48 lines
940 B
C#
48 lines
940 B
C#
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using UnityEngine;
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namespace EntityStates.Railgunner.Backpack;
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public abstract class BaseExpired : BaseBackpack
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public bool forceShieldRegen;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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if (forceShieldRegen)
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{
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base.characterBody?.healthComponent?.ForceShieldRegen();
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(InstantiateNextState());
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}
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}
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protected abstract EntityState InstantiateNextState();
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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