49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
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using UnityEngine;
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namespace RoR2.Achievements;
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[RegisterAchievement("MajorMultikill", "Items.BurnNearby", null, 2u, typeof(MajorMultikillServerAchievement))]
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public class MajorMultikillAchievement : BaseAchievement
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{
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private class MajorMultikillServerAchievement : BaseServerAchievement
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{
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private const int multiKillThreshold = 15;
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public override void OnInstall()
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{
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base.OnInstall();
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GlobalEventManager.onCharacterDeathGlobal += OnCharacterDeath;
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}
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public override void OnUninstall()
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{
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GlobalEventManager.onCharacterDeathGlobal -= OnCharacterDeath;
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base.OnUninstall();
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}
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private void OnCharacterDeath(DamageReport damageReport)
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{
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GameObject attacker = damageReport.damageInfo.attacker;
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if ((bool)attacker)
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{
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CharacterBody component = attacker.GetComponent<CharacterBody>();
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if ((bool)component && component.multiKillCount >= 15 && component.masterObject == serverAchievementTracker.networkUser.masterObject)
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{
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Grant();
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}
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}
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}
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}
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public override void OnInstall()
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{
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base.OnInstall();
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SetServerTracked(shouldTrack: true);
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}
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public override void OnUninstall()
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{
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base.OnUninstall();
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}
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}
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