29 lines
551 B
C#
29 lines
551 B
C#
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using UnityEngine;
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namespace EntityStates.Geode;
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public class GeodeInert : GeodeEntityStates
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{
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[SerializeField]
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public float reactivationDuration;
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public override void OnEnter()
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{
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base.OnEnter();
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cleansingIndicator.SetActive(value: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= reactivationDuration && geodeController.ShouldRegenerate)
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{
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outer.SetNextState(new GeodeRegenerate());
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}
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else if (!geodeController.ShouldRegenerate)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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}
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