16 lines
256 B
C#
16 lines
256 B
C#
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using UnityEngine;
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namespace RoR2;
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public struct AchievementIndex
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{
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[SerializeField]
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public int intValue;
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public static AchievementIndex operator ++(AchievementIndex achievementIndex)
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{
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achievementIndex.intValue++;
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return achievementIndex;
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}
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}
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