's no rulebook");
|
||
|
}
|
||
|
DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(selectedDifficulty);
|
||
|
if ((bool)characterMaster.inventory)
|
||
|
{
|
||
|
if (selectedDifficulty == DifficultyIndex.Easy)
|
||
|
{
|
||
|
characterMaster.inventory.GiveItem(RoR2Content.Items.DrizzlePlayerHelper);
|
||
|
}
|
||
|
else if (difficultyDef.countsAsHardMode)
|
||
|
{
|
||
|
characterMaster.inventory.GiveItem(RoR2Content.Items.MonsoonPlayerHelper);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Instantiated master has no inventory");
|
||
|
}
|
||
|
NetworkServer.Spawn(characterMaster.gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Instantiated master object has no CharacterMaster");
|
||
|
}
|
||
|
}
|
||
|
if ((bool)characterMaster)
|
||
|
{
|
||
|
PlayerCharacterMasterController component = characterMaster.GetComponent<PlayerCharacterMasterController>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.LinkToNetworkUserServer(user);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("CharacterMaster has no PlayerCharacterMasterController");
|
||
|
}
|
||
|
if (flag)
|
||
|
{
|
||
|
Run.onPlayerFirstCreatedServer?.Invoke(this, component);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public virtual void HandlePlayerFirstEntryAnimation(CharacterBody body, Vector3 spawnPosition, Quaternion spawnRotation)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::HandlePlayerFirstEntryAnimation(RoR2.CharacterBody,UnityEngine.Vector3,UnityEngine.Quaternion)' called on client");
|
||
|
}
|
||
|
else if ((bool)body)
|
||
|
{
|
||
|
if ((bool)body.preferredPodPrefab)
|
||
|
{
|
||
|
GameObject gameObject = UnityEngine.Object.Instantiate(body.preferredPodPrefab, body.transform.position, spawnRotation);
|
||
|
VehicleSeat component = gameObject.GetComponent<VehicleSeat>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
component.AssignPassenger(body.gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Body " + body.name + " has preferred pod " + body.preferredPodPrefab.name + ", but that object has no VehicleSeat.");
|
||
|
}
|
||
|
NetworkServer.Spawn(gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
body.SetBodyStateToPreferredInitialState();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Can't handle player first entry animation for null body.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public virtual void OnServerBossAdded(BossGroup bossGroup, CharacterMaster characterMaster)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual void OnServerBossDefeated(BossGroup bossGroup)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual void OnServerCharacterBodySpawned(CharacterBody characterBody)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual void OnServerTeleporterPlaced(SceneDirector sceneDirector, GameObject teleporter)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual void OnPlayerSpawnPointsPlaced(SceneDirector sceneDirector)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public virtual GameObject GetTeleportEffectPrefab(GameObject objectToTeleport)
|
||
|
{
|
||
|
return LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/TeleportOutBoom");
|
||
|
}
|
||
|
|
||
|
public int GetDifficultyScaledCost(int baseCost, float difficultyCoefficient)
|
||
|
{
|
||
|
return (int)((float)baseCost * Mathf.Pow(difficultyCoefficient, 1.25f));
|
||
|
}
|
||
|
|
||
|
public int GetDifficultyScaledCost(int baseCost)
|
||
|
{
|
||
|
return GetDifficultyScaledCost(baseCost, instance.difficultyCoefficient);
|
||
|
}
|
||
|
|
||
|
public void BuildDropTable()
|
||
|
{
|
||
|
availableTier1DropList.Clear();
|
||
|
availableTier2DropList.Clear();
|
||
|
availableTier3DropList.Clear();
|
||
|
availableLunarItemDropList.Clear();
|
||
|
availableEquipmentDropList.Clear();
|
||
|
availableBossDropList.Clear();
|
||
|
availableLunarEquipmentDropList.Clear();
|
||
|
availableVoidTier1DropList.Clear();
|
||
