94 lines
1.9 KiB
C#
94 lines
1.9 KiB
C#
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using UnityEngine;
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namespace RoR2;
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[RequireComponent(typeof(ItemDisplay))]
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public class ItemFollower : MonoBehaviour
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{
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public GameObject followerPrefab;
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public GameObject targetObject;
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public BezierCurveLine followerCurve;
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public LineRenderer followerLineRenderer;
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public float distanceDampTime;
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public float distanceMaxSpeed;
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private ItemDisplay itemDisplay;
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private Vector3 velocityDistance;
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private Vector3 v0;
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private Vector3 v1;
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[HideInInspector]
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public GameObject followerInstance;
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private void Start()
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{
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itemDisplay = GetComponent<ItemDisplay>();
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followerLineRenderer = GetComponent<LineRenderer>();
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Rebuild();
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}
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private void Rebuild()
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{
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if (itemDisplay.GetVisibilityLevel() == VisibilityLevel.Invisible)
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{
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if ((bool)followerInstance)
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{
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Object.Destroy(followerInstance);
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}
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if ((bool)followerLineRenderer)
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{
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followerLineRenderer.enabled = false;
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}
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return;
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}
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if (!followerInstance)
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{
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followerInstance = Object.Instantiate(followerPrefab, targetObject.transform.position, Quaternion.identity);
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followerInstance.transform.localScale = base.transform.localScale;
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if ((bool)followerCurve)
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{
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v0 = followerCurve.v0;
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v1 = followerCurve.v1;
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}
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}
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if ((bool)followerLineRenderer)
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{
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followerLineRenderer.enabled = true;
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}
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}
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private void Update()
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{
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Rebuild();
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if ((bool)followerInstance)
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{
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Transform transform = followerInstance.transform;
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Transform transform2 = targetObject.transform;
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transform.position = Vector3.SmoothDamp(transform.position, transform2.position, ref velocityDistance, distanceDampTime);
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transform.rotation = transform2.rotation;
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if ((bool)followerCurve)
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{
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followerCurve.v0 = base.transform.TransformVector(v0);
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followerCurve.v1 = transform.TransformVector(v1);
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followerCurve.p1 = transform.position;
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}
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}
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}
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private void OnDestroy()
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{
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if ((bool)followerInstance)
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{
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Object.Destroy(followerInstance);
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}
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}
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}
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