12 lines
204 B
C#
12 lines
204 B
C#
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using UnityEngine;
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namespace RoR2.Audio;
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[CreateAssetMenu(menuName = "RoR2/LoopSoundDef")]
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public class LoopSoundDef : ScriptableObject
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{
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public string startSoundName;
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public string stopSoundName;
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}
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