|
availableVoidTier2DropList.Clear();
|
||
|
availableVoidTier3DropList.Clear();
|
||
|
availableVoidBossDropList.Clear();
|
||
|
ItemIndex itemIndex = ItemIndex.Count;
|
||
|
for (ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount; itemIndex < itemCount; itemIndex++)
|
||
|
{
|
||
|
if (availableItems.Contains(itemIndex))
|
||
|
{
|
||
|
ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
|
||
|
List<PickupIndex> list = null;
|
||
|
switch (itemDef.tier)
|
||
|
{
|
||
|
case ItemTier.Tier1:
|
||
|
list = availableTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier2:
|
||
|
list = availableTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier3:
|
||
|
list = availableTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.Lunar:
|
||
|
list = availableLunarItemDropList;
|
||
|
break;
|
||
|
case ItemTier.Boss:
|
||
|
list = availableBossDropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier1:
|
||
|
list = availableVoidTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier2:
|
||
|
list = availableVoidTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier3:
|
||
|
list = availableVoidTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidBoss:
|
||
|
list = availableVoidBossDropList;
|
||
|
break;
|
||
|
}
|
||
|
if (list != null && itemDef.DoesNotContainTag(ItemTag.WorldUnique))
|
||
|
{
|
||
|
list.Add(PickupCatalog.FindPickupIndex(itemIndex));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
EquipmentIndex equipmentIndex = (EquipmentIndex)0;
|
||
|
for (EquipmentIndex equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount; equipmentIndex < equipmentCount; equipmentIndex++)
|
||
|
{
|
||
|
if (!availableEquipment.Contains(equipmentIndex))
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
|
||
|
if (equipmentDef.canDrop)
|
||
|
{
|
||
|
if (!equipmentDef.isLunar)
|
||
|
{
|
||
|
availableEquipmentDropList.Add(PickupCatalog.FindPickupIndex(equipmentIndex));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
availableLunarEquipmentDropList.Add(PickupCatalog.FindPickupIndex(equipmentIndex));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
smallChestDropTierSelector.Clear();
|
||
|
smallChestDropTierSelector.AddChoice(availableTier1DropList, 0.8f);
|
||
|
smallChestDropTierSelector.AddChoice(availableTier2DropList, 0.2f);
|
||
|
smallChestDropTierSelector.AddChoice(availableTier3DropList, 0.01f);
|
||
|
mediumChestDropTierSelector.Clear();
|
||
|
mediumChestDropTierSelector.AddChoice(availableTier2DropList, 0.8f);
|
||
|
mediumChestDropTierSelector.AddChoice(availableTier3DropList, 0.2f);
|
||
|
largeChestDropTierSelector.Clear();
|
||
|
RefreshLunarCombinedDropList();
|
||
|
}
|
||
|
|
||
|
public bool IsItemAvailable(ItemIndex itemIndex)
|
||
|
{
|
||
|
return availableItems.Contains(itemIndex);
|
||
|
}
|
||
|
|
||
|
public bool IsEquipmentAvailable(EquipmentIndex equipmentIndex)
|
||
|
{
|
||
|
return availableEquipment.Contains(equipmentIndex);
|
||
|
}
|
||
|
|
||
|
public bool IsItemExpansionLocked(ItemIndex itemIndex)
|
||
|
{
|
||
|
return expansionLockedItems.Contains(itemIndex);
|
||
|
}
|
||
|
|
||
|
public bool IsEquipmentExpansionLocked(EquipmentIndex equipmentIndex)
|
||
|
{
|
||
|
return expansionLockedEquipment.Contains(equipmentIndex);
|
||
|
}
|
||
|
|
||
|
public bool IsPickupAvailable(PickupIndex pickupIndex)
|
||
|
{
|
||
|
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
|
||
|
if (pickupDef.itemIndex != ItemIndex.None)
|
||
|
{
|
||
|
return IsItemAvailable(pickupDef.itemIndex);
|
||
|
}
|
||
|
if (pickupDef.equipmentIndex != EquipmentIndex.None)
|
||
|
{
|
||
|
return IsEquipmentAvailable(pickupDef.equipmentIndex);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void DisablePickupDrop(PickupIndex pickupIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::DisablePickupDrop(RoR2.PickupIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
|
||
|
