74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Treebot.Weapon;
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public class FirePlantSonicBoom : FireSonicBoom
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{
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public static float damageCoefficient;
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public static float procCoefficient;
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public static GameObject hitEffectPrefab;
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public static float healthFractionPerHit;
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public static float healthCostFraction;
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public static string impactSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active && (bool)base.healthComponent && healthCostFraction >= Mathf.Epsilon)
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{
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DamageInfo damageInfo = new DamageInfo();
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damageInfo.damage = base.healthComponent.combinedHealth * healthCostFraction;
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damageInfo.position = base.characterBody.corePosition;
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damageInfo.force = Vector3.zero;
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damageInfo.damageColorIndex = DamageColorIndex.Default;
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damageInfo.crit = false;
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damageInfo.attacker = null;
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damageInfo.inflictor = null;
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damageInfo.damageType = DamageType.NonLethal;
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damageInfo.procCoefficient = 0f;
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damageInfo.procChainMask = default(ProcChainMask);
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base.healthComponent.TakeDamage(damageInfo);
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}
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}
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protected override void AddDebuff(CharacterBody body)
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{
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body.healthComponent.GetComponent<SetStateOnHurt>()?.SetStun(-1f);
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if ((bool)hitEffectPrefab)
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{
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EffectManager.SpawnEffect(hitEffectPrefab, new EffectData
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{
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origin = body.corePosition
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}, transmit: true);
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}
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if ((bool)base.healthComponent)
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{
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HealOrb healOrb = new HealOrb();
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healOrb.origin = body.corePosition;
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healOrb.target = base.healthComponent.body.mainHurtBox;
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healOrb.healValue = healthFractionPerHit * base.healthComponent.fullHealth;
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healOrb.overrideDuration = Random.Range(0.3f, 0.6f);
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OrbManager.instance.AddOrb(healOrb);
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}
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Util.PlaySound(impactSoundString, base.gameObject);
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}
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protected override float CalculateDamage()
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{
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return damageCoefficient * damageStat;
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}
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protected override float CalculateProcCoefficient()
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{
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return procCoefficient;
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}
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}
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