r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/BoomerangProjectile.cs

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2024-10-04 07:26:37 +00:00
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace RoR2.Projectile;
[RequireComponent(typeof(ProjectileController))]
public class BoomerangProjectile : NetworkBehaviour, IProjectileImpactBehavior
{
private enum BoomerangState
{
FlyOut,
Transition,
FlyBack,
NetworkClientCatchup
}
public float travelSpeed = 40f;
public float charge;
public float transitionDuration;
private float maxFlyStopwatch;
public GameObject impactSpark;
public GameObject crosshairPrefab;
public bool canHitCharacters;
public bool canHitWorld;
private ProjectileController projectileController;
[SyncVar]
private BoomerangState boomerangState;
private Transform ownerTransform;
private ProjectileDamage projectileDamage;
private Rigidbody rigidbody;
private float stopwatch;
private float fireAge;
private float fireFrequency;
public float distanceMultiplier = 2f;
public UnityEvent onFlyBack;
[Tooltip("Allows the server and client side boomerangs to idle harmlessly/invisibly for up to 1 second while the rest of the boomerangs from other clients have time to finish their flight.")]
public bool EnableNetworkClientCatchup;
private bool setScale;
private float networkCatchupTimer = -1f;
private float networkCatchupDuration = 1f;
public bool isStunAndPierce;
public BoomerangState NetworkboomerangState
{
get
{
return boomerangState;
}
[param: In]
set
{
ulong newValueAsUlong = (ulong)value;
ulong fieldValueAsUlong = (ulong)boomerangState;
SetSyncVarEnum(value, newValueAsUlong, ref boomerangState, fieldValueAsUlong, 1u);
}
}
private void Awake()
{
rigidbody = GetComponent<Rigidbody>();
projectileController = GetComponent<ProjectileController>();
projectileDamage = GetComponent<ProjectileDamage>();
if ((bool)projectileController && (bool)projectileController.owner)
{
ownerTransform = projectileController.owner.transform;
}
maxFlyStopwatch = charge * distanceMultiplier;
}
private void Start()
{
float num = charge * 7f;
if (num < 1f)
{
num = 1f;
}
Vector3 localScale = new Vector3(num * base.transform.localScale.x, num * base.transform.localScale.y, num * base.transform.localScale.z);
base.transform.localScale = localScale;
base.gameObject.GetComponent<ProjectileController>().ghost.transform.localScale = localScale;
GetComponent<ProjectileDotZone>().damageCoefficient *= num;
}
public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
{
if (canHitWorld)
{
NetworkboomerangState = BoomerangState.FlyBack;
onFlyBack?.Invoke();
EffectManager.SimpleImpactEffect(impactSpark, impactInfo.estimatedPointOfImpact, -base.transform.forward, transmit: true);
}
}
private bool Reel()
{
return (projectileController.owner.transform.position - base.transform.position).magnitude <= 2f;
}
public void FixedUpdate()
{
bool active = NetworkServer.active;
if (active)
{
if (!setScale)
{
setScale = true;
}
if (!projectileController.owner)
{
Object.Destroy(base.gameObject);
return;
}
}
switch (boomerangState)
{
case BoomerangState.FlyOut:
if (active)
{
rigidbody.velocity = travelSpeed * base.transform.forward;
stopwatch += Time.fixedDeltaTime;
if (stopwatch >= maxFlyStopwatch)
{
stopwatch = 0f;
NetworkboomerangState = BoomerangState.Transition;
}
}
break;
case BoomerangState.Transition:
if (active)
{
stopwatch += Time.fixedDeltaTime;
float num = stopwatch / transitionDuration;
Vector3 vector = CalculatePullDirection();
rigidbody.velocity = Vector3.Lerp(travelSpeed * base.transform.forward, travelSpeed * vector, num);
if (num >= 1f)
{
NetworkboomerangState = BoomerangState.FlyBack;
onFlyBack?.Invoke();
}
}
break;
case BoomerangState.FlyBack:
{
bool num2 = Reel();
if (active)
{
canHitWorld = false;
Vector3 vector2 = CalculatePullDirection();
rigidbody.velocity = travelSpeed * vector2;
}
if (!num2)
{
break;
}
if (EnableNetworkClientCatchup)
{
projectileController.DisconnectFromGhost();
if (active)
{
networkCatchupTimer = networkCatchupDuration;
NetworkboomerangState = BoomerangState.NetworkClientCatchup;
}
}
else if (active)
{
Object.Destroy(base.gameObject);
}
break;
}
case BoomerangState.NetworkClientCatchup:
if (!active)
{
if (Reel())
{
projectileController.DisconnectFromGhost();
}
break;
}
networkCatchupTimer -= Time.fixedDeltaTime;
if (networkCatchupTimer <= 0f)
{
Object.Destroy(base.gameObject);
}
break;
}
Vector3 CalculatePullDirection()
{
if ((bool)projectileController.owner)
{
return (projectileController.owner.transform.position - base.transform.position).normalized;
}
return base.transform.forward;
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write((int)boomerangState);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write((int)boomerangState);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
boomerangState = (BoomerangState)reader.ReadInt32();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
boomerangState = (BoomerangState)reader.ReadInt32();
}
}
public override void PreStartClient()
{
}
}