if (pickupDef.itemIndex != ItemIndex.None)
|
||
|
{
|
||
|
DisableItemDrop(pickupDef.itemIndex);
|
||
|
}
|
||
|
if (pickupDef.equipmentIndex != EquipmentIndex.None)
|
||
|
{
|
||
|
DisableEquipmentDrop(pickupDef.equipmentIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void DisableItemDrop(ItemIndex itemIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::DisableItemDrop(RoR2.ItemIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
|
||
|
List<PickupIndex> list = null;
|
||
|
bool flag = false;
|
||
|
switch (itemDef.tier)
|
||
|
{
|
||
|
case ItemTier.Tier1:
|
||
|
list = availableTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier2:
|
||
|
list = availableTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier3:
|
||
|
list = availableTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.Lunar:
|
||
|
list = availableLunarItemDropList;
|
||
|
break;
|
||
|
case ItemTier.Boss:
|
||
|
list = availableBossDropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier1:
|
||
|
list = availableVoidTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier2:
|
||
|
list = availableVoidTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier3:
|
||
|
list = availableVoidTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidBoss:
|
||
|
list = availableVoidBossDropList;
|
||
|
break;
|
||
|
}
|
||
|
PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(itemIndex);
|
||
|
if (list != null && pickupIndex != PickupIndex.none)
|
||
|
{
|
||
|
list.Remove(pickupIndex);
|
||
|
if (flag)
|
||
|
{
|
||
|
RefreshLunarCombinedDropList();
|
||
|
}
|
||
|
Run.onAvailablePickupsModified?.Invoke(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void DisableEquipmentDrop(EquipmentIndex equipmentIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::DisableEquipmentDrop(RoR2.EquipmentIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(equipmentIndex);
|
||
|
if (!(pickupIndex != PickupIndex.none))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
List<PickupIndex> list = null;
|
||
|
bool flag = false;
|
||
|
if (PickupCatalog.GetPickupDef(pickupIndex).isLunar)
|
||
|
{
|
||
|
flag = true;
|
||
|
list = availableLunarEquipmentDropList;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
list = availableEquipmentDropList;
|
||
|
}
|
||
|
if (list.Contains(pickupIndex))
|
||
|
{
|
||
|
list.Remove(pickupIndex);
|
||
|
if (flag)
|
||
|
{
|
||
|
RefreshLunarCombinedDropList();
|
||
|
}
|
||
|
Run.onAvailablePickupsModified?.Invoke(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void EnablePickupDrop(PickupIndex pickupIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::EnablePickupDrop(RoR2.PickupIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
|
||
|
if (pickupDef.itemIndex != ItemIndex.None)
|
||
|
{
|
||
|
EnableItemDrop(pickupDef.itemIndex);
|
||
|
}
|
||
|
if (pickupDef.equipmentIndex != EquipmentIndex.None)
|
||
|
{
|
||
|
EnableEquipmentDrop(pickupDef.equipmentIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void EnableItemDrop(ItemIndex itemIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::EnableItemDrop(RoR2.ItemIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
|
||
|
List<PickupIndex> list = null;
|
||
|
bool flag = false;
|
||
|
switch (itemDef.tier)
|
||
|
{
|
||
|
case ItemTier.Tier1:
|
||
|
list = availableTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier2:
|
||
|
list = availableTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.Tier3:
|
||
|
list = availableTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.Lunar:
|
||
|
list = availableLunarItemDropList;
|
||
|
break;
|
||
|
case ItemTier.Boss:
|
||
|
list = availableBossDropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier1:
|
||
|
list = availableVoidTier1DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier2:
|
||
|
list = availableVoidTier2DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidTier3:
|
||
|
