165 lines
3.7 KiB
INI
165 lines
3.7 KiB
INI
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## Settings file was created by plugin Elite Reworks v1.9.4
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## Plugin GUID: com.Moffein.EliteReworks
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[DLC1 - T1 - Mending]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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[DLC1 - Voidtouched]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Nullify only takes 2 stacks to root. Requires Voidtouched changes to be eanbled.
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# Setting type: Boolean
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# Default value: true
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Tweak Nullify = true
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[General]
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## Modify Elite Cost/HP/Damage multipliers.
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# Setting type: Boolean
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# Default value: true
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Modify Scaling = true
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## T1 Director Cost multiplier. (Vanilla is 6)
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# Setting type: Single
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# Default value: 4.5
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T1 Cost = 4.5
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## T1 Health multiplier. (Vanilla is 4)
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# Setting type: Single
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# Default value: 3
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T1 HP = 3
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## Mending Health multiplier. (Vanilla is 3)
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# Setting type: Single
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# Default value: 3
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T1 HP - Mending = 3
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## T1 Damage multipliers. (Vanilla is 2)
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# Setting type: Single
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# Default value: 1.5
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T1 Damage = 1.5
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## T1 Director Cost multiplier while Honor is active. (Vanilla is 3.5)
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# Setting type: Single
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# Default value: 3.5
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T1 (Honor) Cost = 3.5
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## T1 Health multiplier while Honor is active. (Vanilla is 2.5)
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# Setting type: Single
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# Default value: 2.5
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T1 (Honor) HP = 2.5
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## Mending Health multiplier while Honor is active. (Vanilla is 1.5)
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# Setting type: Single
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# Default value: 1.5
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T1 (Honor) HP - Mending = 1.5
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## T1 Damage multipliers while Honor is active. (Vanilla is 1.5)
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# Setting type: Single
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# Default value: 1.5
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T1 (Honor) Damage = 1.5
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## T2 Director Cost multiplier. (Vanilla is 36)
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# Setting type: Single
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# Default value: 36
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T2 Cost = 36
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## T2 Health multiplier. (Vanilla is 18)
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# Setting type: Single
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# Default value: 12
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T2 HP = 12
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## T2 Damage multipliers. (Vanilla is 6)
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# Setting type: Single
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# Default value: 3.5
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T2 Damage = 3.5
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## Minimum stage completions before T2 elites start spawning. (Vanilla is 5)
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# Setting type: Int32
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# Default value: 5
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T2 Min Stages = 5
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## Voidtouched Damage multipliers. (Vanilla is 0.7)
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# Setting type: Single
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# Default value: 1.5
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Voidtouched Damage = 1.5
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[T1 - Blazing]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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[T1 - Glacial]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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[T1 - Overloading]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Remove shields from Overloading Enemies.
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# Setting type: Boolean
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# Default value: true
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Remove Shield = true
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## Reduces shields of Overloading Enemies. Requires Remove Shield option to be disabled.
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# Setting type: Boolean
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# Default value: false
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Reduce Shield = false
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## Increases the blast radius of Overloading stickybombs.
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# Setting type: Boolean
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# Default value: true
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On-Hit Rework = true
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## Overloading elites periodically shoot out lightning nearby.
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# Setting type: Boolean
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# Default value: true
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Passive Lightning = true
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## Requires On-Hit Rework. Replaces Overloading stickybombs with a spread of projectiles.
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# Setting type: Boolean
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# Default value: false
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On-Hit Scatterbombs = false
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## Remove the fire rate cap on on-hit scatterbombs (laggy).
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# Setting type: Boolean
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# Default value: false
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On-Hit Scatterbombs - Uncap On-Hit Lightning = false
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[T2 - Celestine]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Replaces the Vanilla Slow-on-Hit with an armor reduction penalty.
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# Setting type: Boolean
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# Default value: true
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New On-Hit Effect = true
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[T2 - Malachite]
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## Enable changes to this elite type.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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