r2mods/ilspy_dump/ror2_csproj/RoR2/GameEndingController.cs

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2024-10-04 07:26:37 +00:00
using EntityStates;
using UnityEngine.Networking;
namespace RoR2;
public class GameEndingController : NetworkBehaviour
{
private class GameEndingControllerBaseState : BaseState
{
protected GameEndingController gameEndingController { get; private set; }
public override void OnEnter()
{
base.OnEnter();
gameEndingController = GetComponent<GameEndingController>();
}
}
private class EndingCutsceneState : GameEndingControllerBaseState
{
}
private class CreditsState : GameEndingControllerBaseState
{
}
private class PostGameReportState : GameEndingControllerBaseState
{
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}