list = availableVoidTier3DropList;
|
||
|
break;
|
||
|
case ItemTier.VoidBoss:
|
||
|
list = availableVoidBossDropList;
|
||
|
break;
|
||
|
}
|
||
|
PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(itemIndex);
|
||
|
if (list != null && pickupIndex != PickupIndex.none && !list.Contains(pickupIndex))
|
||
|
{
|
||
|
list.Add(pickupIndex);
|
||
|
if (flag)
|
||
|
{
|
||
|
RefreshLunarCombinedDropList();
|
||
|
}
|
||
|
Run.onAvailablePickupsModified?.Invoke(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void EnableEquipmentDrop(EquipmentIndex equipmentIndex)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::EnableEquipmentDrop(RoR2.EquipmentIndex)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(equipmentIndex);
|
||
|
if (!(pickupIndex != PickupIndex.none))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
List<PickupIndex> list = null;
|
||
|
bool flag = false;
|
||
|
list = ((!PickupCatalog.GetPickupDef(pickupIndex).isLunar) ? availableEquipmentDropList : availableLunarEquipmentDropList);
|
||
|
if (!list.Contains(pickupIndex))
|
||
|
{
|
||
|
list.Add(pickupIndex);
|
||
|
if (flag)
|
||
|
{
|
||
|
RefreshLunarCombinedDropList();
|
||
|
}
|
||
|
Run.onAvailablePickupsModified?.Invoke(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void RefreshLunarCombinedDropList()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::RefreshLunarCombinedDropList()' called on client");
|
||
|
return;
|
||
|
}
|
||
|
availableLunarCombinedDropList.Clear();
|
||
|
availableLunarCombinedDropList.AddRange(availableLunarEquipmentDropList);
|
||
|
availableLunarCombinedDropList.AddRange(availableLunarItemDropList);
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "run_end", flags = ConVarFlags.SenderMustBeServer, helpText = "Ends the current run.")]
|
||
|
private static void CCRunEnd(ConCommandArgs args)
|
||
|
{
|
||
|
if ((bool)instance)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(instance.gameObject);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "run_print_unlockables", flags = ConVarFlags.SenderMustBeServer, helpText = "Prints all unlockables available in this run.")]
|
||
|
private static void CCRunPrintUnlockables(ConCommandArgs args)
|
||
|
{
|
||
|
if (!instance)
|
||
|
{
|
||
|
throw new ConCommandException("No run is currently in progress.");
|
||
|
}
|
||
|
List<string> list = new List<string>();
|
||
|
foreach (UnlockableDef item in instance.unlockablesUnlockedByAnyUser)
|
||
|
{
|
||
|
list.Add(item.cachedName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "run_print_seed", flags = ConVarFlags.None, helpText = "Prints the seed of the current run.")]
|
||
|
private static void CCRunPrintSeed(ConCommandArgs args)
|
||
|
{
|
||
|
if (!instance)
|
||
|
{
|
||
|
throw new ConCommandException("No run is currently in progress.");
|
||
|
}
|
||
|
Debug.LogFormat("Current run seed: {0}", instance.seed);
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "run_set_stages_cleared", flags = (ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat), helpText = "Sets the current number of stages cleared in the run.")]
|
||
|
private static void CCRunSetStagesCleared(ConCommandArgs args)
|
||
|
{
|
||
|
if (!instance)
|
||
|
{
|
||
|
throw new ConCommandException("No run is currently in progress.");
|
||
|
}
|
||
|
instance.NetworkstageClearCount = args.GetArgInt(0);
|
||
|
}
|
||
|
|
||
|
public virtual void AdvanceStage(SceneDef nextScene)
|
||
|
{
|
||
|
if ((bool)Stage.instance)
|
||
|
{
|
||
|
Stage.instance.CompleteServer();
|
||
|
SceneType sceneType = SceneCatalog.GetSceneDefForCurrentScene().sceneType;
|
||
|
if (sceneType == SceneType.Stage || sceneType == SceneType.UntimedStage)
|
||
|
{
|
||
|
NetworkstageClearCount = stageClearCount + 1;
|
||
|
}
|
||
|
}
|
||
|
GenerateStageRNG();
|
||
|
RecalculateDifficultyCoefficent();
|
||
|
NetworkManager.singleton.ServerChangeScene(nextScene.cachedName);
|
||
|
}
