179 lines
4.7 KiB
INI
179 lines
4.7 KiB
INI
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[! Important !]
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## If true, items will use the custom values in this config file instead of the default values.
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# Setting type: Boolean
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# Default value: false
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Use Custom Config = false
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[Item: Blade of the Ruined King]
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## Percent of current health done on-hit for each stack of BotRK.
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# Setting type: Single
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# Default value: 1
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On-Hit Damage = 1
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## Whether or not the on-hit damage should be capped at a certain ratio of the attack's base damage. If false, BotRK on-hit damage has no cap.
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# Setting type: Boolean
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# Default value: true
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Cap On-Hit Damage = true
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## Maximum damage per proc as a percentage of the initial damage (e.g. if your attack does 12 damage, BotRK does a max of 12 damage).
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# Setting type: Single
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# Default value: 100
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Max Damage Cap = 100
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[Item: Bloodthirster]
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## Percent of on-hit damage dealt recovered as health for each stack of Bloodthirster.
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# Setting type: Single
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# Default value: 14
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Lifesteal On-Hit = 14
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[Item: Dead Mans Plate]
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## Percent of movement speed gained for each stack of Momentum.
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# Setting type: Single
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# Default value: 3
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Movespeed Gain = 3
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## Proc damage dealt at full Momentum for each stack of Dead Man's Plate.
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# Setting type: Single
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# Default value: 500
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Damage Proc = 500
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[Item: Deaths Dance]
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## Maximum percent health damage that can be taken from Defiance stacks each second.
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# Setting type: Single
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# Default value: 2
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Damage Over Time = 2
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## Damage reduction for each stack of Death's Dance.
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# Setting type: Single
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# Default value: 28
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Damage Reduction = 28
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[Item: Duskblade of Draktharr]
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## Armor penetration for the first stack of Duskblade.
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# Setting type: Single
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# Default value: 80
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Armor Penetration (First Stack) = 80
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## Armor penetration for each additional stack of Duskblade.
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# Setting type: Single
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# Default value: 40
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Armor Penetration (Extra Stack) = 40
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[Item: Guinsoos Rageblade]
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## On-hit damage for every 1% of crit chance.
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# Setting type: Single
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# Default value: 0.75
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On-Hit Damage (First Stack) = 0.75
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## Additional damage on-hit for every 1% of crit chance for every additional stack of Guinsoo's Rageblade.
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# Setting type: Single
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# Default value: 0.75
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On-Hit Damage (Extra Stack) = 0.75
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[Item: Heartsteel]
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## Maximum permanent health for each stack of Heartsteel. Set this to -1 to remove the cap completely.
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# Setting type: Single
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# Default value: 600
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Max Permanent Health = 600
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## Percentage of max health gained as permanent base health when killing an elite enemy.
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# Setting type: Single
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# Default value: 3
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Health Gain (First Stack) = 3
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## Percentage of max health gained as permanent base health when killing an elite enemy for each additional stack of Heartsteel.
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# Setting type: Single
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# Default value: 1.5
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Health Gain (Extra Stack) = 1.5
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[Item: Infinity Edge]
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## Crit chance gained for each stack of Infinity Edge.
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# Setting type: Single
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# Default value: 20
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Crit Chance = 20
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## Crit damage gained for each stack of Infinity Edge.
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# Setting type: Single
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# Default value: 60
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Crit Damage = 60
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[Item: Nashors Tooth]
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## On-hit damage for the first stack of Nashor's Tooth.
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# Setting type: Single
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# Default value: 15
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On-Hit Damage (First Stack) = 15
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## On-hit damage for each additional stack of Nashor's Tooth.
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# Setting type: Single
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# Default value: 5
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On-Hit Damage (Extra Stack) = 5
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## On-hit damage gained for each player level.
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# Setting type: Single
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# Default value: 1
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On-Hit Damage (Per Level) = 1
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[Item: Spear of Shojin]
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## Maximum bonus CDR that can be gained from this item.
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# Setting type: Single
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# Default value: 40
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Maximum Bonus CDR = 40
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## Percent of damage converted to CDR for each stack of Spear of Shojin.
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# Setting type: Single
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# Default value: 40
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Damage Converted to CDR = 40
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[Item: Titanic Hydra]
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## Percentage of maximum health gained as bonus damage for the first stack of Titanic Hydra.
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# Setting type: Single
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# Default value: 2.5
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Max Health Coverted (First Stack) = 2.5
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## Percentage of maximum health gained as bonus damage for each additional stack of Titanic Hydra.
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# Setting type: Single
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# Default value: 1
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Max Health Coverted (Extra Stack) = 1
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[Item: Warmogs Armor]
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## Percentage of maximum health gained as bonus health for the first stack of Warmog's Armor.
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# Setting type: Single
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# Default value: 50
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Max Health Gained (First Stack) = 50
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## Percentage of maximum health gained as bonus health for each additional stack of Warmog's Armor.
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# Setting type: Single
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# Default value: 25
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Max Health Gained (Extra Stack) = 25
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[Item: Wits End]
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## Duration of each Fray stack.
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# Setting type: Single
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# Default value: 4
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Fray Stack Duration = 4
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## Bonus attack speed gained for each stack of Fray.
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# Setting type: Single
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# Default value: 1
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Attack Speed Bonus = 1
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## Bonus movement speed gained for each stack of Fray.
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# Setting type: Single
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# Default value: 1
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Movement Speed Bonus = 1
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