116 lines
2.9 KiB
C#
116 lines
2.9 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.LunarWisp;
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public class SeekingBomb : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject chargingEffectPrefab;
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public static GameObject projectilePrefab;
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public static string spinUpSoundString;
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public static string fireBombSoundString;
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public static string spinDownSoundString;
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public static float bombDamageCoefficient;
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public static float bombForce;
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public static string muzzleName;
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public float novaRadius;
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private float duration;
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public static float spinUpDuration;
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private bool upToSpeed;
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private GameObject chargeEffectInstance;
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private uint chargeLoopSoundID;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = (baseDuration + spinUpDuration) / attackSpeedStat;
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chargeLoopSoundID = Util.PlaySound(spinUpSoundString, base.gameObject);
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PlayCrossfade("Gesture", "BombStart", 0.2f);
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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AkSoundEngine.StopPlayingID(chargeLoopSoundID);
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if ((bool)chargeEffectInstance)
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{
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EntityState.Destroy(chargeEffectInstance);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= spinUpDuration && !upToSpeed)
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{
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upToSpeed = true;
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild(muzzleName);
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if ((bool)transform && (bool)chargingEffectPrefab)
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{
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chargeEffectInstance = Object.Instantiate(chargingEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance.transform.parent = transform;
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chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
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}
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}
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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FireBomb();
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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private void FireBomb()
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{
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Util.PlaySound(fireBombSoundString, base.gameObject);
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Ray aimRay = GetAimRay();
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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aimRay.origin = component.FindChild(muzzleName).transform.position;
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}
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}
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if (base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * bombDamageCoefficient, bombForce, Util.CheckRoll(critStat, base.characterBody.master));
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}
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Util.PlaySound(spinDownSoundString, base.gameObject);
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PlayCrossfade("Gesture", "BombStop", 0.2f);
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}
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}
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