|
||
|
|
||
|
public void BeginGameOver([NotNull] GameEndingDef gameEndingDef)
|
||
|
{
|
||
|
if (isGameOverServer)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if ((bool)Stage.instance && gameEndingDef.isWin)
|
||
|
{
|
||
|
Stage.instance.CompleteServer();
|
||
|
}
|
||
|
isGameOverServer = true;
|
||
|
if (gameEndingDef.lunarCoinReward != 0)
|
||
|
{
|
||
|
for (int i = 0; i < NetworkUser.readOnlyInstancesList.Count; i++)
|
||
|
{
|
||
|
NetworkUser networkUser = NetworkUser.readOnlyInstancesList[i];
|
||
|
if ((bool)networkUser && networkUser.isParticipating)
|
||
|
{
|
||
|
networkUser.AwardLunarCoins(gameEndingDef.lunarCoinReward);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
StatManager.ForceUpdate();
|
||
|
GameObject obj = UnityEngine.Object.Instantiate(gameOverPrefab);
|
||
|
GameOverController component = obj.GetComponent<GameOverController>();
|
||
|
component.SetRunReport(RunReport.Generate(this, gameEndingDef));
|
||
|
Run.onServerGameOver?.Invoke(this, gameEndingDef);
|
||
|
NetworkServer.Spawn(obj);
|
||
|
isRunning = false;
|
||
|
component.CallRpcClientGameOver();
|
||
|
}
|
||
|
|
||
|
public virtual void OnClientGameOver(RunReport runReport)
|
||
|
{
|
||
|
isRunning = false;
|
||
|
Run.onClientGameOverGlobal?.Invoke(this, runReport);
|
||
|
}
|
||
|
|
||
|
public virtual void OverrideRuleChoices(RuleChoiceMask mustInclude, RuleChoiceMask mustExclude, ulong runSeed)
|
||
|
{
|
||
|
ForceChoice(mustInclude, mustExclude, "Misc.KeepMoneyBetweenStages.Off");
|
||
|
}
|
||
|
|
||
|
protected void ForceChoice(RuleChoiceMask mustInclude, RuleChoiceMask mustExclude, RuleChoiceDef choiceDef)
|
||
|
{
|
||
|
foreach (RuleChoiceDef choice in choiceDef.ruleDef.choices)
|
||
|
{
|
||
|
mustInclude[choice.globalIndex] = false;
|
||
|
mustExclude[choice.globalIndex] = true;
|
||
|
}
|
||
|
mustInclude[choiceDef.globalIndex] = true;
|
||
|
mustExclude[choiceDef.globalIndex] = false;
|
||
|
}
|
||
|
|
||
|
protected void ForceChoice(RuleChoiceMask mustInclude, RuleChoiceMask mustExclude, string choiceDefGlobalName)
|
||
|
{
|
||
|
ForceChoice(mustInclude, mustExclude, RuleCatalog.FindChoiceDef(choiceDefGlobalName));
|
||
|
}
|
||
|
|
||
|
public virtual Vector3 FindSafeTeleportPosition(CharacterBody characterBody, Transform targetDestination)
|
||
|
{
|
||
|
return FindSafeTeleportPosition(characterBody, targetDestination, float.NegativeInfinity, float.NegativeInfinity);
|
||
|
}
|
||
|
|
||
|
public virtual Vector3 FindSafeTeleportPosition(CharacterBody characterBody, Transform targetDestination, float idealMinDistance, float idealMaxDistance)
|
||
|
{
|
||
|
Vector3 vector = (targetDestination ? targetDestination.position : characterBody.transform.position);
|
||
|
SpawnCard spawnCard = ScriptableObject.CreateInstance<SpawnCard>();
|
||
|
spawnCard.hullSize = characterBody.hullClassification;
|
||
|
spawnCard.nodeGraphType = MapNodeGroup.GraphType.Ground;
|
||
|
spawnCard.prefab = LegacyResourcesAPI.Load<GameObject>("SpawnCards/HelperPrefab");
|
||
|
Vector3 result = vector;
|
||
|
GameObject gameObject = null;
|
||
|
if (idealMaxDistance > 0f && idealMinDistance < idealMaxDistance)
|
||
|
{
|
||
|
gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(spawnCard, new DirectorPlacementRule
|
||
|
{
|
||
|
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
|
||
|
minDistance = idealMinDistance,
|
||
|
maxDistance = idealMaxDistance,
|
||
|
position = vector
|
||
|
}, RoR2Application.rng));
|
||
|
}
|
||
|
if (!gameObject)
|
||
|
{
|
||
|
gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(spawnCard, new DirectorPlacementRule
|
||
|
{
|
||
|
placementMode = DirectorPlacementRule.PlacementMode.NearestNode,
|
||
|
position = vector
|
||
|
}, RoR2Application.rng));
|
||
|
if ((bool)gameObject)
|
||
|
{
|
||
|
result = gameObject.transform.position;
|
||
|
}
|
||
|
}
|
||
|
if ((bool)gameObject)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(gameObject);
