28 lines
504 B
C#
28 lines
504 B
C#
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using UnityEngine.Networking;
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namespace EntityStates.ArtifactShell;
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public class WaitForIntro : ArtifactShellBaseState
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{
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public static float baseDuration = 10f;
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private float duration;
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protected override bool interactionAvailable => false;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && base.fixedAge >= duration)
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{
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outer.SetNextState(new WaitForKey());
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}
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}
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}
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