90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.BeetleGuardMonster;
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public class DefenseUp : BaseState
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{
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public static float baseDuration = 3.5f;
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public static float buffDuration = 8f;
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public static GameObject defenseUpPrefab;
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private Animator modelAnimator;
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private float duration;
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private bool hasCastBuff;
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private EffectManagerHelper _emh_defenseUp;
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public override void Reset()
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{
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base.Reset();
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modelAnimator = null;
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duration = 0f;
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hasCastBuff = false;
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_emh_defenseUp = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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PlayCrossfade("Body", "DefenseUp", "DefenseUp.playbackRate", duration, 0.2f);
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}
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}
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public override void OnExit()
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{
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if (_emh_defenseUp != null && _emh_defenseUp.OwningPool != null)
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{
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_emh_defenseUp.OwningPool.ReturnObject(_emh_defenseUp);
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_emh_defenseUp = null;
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}
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)modelAnimator && modelAnimator.GetFloat("DefenseUp.activate") > 0.5f && !hasCastBuff)
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{
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GameObject gameObject = null;
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if (!EffectManager.ShouldUsePooledEffect(defenseUpPrefab))
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{
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gameObject = Object.Instantiate(defenseUpPrefab, base.transform.position, Quaternion.identity, base.transform);
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}
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else
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{
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_emh_defenseUp = EffectManager.GetAndActivatePooledEffect(defenseUpPrefab, base.transform.position, Quaternion.identity, base.transform);
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gameObject = _emh_defenseUp.gameObject;
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}
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ScaleParticleSystemDuration component = gameObject.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = buffDuration;
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}
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hasCastBuff = true;
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if (NetworkServer.active)
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{
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base.characterBody.AddTimedBuff(JunkContent.Buffs.EnrageAncientWisp, buffDuration);
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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