64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Treebot;
|
||
|
|
||
|
public class BurrowIn : BaseState
|
||
|
{
|
||
|
public static GameObject burrowPrefab;
|
||
|
|
||
|
public static float baseDuration;
|
||
|
|
||
|
public static string burrowInSoundString;
|
||
|
|
||
|
private float stopwatch;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private Transform modelTransform;
|
||
|
|
||
|
private ChildLocator childLocator;
|
||
|
|
||
|
private CameraTargetParams.AimRequest aimRequest;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
duration = baseDuration / attackSpeedStat;
|
||
|
PlayCrossfade("Body", "BurrowIn", "BurrowIn.playbackRate", duration, 0.1f);
|
||
|
modelTransform = GetModelTransform();
|
||
|
childLocator = modelTransform.GetComponent<ChildLocator>();
|
||
|
Util.PlaySound(burrowInSoundString, base.gameObject);
|
||
|
EffectManager.SimpleMuzzleFlash(burrowPrefab, base.gameObject, "BurrowCenter", transmit: false);
|
||
|
if ((bool)base.characterBody)
|
||
|
{
|
||
|
base.characterBody.hideCrosshair = true;
|
||
|
}
|
||
|
if ((bool)base.cameraTargetParams)
|
||
|
{
|
||
|
aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
aimRequest?.Dispose();
|
||
|
base.OnExit();
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge >= duration && base.isAuthority)
|
||
|
{
|
||
|
Burrowed nextState = new Burrowed();
|
||
|
outer.SetNextState(nextState);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Skill;
|
||
|
}
|
||
|
}
|