|
||
|
}
|
||
|
UnityEngine.Object.Destroy(spawnCard);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void SetEventFlag(string name)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::SetEventFlag(System.String)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eventFlags.Add(name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public bool GetEventFlag(string name)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Boolean RoR2.Run::GetEventFlag(System.String)' called on client");
|
||
|
return false;
|
||
|
}
|
||
|
return eventFlags.Contains(name);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void ResetEventFlag(string name)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.Run::ResetEventFlag(System.String)' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eventFlags.Remove(name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public virtual bool ShouldAllowNonChampionBossSpawn()
|
||
|
{
|
||
|
return stageClearCount > 0;
|
||
|
}
|
||
|
|
||
|
public bool IsExpansionEnabled([NotNull] ExpansionDef expansionDef)
|
||
|
{
|
||
|
if (expansionDef.enabledChoice != null)
|
||
|
{
|
||
|
return ruleBook.IsChoiceActive(expansionDef.enabledChoice);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
protected virtual void OnSeedSet()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
if (forceAll)
|
||
|
{
|
||
|
GeneratedNetworkCode._WriteNetworkGuid_None(writer, _uniqueId);
|
||
|
GeneratedNetworkCode._WriteNetworkDateTime_None(writer, startTimeUtc);
|
||
|
writer.Write(fixedTime);
|
||
|
GeneratedNetworkCode._WriteRunStopwatch_Run(writer, runStopwatch);
|
||
|
writer.WritePackedUInt32((uint)stageClearCount);
|
||
|
writer.WritePackedUInt32((uint)selectedDifficultyInternal);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
GeneratedNetworkCode._WriteNetworkGuid_None(writer, _uniqueId);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 2u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
GeneratedNetworkCode._WriteNetworkDateTime_None(writer, startTimeUtc);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 4u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(fixedTime);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 8u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
GeneratedNetworkCode._WriteRunStopwatch_Run(writer, runStopwatch);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 0x10u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.WritePackedUInt32((uint)stageClearCount);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 0x20u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.WritePackedUInt32((uint)selectedDifficultyInternal);
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
if (initialState)
|
||
|
{
|
||
|
_uniqueId = GeneratedNetworkCode._ReadNetworkGuid_None(reader);
|
||
|
startTimeUtc = GeneratedNetworkCode._ReadNetworkDateTime_None(reader);
|
||
|
fixedTime = reader.ReadSingle();
|
||
|
runStopwatch = GeneratedNetworkCode._ReadRunStopwatch_Run(reader);
|
||
|
stageClearCount = (int)reader.ReadPackedUInt32();
|
||
|
selectedDifficultyInternal = (int)reader.ReadPackedUInt32();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
_uniqueId = GeneratedNetworkCode._ReadNetworkGuid_None(reader);
|
||
|
}
|
||
|
if (((uint)num & 2u) != 0)
|
||
|
{
|
||
|
startTimeUtc = GeneratedNetworkCode._ReadNetworkDateTime_None(reader);
|
||
|
}
|
||
|
if (((uint)num & 4u) != 0)
|
||
|
{
|
||
|
fixedTime = reader.ReadSingle();
|
||
|
}
|
||
|
if (((uint)num & 8u) != 0)
|
||
|
{
|
||
|
runStopwatch = GeneratedNetworkCode._ReadRunStopwatch_Run(reader);
|
||
|
}
|
||
|
if (((uint)num & 0x10u) != 0)
|
||
|
{
|
||
|
stageClearCount = (int)reader.ReadPackedUInt32();
|
||
|
}
|
||
|
if (((uint)num & 0x20u) != 0)
|
||
|
{
|
||
|
selectedDifficultyInternal = (int)reader.ReadPackedUInt32();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|